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Mario Kart 8 Discussion (Nintendo Wii U) [game]
 
Mario Kart 8 on the Wii U
9.14/10 from 37 user ratings

Welcome to the official discussion thread for Mario Kart 8 on the Wii U!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

This May, one game will define MULTIPLAYER FUN on Wii U. That game, is Mario Kart 8!


Mario Kart has been a Nintendo staple since it's SNES debut over two decades ago. Only two Nintendo products neglected to have an entry and each entry that has existed is a charming title in someone's eyes. Entries like Double Dash on Gamecube helped push the boundaries of creativity and uniqueness, while more recent titles have continued to refine a core experience. Mario Kart 8 seeks to continue that trend with it's jaw-dropping HD visuals, Anti-gravity racing, and incredibly well-designed tracks.


With all the characters known, the deep customization possibilities to each individual racer, the classic 32-total track count... there's so much to discuss and share and debate. Reviews are just coming in now and while I'll post a few below but they're not all gushing with pride. User Stephen recently made a thread aiming to have a more comprehensive list of reviews available. So... Are you impressed with the Mario Kart TV feature, excited for the Super Horn, or bummed at how battle mode has changed? Share your thoughts on the game below, now, upon release, and well after! Below you'll find a list of Nintendo Network IDs as compiled by our own Mop It Up! Be sure your friends are added to your console!

Mop It Up's NNID List of Mario Kart 8 Players

(Negative World Username) - (NNID)
Abdooooo - Abdooooo
Anand - AnandX
anon_mastermind - Mastermind85
Brick - Brick20
Brook - Ice-Insignia
canonj - canonj
chrisbg99 - chrisbg99
chrisguy - chrisguy
Cooliocuneo - Cooliocuneo
Cryojin - Cryojin
Cubed777 - C77777
DeputyVanHalen - DeputyVanHalen
DrFinkelstein - a00link
Earendil - Ear3ndil
EagleC83 - EagleC83
gamewizard65 - gamewizard65
Guillaume - Pandareus
Hero_of_Hyrule - Deku_Scrub
Jargon - Hendrik
-JKR- - JKRiki
kgtennispro - kgtennispro
kriswright - kriswright
legendofalex - Alistair
ludist210 - Ludist210
Mop it up - Mop_it_up
Nate38 - VictorVonPlugman
Octorockin - NoseyTengu
ploot - Realploot
PogueSquadron - PogueSquadron
pokepal148 - pokepal148
Rebonack - rebonack
Scrawnton - Scrawnton
SeVeN CDN - SeVeNCDN
Smerd - Smerd20
Stratos - Chronocast
stephen - stephen087
Super_Conzo - Super_Conzo
thefly - LeaveLuck2Heaven
TheOldManFromZelda - OldManFromZelda
TK_Thunder - The_Trish
Tranquilo - Arponare
VofEscaflowne - VofEscaflowne



Reviews
Eurogamer - 10/10

Game Informer - 9.25/10
Destructoid - 9.0/10
IGN - 9.0/10
Joystiq - 4.5/5
Nintendo Life - 9/10
Polygon - 9.0/10

GameTrailers - 8.6/10
Gamespot - 8.0/10
Giant Bomb - 4/5

NintendoWorldReport.com - 7.5/10

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05/16/14, 03:52    Edited: 06/28/14, 23:37
 
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@kgtennispro What specifically is the advantage? I hate heavys, ug.
06/26/14, 19:19   
@Zero

Speed, speed, speed. Once they get out front and are uninterrupted, they are hard to catch up to. Their downside is it takes forever for them to get to top speed.
06/26/14, 19:27   
@carlosrox

I usually race as Morton because he's my favorite Koopaling. Some people choose those heavyweight characters simply because they like the character.
06/26/14, 19:52   
@Zero
Well they can push anyone around and that's absolutely huge in this game. It messes up other player drifts, pushes them offroad, off map, off items, etc.

And apparently they also have the top speeds as well. Handling and acceleration are their weak points, and acceleration is certainly a large factor after getting hit. My problem with heavies is I find them hard to control.

@kgtennispro
Yeah being forced to play games a certain way judt to stay competitive/win is always a pain. Call aof Duty also suffers from this.
06/26/14, 20:05   
@carlosrox

Heavyweights can be pushed around too, especially if they lose acceleration.

I can understand your point, though. I may play as Lemmy the next time I jump online to see how a lightweight racer fares against other players.
06/26/14, 20:41   
Edited: 06/26/14, 20:42
This game is separated into seven weight classes for the characters and the heaviest of the heavy are Bowser, Wario, and Morton, with the two metal characters and the large Mii in the class below them. Rosalina is somewhere in the middle so I think people just like her for some reason. I also see a lot of Luigi, Yoshi, Toad, and Lemmy/Larry/Iggy.

