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Retro Game Club Discussion Thread - 08 - Actraiser [community]
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02/04/12, 07:50 Edited: 03/26/12, 00:20
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@DrFinkelsteinAlright, I changed it ya baby. I played through the first three action stages: Fillmore 1 and 2, and Bloodpool 1. What shocks me every time I go back to this game is how much I suck at the action stages. I mean, I remembered from the last time I revisited it that I died a lot, and here I am, re-revisiting it and I am still shocked at how many lives I lose. I don't think the game is all that hard, really, it's just that I get careless. Heh. The music really is great. It seems to use the same "instruments" as a Final Fantasy SNES title, and the compositions of Castlevania games that didn't even exist yet. The result is unbelievable. The Sim stages are as basic as I remembered, but also as fun as I remembered. Killing those demons is very satisfying, and I think that little ball of light that goes to the town hall whenever you kill one has to do with it. I don't know if your kill count has any effect on how well your town is doing, but even if it's just a cosmetic effect, it's such a nice touch. A few tips: -Right away, change the Message Scroll speed in the menu to 1, it will make the game a bit less tedious when the angel just won't shut up with his "Master, Master, your people want to say something to you!". If you set it to 0 you will probably miss some important stuff, however. -Don't forget to pick up the offerings they offer you. And equip the magic you want before going into battle (once you have magic spells). I don't really have any other tips. The game has always been pretty straightforward and accessible. |
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\ Anand said:This is one series in which the sum of the parts is truly greater than the whole. Neither section is that amazing on its own, but the combination just works. Yeah. Having played the game for two hours this morning, this is the feeling I'm getting. The sidescrolling action parts aren't too hot. The controls are clunky and unresponsive at times, even worse than Castlevania...which is a problem because the screen space is smaller while the speed is higher. The suboptimal controls require some planning in both games, but Castlevania's slower speed allows you to plan for it...ActRaiser's doesn't. It also doesn't help that I'm playing with the Wavebird, which means I'm jumping with the tiny B button and attacking with the Y button since there's no button mapping option. I'm not hating it, but it's annoying at times and is otherwise unremarkable. Thankfully the stages are pretty short and have a bit of variety. The SimCity part is very simple, easy, and fast-paced. I built the third city up from nothing to a full sprawl in about fifteen minutes, all the while keeping monsters at bay (not that they're very aggressive...in fact, they haven't really made any efforts to kill/steal my people since the first city). It's not very interesting, but it's a nice little buffer between the action portions. And I like the pious little people, praying to me and offering me gifts. Overall I am enjoying the game; it looks like I'm halfway finished, so I'll probably zip through the rest of it this weekend. |
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