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Mario Kart 8 Discussion (Nintendo Wii U) [game]
 
Mario Kart 8 on the Wii U
9.14/10 from 37 user ratings

Welcome to the official discussion thread for Mario Kart 8 on the Wii U!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

This May, one game will define MULTIPLAYER FUN on Wii U. That game, is Mario Kart 8!


Mario Kart has been a Nintendo staple since it's SNES debut over two decades ago. Only two Nintendo products neglected to have an entry and each entry that has existed is a charming title in someone's eyes. Entries like Double Dash on Gamecube helped push the boundaries of creativity and uniqueness, while more recent titles have continued to refine a core experience. Mario Kart 8 seeks to continue that trend with it's jaw-dropping HD visuals, Anti-gravity racing, and incredibly well-designed tracks.


With all the characters known, the deep customization possibilities to each individual racer, the classic 32-total track count... there's so much to discuss and share and debate. Reviews are just coming in now and while I'll post a few below but they're not all gushing with pride. User Stephen recently made a thread aiming to have a more comprehensive list of reviews available. So... Are you impressed with the Mario Kart TV feature, excited for the Super Horn, or bummed at how battle mode has changed? Share your thoughts on the game below, now, upon release, and well after! Below you'll find a list of Nintendo Network IDs as compiled by our own Mop It Up! Be sure your friends are added to your console!

Mop It Up's NNID List of Mario Kart 8 Players

(Negative World Username) - (NNID)
Abdooooo - Abdooooo
Anand - AnandX
anon_mastermind - Mastermind85
Brick - Brick20
Brook - Ice-Insignia
canonj - canonj
chrisbg99 - chrisbg99
chrisguy - chrisguy
Cooliocuneo - Cooliocuneo
Cryojin - Cryojin
Cubed777 - C77777
DeputyVanHalen - DeputyVanHalen
DrFinkelstein - a00link
Earendil - Ear3ndil
EagleC83 - EagleC83
gamewizard65 - gamewizard65
Guillaume - Pandareus
Hero_of_Hyrule - Deku_Scrub
Jargon - Hendrik
-JKR- - JKRiki
kgtennispro - kgtennispro
kriswright - kriswright
legendofalex - Alistair
ludist210 - Ludist210
Mop it up - Mop_it_up
Nate38 - VictorVonPlugman
Octorockin - NoseyTengu
ploot - Realploot
PogueSquadron - PogueSquadron
pokepal148 - pokepal148
Rebonack - rebonack
Scrawnton - Scrawnton
SeVeN CDN - SeVeNCDN
Smerd - Smerd20
Stratos - Chronocast
stephen - stephen087
Super_Conzo - Super_Conzo
thefly - LeaveLuck2Heaven
TheOldManFromZelda - OldManFromZelda
TK_Thunder - The_Trish
Tranquilo - Arponare
VofEscaflowne - VofEscaflowne



Reviews
Eurogamer - 10/10

Game Informer - 9.25/10
Destructoid - 9.0/10
IGN - 9.0/10
Joystiq - 4.5/5
Nintendo Life - 9/10
Polygon - 9.0/10

GameTrailers - 8.6/10
Gamespot - 8.0/10
Giant Bomb - 4/5

NintendoWorldReport.com - 7.5/10

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05/16/14, 03:52    Edited: 06/28/14, 23:37
 
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@ploot

The carts don't hurt you on Wario's track!? I might finally enjoy that one then!
11/13/14, 22:54   
@ploot

Imagine my surprise when I tried to squeeze by one to make it to the shortcut, failed miserably, and rather than being toast as I'd assumed, I was given a pleasant boost!
11/14/14, 00:33   
The Zelda course is great and it looks the part. I'd love to see a Zelda game with that art style.
11/14/14, 01:04   
kgtennispro said:
@ploot

The carts don't hurt you on Wario's track!? I might finally enjoy that one then!
I had no idea! I was avoiding them!
11/14/14, 02:48   
11/14/14, 03:25   
Edited: 11/14/14, 03:26
@ploot git gud. Seriously I'm still getting used to how awkwar-err I mean awesomely the Roy Koopa Pimpmobile (tm) handles.

Especially now that the Triforce Tires have replaced the Mercedes ones.
11/14/14, 03:34   
Edited: 11/14/14, 03:47
Just had time to play through the Triforce Cup. Very nice.. And yes..I was one of many that avoided those Carts on Wario's Track.. So they help you out now?? Cool. And yeah..the ramps are gone. pooh.

The Zelda course itself was unique - I like all the different sound effects (like the "opening of the treasure chest" when you collect at ? block and let it cycle through the items.

The SNES Rainbow road was beautiful... Dare I say FINAL DESTINATION of MK8?? I only played through on a slower speed.. Online at 150cc would be absolutely insane - nowhere to go but off the track with those square corners. I didn't mind the Master Cycle..especially on that course.

