A Nintendo community
for the fans, by the fans!
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Posted: 09/06/15, 00:18:12 by 
I'm going to let you define "the end" however you want, provided it makes some sense. End stage, end boss, or at least close enough. Whatever. Basically, you were close, but for one reason or another, just couldn't or didn't want to finish it off... (more)
Posted: 08/13/15, 02:26:31 by 
On a recent Radio Free Nintendo, the panel was discussing the failed Red Ash Kickstarter and they mentioned how it failed because Comcept hadn't proven anything yet. Mighty No. 9 has been subject to several delays and still isn't out. The host juxtaposed this situation to Yacht Club Games and Shovel Knight. If, and when, Yacht Club Games goes back to Kickstarter, he said, they'll be sure to find much more success... (more)
Posted: 07/23/15, 21:45:57 by 
Yep, I'm makin' it a roundtable... (more)
Posted: 07/09/15, 19:28:01 by 
I've heard rumblings that some think the writing's on the wall for the Wii U after StarFox Zero. Should we take Nintendo's "close to the chest" approach for this year's E3 as them just being secretive as usual, or do you think they really don't have much more Wii U stuff after this year?.. (more)
Posted: 07/09/15, 02:43:54 by 
The CEO of DeNA, Nintendo's partner in their new mobile gaming venture, recently explained that the partnership will initially result in five games across different genres: (more)
Posted: 07/03/15, 18:22:03 by 
When a new console generation starts there is a variable amount of time before you play something and you are truly blown away at what is possible with the new hardware. It feels like at that moment the potential of the coming years will run wild and that the medium is moving forward. So let's go generation by generation and talk about what we thought that moment or game to be... (more)
Posted: 06/29/15, 23:12:34 by 
It reoccurred to me recently that Nintendo really doesn't make games in the same way as most other current developers. I mean, if you look at it historically, we started with arcade games, which usually made the most of a single mechanic. A limited amount of content, but high replay value. Then the shift to home consoles sort of broadened the scope of a video game. Now we could have adventures (even on the 2600!). Which first meant bigger worlds in which to ply that limited set of mechanics. But soon that definition evolved to include games in which the mechanics expanded and changed over time, resulting in a more varied (but perhaps less pure) experience. In it's early history, Nintendo was a key component of this evolution from arcade games (Donkey Kong, Balloon Fight) to expanded arcade-styled games (Super Mario Bros.) to more realized worlds with more varied mechanics (The Legend of Zelda, Metroid). Over time, Nintendo has further refined its ideal of video game design. Basically, a gameplay-driven experience, in which creative level design and/or new abilities keep the experience fresh over the course of the game. We love that shit, right?.. (more)
Posted: 05/19/15, 23:20:10 by 
Big Games I've never played: (more)
Posted: 04/23/15, 07:47:13 by 
Many pine for the days when Nintendo systems were among the cutting edge for video game consoles. While Nintendo has eschewed power for affordability and innovation over the last few generations, it was not too long ago that they were releasing games that were among the most technically impressive games found outside of the PC. And even with the change in focus, they've still managed to come out with games that are stunning based on art style and clever use of resources. Chances are at some point your jaw has dropped while looking at a Nintendo published game... (more)
Posted: 04/16/15, 16:59:43 by 
Nintendo has been getting pretty wacky, business model-wise, these days. Up is down, left is right, cats and dogs, living together... (more)
Posted: 04/11/15, 05:24:44 by 
Jeremy Parrish has an interesting blog post at USGamer.net covering a topic I've discussed a few times on this site in the past: Classic video game franchises and the default assumption that they should continue in perpetuity. He makes an argument similar to one I've made. Namely, a series doesn't have to keep going on and on forever. Those that have run their course should be fondly remembered, replayed and recommended to newcomers, sure, but don't need to be kept alive with new installments just for the sake of it... (more)
Posted: 04/09/15, 01:13:26 by 
With all the Remasters, Ports, And Remakes that we've seen and that are coming to the PS4 (Resident Evil, God of War 3, Final Fantasy X/X-2, Tomb Raider, etc.), XBOX One (Resident Evil, Halo Collection, Arkham games, etc.), and even Wii U (Wind Waker) and 3DS (Ocarina of Time, Majora's Mask, Star Fox 64), it seems that they aren't slowing down any time soon. I believe that, Sony and Microsoft in particular, partly dropped backwards compatibility in order to be able to sell you Remasters, Ports, and Remakes and make their online services such as PS Now service more appealing... (more)
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