I prefer the characters on the heavier end of the spectrum because I like the feel of their steering better, they control more like how Mario Kart Wii worked which is what I'm used to. I don't use the speedy vehicles though because that's a bit like using Krunch in Diddy Kong Racing, if anyone remembers that. Plus I like to have at least 3 in acceleration, 1 and 2 are pretty slow. I still like to switch around characters depending on my mood though so I use all classes. Some of my faves as characters are on the lighter side.

The idea of every character being able to use all the vehicles is good on the surface, but the unfortunate thing about it is that it means the lighties no longer have access to anything with speed and that's a real problem. Lighties do have stronger mini-turbo boosts but that isn't enough to make up for it.
06/26/14, 21:08   
@Mop it up

I'm sticking with Shy Guy. He may get pushed around, but I have his cornering and drifting down. I don't know if I'd be patient enough to deal with slow heavy characters. I like to be quick out of the gate! It worked well last night. I won a couple times, and generally placed OK.
06/26/14, 23:29   
Zero said:
@kgtennisproI hate heavys, ug.

A lot of people do, but they need lovin', too, just like the others.

@TheOldManFromZelda

I was actually TRYING to stay off of you (based on years of clean racing) on that Tick Tock Clock race that I won. Figured we'd finish 1-2, saw you ended up like 8th. Blomp.

I like your Shy Guy on a Wiggler. I think its hilarious.
06/27/14, 00:37   
@Mr_Mustache

WORLDS COLLIDING!

It's a good fit! It provides speed and turning for the character.

And that was a pretty good battle on that track. I got bombarded right at the end by everyone else.
06/27/14, 05:42   
Got my sights on you Lou.
06/27/14, 06:16   
@PogueSquadron

Stop it, you creeper!
06/27/14, 06:28   
So, you can go ahead and add me to the mix, my NNID is Arponare. I still haven't played the game but I'll probably add a bunch of you later on today.
06/28/14, 22:39   
Edited: 06/28/14, 22:40
I like lightweights in this one. I feel like recovery from hits is super-important, especially when it feels like your rankings are kind of determined halfway through the first lap. Heavies have an advantage while in first, but it's very difficult for them to get there at all if they get hit even once (because of their slow accel). Besides, first already has a huge advantage in this game; I'm pretty confident that if I can get in first with a featherweight like Larry on the doomship, I can hold it pretty easily as long as I can block incoming shells.
06/28/14, 23:01   
@TriforceBun

I played stellar D a couple of times last night (ask NinSage).

But I feel the opposite about lightweights. We were in a room with VRs of 6-7000, and those people were using heavies. They apparently knew all the tricks for negating losing speed when spinning out and boosting when being brought on the track. I didn't get it.

I couldn't get past 7th place most times.
06/28/14, 23:25   
@TheOldManFromZelda Yeah, Shy Guy is awesome! I use him on occasion too, one of my faves in the game.
06/29/14, 22:51   
Edited: 06/29/14, 22:52
I hit a Rosalina in first place (New Rainbow Road) with a perfectly timed bomv and her coins fell out snd everything but she kept moving. Thankfully a blue shell came for her right after that. I guess the gane detected the bullshit.

She was even going for the lame jump off the map shortcut... After that I was able to secure a well deserved first place. I'm getting much better now, even with really poorly handling karts and accel.

Strangely enough, I don't think the handling stat rrally means all that much. I in fact think it's easier to pull off crazy drifts with low handling vehicles.
06/29/14, 23:33   
@carlosrox Yeah, that sounds like a bad case of lag if even a bomb hit doesn't register on someone.

I think you're right, handling doesn't do much. From what I can tell, handling only affects normal turning and has no impact on drifts. Traction and weight class are what determine drifting.
06/29/14, 23:41   
I know this is Mario Kart Wii; but a friend showed this to me today, and it so beautifully sums up the Mario Kart experience!

06/30/14, 19:20   
Edited: 06/30/14, 20:29
@kgtennispro

This made me laugh!
06/30/14, 20:08   
I played as Lemmy these past couple days so I can get a feel for how a lightweight racer compares to a heavyweight racer. I think his low speed stat makes it more difficult for him to catch up when he falls behind, and getting bumped by heavier characters can be scary. I found myself being extra cautious around other racers because I feared being push away from the road. As for positives, his quick turning ability was good for getting out of tight situations, and high acceleration can be advantageous at times. I could sometimes pass people right next to me even though we were hit by the same item or different items at about the same time. This is a good trait to have when the finish line is in sight on the third lap. I got the impression that the lightest racers have to rely on offense a bit more than the other classes to place in one of the top half positions in a race. It was fun to play as a class than I'm not used to racing other people with, but I still prefer the heavy class.
06/30/14, 23:11   
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