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Posted: 01/27/17, 11:42:06 by 
Pokémon Sun and Moon feel like the type of Pokémon games that I should adore. They change up many mechanics that have existed for years, streamline many things, and to polish up the game and fix many of its long standing issues. Now this isn’t to say that I don’t like the game because I actually enjoy it a lot. But I do think it falls short in its quest to ‘fix’ the series... (more)
Posted: 09/09/16, 22:27:34 by 
Well, not ONLY for Game Boy Color... (more)
Posted: 08/26/16, 18:04:53 by 
Ask any Dragon Quest fan--one of the most appealing aspects of the series is its consistency. Elements like the setting, general town-to-town story progression, the art and the music are all major aspects of the series that have become familiar throughout its lifetime. Of course, with that comes the challenge of making every game different enough to not fall too deeply into the formula; adding that perfect gameplay wrinkle that keeps things interesting without deviating from what made the series great in the first place. Heck, ask anyone who's been burnt by later Final Fantasy games; too much change can contribute to a series losing its identity... (more)
Posted: 08/13/16, 04:53:55 by 
RPG fans have no qualms about going back to their 16-bit favorites—your Final Fantasy Sixes, your Chrono Triggers—but NES RPGs are the Dangerfield of the genre: they get no respect. Often criticized for being tedious, grind-heavy slogs, the dungeon-crawlers of the 80s have an admittedly high barrier of entry to them... (more)
Posted: 08/06/16, 00:18:35 by 
While the original Dragon Quest--repurposed as "Dragon Warrior"--found some mild success in the US thanks to a dynamic Nintendo Power promotion, its NES sequels didn't really catch on here. Which is disappointing, because I think the series as a whole can hold its own against any other RPG franchise. That said, Dragon Warrior II is perhaps not the best example of the series' strengths... (more)
Posted: 04/26/16, 00:33:56 by 
The Deer God is an interesting independent game created by Crescent Moon Games and ported to Wii U by Mobot Studios. It's part 2D platformer, part puzzler, and part adventure game about reincarnation. It uses a 3D pixel style that makes for a gorgeous looking game. So is it any good? Read on to find out... (more)
Posted: 12/19/15, 06:41:31 by 
The Nintendo 3DS is a great place to hang out if you like rhythm games. Rhythm Thief sneaked into the handheld in 2012, Final Fantasy Theatrhythm and its sequel crystallized the genre's staying power, and HarmoKnight hit all the right notes. The newest rhythmically-inclined title to land on the Nintendo 3DS via the eShop is Radiohammer. Radiohammer got its start as an iOS and Android game, but Arc System Works and the game's South Korea-based developer Vinyl Lab co-developed a 3DS port that is now available in the States thanks to Aksys Games. Eager to play a new rhythm game, I tuned my 3DS to this game's frequency and jammed to its music. While the game let me down in a few areas, I was generally impressed by its sense of style, memorable boss encounters, and replay value... (more)
Posted: 12/19/15, 03:47:00 by 
With amiibo becoming a huge source of profit for Nintendo and a collecting craze for many fans of the company, it is no surprise to see Nintendo's games make use of the figures. While past games have used them to varying degrees- ranging from cosmetic unlockables, to alternate modes of play, to exclusive playable characters- Animal Crossing: amiibo Festival aims to take amiibo incorporation a step further, basing the entire game around the figures. On top of this, the title seeks to apply the world of Animal Crossing to the party game genre, a style of game that Nintendo has consistently pumped out solid releases for over the course of nearly 2 decades. Can Animal Crossing: amiibo Festival successfully translate what makes Animal Crossing enjoyable into an engaging party game while also integrating amiibo support, or will these demands prove to be too much?.. (more)
Posted: 12/09/15, 17:01:56 by 
"Well this feels backwards, don’t you find, Wonky?” said Piper. Wonky responded, “All this effort we’ve spent avoiding Royalist jail, and now we’re even busting in.” (more)
Posted: 12/08/15, 23:35:23 by 
The first two Karate Kid movies were an integral part of my film entertainment when I was a kid, as they were for millions of other people during the 80s. They are considered cinematic classics to this day and are part of my own personal golden age of cinema. So, you can imagine how excited I was to find out that there was a videogame based one of my favorite movie franchises. I used to love this game when I was a kid. Back then, all I needed was four levels that vaguely resembled the movie to make me happy. I wasn't that discerning back then. I'd like to think that I have better taste now... (more)
Posted: 12/02/15, 02:13:37 by 
Dragon Quest VI’s DS release came at a somewhat awkward time, following the release of its popular contemporary, Dragon Quest IX. While Dragon Quest VI was praised for its revamped, modern graphics on the Super Famicom, the fact that it looked identical to both DQIV and V on the DS meant it had to win American gamers over with its story and gameplay... (more)
Posted: 11/17/15, 17:42:40 by 
QWOP was a strange game that was frustrating, but that was part of it's design. So why on earth would I want to try Octodad: Dadliest Catch, a game that has controls that can be as frustrating to control? Well, because it's…different. And humorous. An octopus living among humans that don't have a clue about him? Recipe for a good, funny game... (more)
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