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Negative World Podcast 012 - Operation Rainfall
Podcast presented by 
July 04, 2011, 07:37:35

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In this episode, gamewizard65 and Alaska_Gamer make their podcast debut! Along with Paleo_Orca and, sigh, Guillaume, they discuss Operation Rainfall and the weird publishing decisions of Nintendo, preferred graphical styles, Ocarina of Time 3DS and other remakes, and sim games (mostly of the "god game" variety).

As usual, the theme music comes from Negative World's owner and dictator, Zero. The rest of the soundtrack is taken from Xenoblade.

Comment on the topics, the podcast, the guests, the host, etc. on Negative World! Or, be a weirdo and post them on Facebook or Twitter instead.

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Posted: 07/04/11, 07:37:35  - Edited by 
 on: 12/05/11, 06:26:03    
Why not sign up for a (free) account and create your own content?
I'll plug the 'ol iPhone in tonight then listen tomorrow. We need more so I have something to do while killing myself at the gym.

Posted by 
 on: 07/04/11, 09:27:28
I didn't realize it as much during the podcast, but now that I'm listening to it now, Alaska_Gamer sounds like a real Nintendo fanboy.

...not that there's anything wrong with that...

It's just that... it sounds like he's defending the company as if he works there.

Posted by 
 on: 07/04/11, 09:33:34
I started listening before reading the podcast description. Wondered where all the great music was coming from, then thought it would be pretty sick if it was all from xenoblade/last story/pandora.......

Posted by 
 on: 07/04/11, 13:13:15

Pretty amazing, eh? I lost a lot of time on youtube while editing...

Quality's better at the source too, obviously.

Posted by 
 on: 07/04/11, 16:25:42
@Guillaume Yes. If I could request you spend more time on youtube, could you post links here to each of the songs used on the cast? I can't find one.

Posted by 
 on: 07/04/11, 16:49:47  - Edited by 
 on: 07/04/11, 16:54:15
Hmm, I'm at work and I'm not sure I even remember which ones I used. Probably these?

Posted by 
 on: 07/04/11, 17:07:16
Thx, but grr. It's not among those. The one I'm looking for starts at about 1h30m in the podcast.

edit - pretend I never edited

Posted by 
 on: 07/04/11, 17:34:05  - Edited by 
 on: 07/04/11, 17:45:51

Posted by 
 on: 07/04/11, 17:42:57
That's it. Thanks. =U

Posted by 
 on: 07/04/11, 17:48:54

That song is great!

It's got a mix of last samurai in there...at least that's what I got from it.

By far my fav. of what Guillaume posted.


Posted by 
 on: 07/04/11, 18:04:28

Posted by 
 on: 07/04/11, 23:53:23

lol, that's great.

Posted by 
 on: 07/04/11, 23:58:15

Yea, that particular track is really wonderful. I could listen to it all the time. I liked the other ones as well, but something about that particular track is really soothing and just...timeless is the word I think I am looking for.

Posted by 
 on: 07/05/11, 00:28:45
@Smerd @gamewizard65 Perhaps Guillaume put it at the end of the podcast on purpose to reward people who listen to the whole thing.

Posted by 
 on: 07/05/11, 00:53:47  - Edited by 
 on: 07/05/11, 00:54:26

I did save the best for last.

Posted by 
 on: 07/05/11, 00:55:19
If he worked there, he probably wouldn't defend them...

Posted by 
 on: 07/05/11, 16:38:36
Listening now. Strange that you're letting NoA write the narrative by talking about how Sin and Punishment 2 failed. It sold 100,000 in America, so maybe all the people who bought the original on VC did buy the game.

Posted by 
 on: 07/06/11, 20:39:21

I didn't know that when I recorded. Where did that figure come from anyway? VG Charts?

Also, if what I read about NoA only bothering with games they know will sell a million units is true, then S&P2 has failed regardless.

Posted by 
 on: 07/06/11, 20:46:02  - Edited by 
 on: 07/06/11, 20:47:54

Yea, vgchartz. As far as I know its pretty reliable long after the fact. It's unreliable before NPDs come out and stuff.

But again, you're letting Nintendo set the narrative. It failed by their ridiculous metric? Every SHMUP in history has failed then. Might as well get rid of the genre.

Posted by 
 on: 07/06/11, 20:50:28

But is it reliable for games that never chart? They can't make corrections based on the NPD numbers in that case.

And while I see your point, I'm talking about Nintendo here. I don't see S&P2 as a failure but I'm pointing out that Nintendo does. It's a ridiculous metric that they set for themselves, sure, but they set it. If NoA said ďnoĒ, and Japan insisted for them to publish it claiming it would reach a million, and then it didnít, that absolutely would shame Japan and give NoA more of a say in what to bring over or not. Donít you agree?

Posted by 
 on: 07/06/11, 20:54:49  - Edited by 
 on: 07/06/11, 20:57:14
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