Jeremy Parrish has an interesting blog post at USGamer.net covering a topic I've discussed a few times on this site in the past: Classic video game franchises and the default assumption that they should continue in perpetuity. He makes an argument similar to one I've made. Namely, a series doesn't have to keep going on and on forever. Those that have run their course should be fondly remembered, replayed and recommended to newcomers, sure, but don't need to be kept alive with new installments just for the sake of it... (more)
April 16, 2015 – New StreetPass games, a SEGA 3D Classic, Donkey Kong 64, a Super Smash Bros. update, and so much more are new in this week's Nintendo Download! See all of this week's updates at your favorite digital storefront today at noon eastern... (more)
Donkey Kong 64 is a pretty divisive game, with the most common complaint among critics being “too much collecting!” While the game overdoes it with the collectables, its issues run deeper than that. Collecting “stuff” at its core isn’t a horrible gameplay concept, and—sometimes!—it’s fun to do in DK64. However, there’re several other issues that exacerbate this concept’s problem, and I’ll dive into ‘em now. For the sake of interest, only one of these complaints will be directly collectible-related... (more)
April 9, 2015 – Xenoblade hits the New 3DS, Affordable Space Adventures hits the Wii U, and so much more! Check out all of this week's updates on your favorite digital storefront today at noon eastern... (more)
Welcome to the Negative World Podcast! While recording this episode, we had so much content to discuss that the recording went over four hours pre-edit. Then there was an hour-long special segment recorded a few days later... thus this episode was split into Episode 74 and Episode 75. Please enjoy Episode 74: Charity Smash; featuring Andrew (Zero), Joe (Ninsage) and Stephen (DrFinkelstein).