When a new console generation starts there is a variable amount of time before you play something and you are truly blown away at what is possible with the new hardware. It feels like at that moment the potential of the coming years will run wild and that the medium is moving forward. So let's go generation by generation and talk about what we thought that moment or game to be... (more)
July 2, 2015 – Arguably the greatest N64 game ever created hits the Wii U Virtual Console today, and a lot of other sales are happening, so check out the news post below or visit your favorite digital shop today at noon eastern to get all this week's updates... (more)
The second third of the E3 2015 podcasts has hit the internet! This time we had even more guests and more topics to discuss! You'll find filling out this episode the following folks… We've got, Kris (Kriswright), Greg (TheBigG753), Grant (GameDadGrant) and Andrew (Zero) as main guests. Of course there's the dastardly duo, Joe (Ninsage) and Stephen (DrFinkelstein) hosting the whole thing.
It reoccurred to me recently that Nintendo really doesn't make games in the same way as most other current developers. I mean, if you look at it historically, we started with arcade games, which usually made the most of a single mechanic. A limited amount of content, but high replay value. Then the shift to home consoles sort of broadened the scope of a video game. Now we could have adventures (even on the 2600!). Which first meant bigger worlds in which to ply that limited set of mechanics. But soon that definition evolved to include games in which the mechanics expanded and changed over time, resulting in a more varied (but perhaps less pure) experience. In it's early history, Nintendo was a key component of this evolution from arcade games (Donkey Kong, Balloon Fight) to expanded arcade-styled games (Super Mario Bros.) to more realized worlds with more varied mechanics (The Legend of Zelda, Metroid). Over time, Nintendo has further refined its ideal of video game design. Basically, a gameplay-driven experience, in which creative level design and/or new abilities keep the experience fresh over the course of the game. We love that shit, right?.. (more)
E3 was earlier this month and we sure do have an onslaught of podcasts coming your way. I'm trying my best to edit them quick but after a series of unfortunate events (and a lack of sleep) I have finally gotten this first one out! It's got a lot packed into it too! We recorded this on the Wednesday of E3 2015 and all in all, between the hosts, guests, and a special segment you'll find the following awesome Negative Worlders! We've got, Michael (Pokefreak911), Lou (TheOldManFromZelda), and Anand (Anand) as main guests. Then we have a special segment with Grant (GameDadGrant), Paul (Ploot), and Dave (BeardedNerd). Then finally of course there's Joe (Ninsage) and Stephen (DrFinkelstein) hosting the whole thing.
June 25, 2015 – A strong showing for Wii U this week that features Art Academy: Home Studio, Never Alone, two new Virtual Console games, and more! See all of this week's updates at your favorite digital storefront today at noon eastern... (more)
Pretty cool thing Nintendo put together for E3 week this year. It's no Super Mario Maker demo but I downloaded all these and I wanted to give them all an honest shot. So I did and I wrote about it. Here that is! With the exception of TypoMan (which weirdly wouldn't let me take a screenshot) all the screens below were taken by me directly from my time with the demo. There's only two more days left to sample these games! So go download them on your Wii U's eShop! If you have it downloaded, when you go to buy the games upon their release, each one will be 15% off for the first month just because you tried to sample it! No excuses!!! (except for maybe a full fridge…) (more)
I've never played a Persona or SMT game, and I've only ever played one Fire Emblem game (too scarce or expensive too soon after release!). So, when I saw the initial trailers for this game, I was perhaps even more confused than most people. However, I was a little intrigued. I loved that it had a bright, colorful world and a generally happy vibe. I liked that the "dark" elements seemed "dark" in the way that Kingdom Hearts handles evil. Still, it was very difficult to get a sense for what the game was about and how it played... (more)