 |
 |
 |
A Nintendo community by the fans!
|
 |
 |
∧ |
Forum main |
|
 |
The Legend of Zelda: Skyward Sword (Nintendo Wii) discussion [game]
|
|
|
 |
 |
|
 |
11/17/11, 19:54 Edited: 09/20/12, 03:19
|
|
|
|
|
 |
 |
 |
|
 |
 |
|
 |
|
|
 |
 |
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
 |
 |
 |
 |
I'm back from vacation and completely hooked on Skyward Sword! I've just beaten the second main dungeon and there's a ton of stuff I could talk about. I'll just throw 'em down as they come to me in a bulleted list:
-The visuals are surprisingly good. I wasn't really sure what to make of them in screens, but it all came together nicely as I was running around Skyloft. The bright, pastel colors are a welcome addition and keep the series from getting too drab and serious. And on that note, I really like the character designs too--quirky and memorable all-around. Reminds me just a little bit of Skies of Arcadia, mixed with TP and TWW.
-On that note, the game's humor is a lot of fun. Zelda herself is charming, as are plenty of the Skyloft residents, and one of my favorite bits was (pre-dungeon 1 spoiler) the fat Kikwi elder lying on his belly, thinking he was camouflaged as well as his tiny associates.
-The combat is quite excellent, although I can't seem to get my sword strikes to work 100% of the time the way I want them to. Usually it's a result of me doing a slightly diagonal swipe when going for a horizontal one or something to that effect. Those occasional hiccups aside, combat is a blast and really feels beefier than in past titles against tougher foes. And the improved difficulty is much welcomed, thank you Nintendo!
-In fact, the whole game just feels tighter and streamlined in general. Link's agility bar not only lets you traverse the land in really agile ways, but it also makes for some great platforming/combat strategy. It's a terrific addition.
-To echo what I think Carlos had mentioned, the combination of stinginess with loot/supplies mixed with the difficulty mixed with the tons of available stuff to buy ends up making for some of the most rewarding adventuring in the series. Combat is tough, meaning I want potions, but they take up space and cost money, so I'm also looking for bugs to beef up my potions, and more rupees for increasing my space, while on the lookout for dropped loot to beef up other supplies, etc. It just feels like everything I'm getting is useful in some way and goes towards making my adventure more enjoyable and/or more manageable.
-I enjoy the adventurer's pouch inventory, as well as some of the new stuff that can go in there, like the medals that increase drop rates for certain things. A very nifty new addition indeed. I also like the increased emphasis on potions and increased rarity of fairies, makes the game just feel streamlined and balanced. The loot aspect is pretty rewarding and reminds me of Rune Factory Frontier.
-Flying is a neat addition, although it's not as full fledged as The Great Sea. That's okay though, since it's not nearly as emphasized as sailing was in TWW. But I do like that small aspect of exploration and finding chests and stuff. I've stumbled upon some pretty neat things out there.
-Beginning takes some time to get rollin'. The writing and cast are charming but things don't really get into the full swing for me until around the first temple. After that everything just clicked--side quests opened up, I got a feel for the whole adventure pouch and various subplots in Skyloft.
-The bosses are 2 for 2 so far. The first one was a lot of fun and surprisingly tricky and strategic, while the second was very unique and almost killed me even after I downed an 8-heart potion.
-The music is very good, but not Galaxy level (yet). All of it has been pleasant, but very little has really wowed me.
-I find myself doing a lot of new things in this game: combat/platforming segments requiring smart use of the stamina meter, rolling/throwing bombs into weak spots and through narrow openings, tightrope walking, digging, flying/landing mechanics, Beetle-based puzzles, dowsing, cutting trees repeatedly and accurately, and more.
-There's been a lot of talk about the main plotline, but how about those sidequests, subplots, and odds and ends? I've found a ton of these on my own, and each has been delightful! Beedle: try leaving his shop without buying. Also, try sleeping in his bed until night time, it's pretty awesome. Peatrice, the item girl: seems to hate her job, but is warming up to me, oddly. I found a relative of hers on a distant island that revealed something pretty surprising about her. Groose's tall lackey: enjoys bugs, apparently. He's dopey-looking, but seems to have a little passion about that. Try finding him at night. The potion shop couple: the wife is nice enough to give you a bottle, but it seems she doesn't have the same care for her family that she does for her business. Visit them at night to see the husband struggling with the baby. The bazaar general store owner: overtly cheery and in-your-face at work, although refusing an item gets you a blank stare from him. And when he's off the clock, he's quite gruff. The townspeople seem like a really well-rounded and interesting bunch. Could Skyloft be the next Clock Town?
-All in all I'm having a great time so far and can't wait to see what's next! |
 |
 |
 |
 |
|
|
|
|
|
|
 |
 |
 |
∧ |
Forum main |
|
|