Anywho..Can't wait to play through the rest later this weekend..maybe I'll see you all online then
11/14/14, 05:29   
The Triforce Tires look surprisingly good on the Roy Koopa Pimpmobile.
11/14/14, 05:39   
I'm loving this damn DLC. That is all.
11/14/14, 05:59   
@gojira
Thanks for that.The guitar and sax combo kills it!
11/14/14, 08:58   
@anon_mastermind

Yeah, it's perfect. Now I want a new version of Big Blue.
11/14/14, 18:03   
@gojira

Those arrangements are so dynamic and harmonious. I love them!

The courses in this DLC pack are very fun. The Excitebike, Legend of Zelda, and F-Zero-themed tracks capture the spirit of their respective video game series so well.
11/14/14, 20:36   
Edited: 11/14/14, 20:37
I came out of video game retirement to play the new Zelda course last night and I was a little disappointed. It's okay, but it's really just a small loop around the castle, no changes in scenery, no diverse locations, no major short cuts, secrets, or alternative paths, not even any ant-grav or underwater (just one small jump). Not super impressed, I feel like most of the standard courses in the main game are much better.
11/14/14, 21:50   
@Jargon I felt that way about the retro tracks in here at least, the visuals for them didn't seem as updated as the retros in the base game, not so much in textures but more in that they seem kinda empty with objects. Not sure about the other tracks, they seem fine for what they are. I mean something like ExciteBike Arena is smaller in scale than other tracks, but it looked fine to me.

If the visuals on all tracks are a step down from the regular game, part of it may have been to keep the data size lower.
11/14/14, 22:13   
This is a very unlikely thing for a DLC hater like myself to say, but I enjoyed the DLC. All it needed was a Nintendo logo!

My favorite track is probably the Excitebike one. The randomized hills are a fantastic concept. (Now where are my blue/green/yellow variants?)

The F-Zero track is super-cool and very fun, but kind of simplistic. Ditto for the Dragon track. The fanservice on the Zelda track had me grinning, but how "Zelda" was the track itself?

I guess I felt that most of the new tracks were kind of simple, overall, in terms of overall layout and racing lines, although I definitely appreciated getting five of them. And, come to think of it, tracks that are too busy (like Grumble Volcano and Maple Treeway) kind of turn me off. I'm looking forward to Time Trial-ing a lot of these tracks.

Bring on the next DLC!
11/15/14, 16:00   
I find the DLC to be a mixed bag. I don't care for any of the "characters" it brings, but some of the vehicles are nice. They should all have come with tires and a glider though, but I have that complaint about the base selection as well. As for the tracks...

-Yoshi Circuit: They probably should have spiced this one up more, but even still, this was one of my faves from Double Dash!! so it's still fun.
-ExciteBike Arena: I like the concept, but feel the track should be longer. This just makes me want a new Excite game though.
-Dragon Driftway: This one has some fun twists and turns, but I don't like the theme of it. The whole Chinese motif for the graphics and music just doesn't fit at all, I don't get it.
-Mute City: This one definitely captures the soulless feel of an F-Zero game, heh heh. Aside from the boring visuals it's fun to race on, but I felt like item spamming was bad here. Or maybe it was just an unlucky period.

-Wario's Gold Mine: I don't really like the changes they made to this one, it feels less dynamic and easier compared to the original. The original was fun because it took some skill and had some danger.
-SNES Rainbow Road: This one feels like a throwaway, it's a real stinker.
-Ice Ice Outpost: I like the idea of the two "lanes" thing throughout this track, but it seems a tad plain. There should have been an underwater section here at least. There are a couple shortcuts that I haven't figured out how to take properly yet, but, they seem pretty dangerous for the small payoff.
-Hyrule Circuit: Probably the best of the bunch, this one just has a nice flow to it and is fun to race, not to mention the nice Zelda nods.

Overall, the DLC is a bit underwhelming and the tracks don't seem up to the quality of most of the new tracks in the base game, but still worthwhile.
11/15/14, 21:11   
Edited: 11/15/14, 22:04
@Mop it up
SNES Rainbow Road (MK7 Version... in MK8) is actually my favourite Rainbow Road, you stinker!
11/15/14, 22:41   
I have noticed some issues of the camera clipping slightly through the ground for a few seconds.

Also SNES Rainbow Road sucks.
11/16/14, 02:22   
Edited: 11/16/14, 02:24
Mop it up said:


-Hyrule Circuit: Probably the best of the bunch, this one just has a nice flow to it and is fun to race, not to mention the nice Zelda nods.

I loved all those little touches. The chest music playing when the item roulette is running, the rupees instead of coins...

I want an option to make the whole game like that

@ploot@pokepal148

Best Rainbow Road is MK Wii. I still have no clue how the N64 version challenged it in my poll a couple of years back.

People are insane.
11/16/14, 02:27   
Edited: 11/16/14, 02:41
@Shadowlink eh, I like the actual MK7 one, one of the few good things about that game.
11/16/14, 02:47   
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