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Top Ten 3DS Virtual Console Wishlist Part 5: Game Gear [top ten]
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06/06/11, 04:06 Edited: 06/06/11, 04:38
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Release Date: April 26, 1991 Developer: Sega Publisher: SEGA In 1984, Alexey Pajitnov designed and programmed Tetris in his motherland of Russia. In 1989, Nintendo was assigned the right to make Tetris for their new portable system, the Game Boy. In a stroke of genius, Nintendo decided to make Tetris the pack in for their first handheld. The rest, is history. Columns is SEGA’s answer to Nintendo’s Tetris. In 1990, they acquired the rights from Jay Geertsen in who had developed it in 1989. Columns is basically a match 3 type of game where you have to match 3 gems of the same color in order to clear them from the screen. As in Tetris, they keep falling from the top of the screen. Every once in a while, a flashing magic jewel appears and destroys all the jewels of the same color as the one underneath it. The game becomes more difficult and faster as it goes. The game keeps going until the screen fills up with gems and the player loses. There are two versions of Columns for the Game Gear. The first one is a port of the Genesis game. The second one is an original Game Gear version which added new blocks and the ability to rotate them. The second one seems to have better gameplay, but I’d rather have the first one. It has a better (more refined) presentation and better music. Trivia: Columns was the first pack-in game for the Sega Game Gear. This version was slightly different from the Genesis version. The Game Gear version had different music, sounding more like a flute or woodwind. While the columns themselves were updated for the Genesis version, the overall decoration was less like a cartoon in the Game Gear version and instead more artistically designed. Lastly, the Game Gear version had a feature that allowed the player to change the jewels to fruit, squares, dice, or card shapes (clubs, diamonds, spades).
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Release Date: April 26, 1991 Developer: SEGA Publisher: SEGA There were two Shinobi games released for the Game Gear, and they were both great. In the first one, Joe Musashi, the Red Shinobi, must free his fellow Ninja from a Dark Force. As you free your fellow ninjas, you can switch over to them and use their unique skills in comabat. In Shinobi II: The Silent Fury, Joe must once again free his fellow ninjas in order to defeat the evil Black Ninja. The gameplay for the second game is basically the same. Since both games are very similar, I would like to play them in order, starting with Shinobi. Trivia: When debuting in the Shinobi series, Musashi was designed with an outfit that would be described by IGN as "thoroughly traditional", whereas Sega would coordinate later characters with a post-modern aesthetic.[1] Musashi's primary weapons in most games are shuriken or kunai-like throwing knives. He also has a sword named Hazy Moon that he can charge for a powerful special attack. Joe Musashi was critically received so well, that he has continued to be often featured in retrospective top lists even many years after he has last starred in any game. As such, he was included in many lists of the ten best ninja characters in video games.
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Release Date: 1995 Developer: Freestyle Publisher: U.S. Gold Mega Man is the only game of the series to be released on the Game Gear. Even though it is named Mega Man, it is not a remake of the original game. The game features both Dr. Cossack and Dr. Wily and elements from Mega Man 4 and 5. I have always loved the Mega Man series, especially the NES games. I hope that we are fortunate enough to receive this rare version of the series once Game Gear games start to appear in the 3DS VC. Trivia: Even though it's shown to be Skull Castle before fighting Dr. Wily, it’s Cossack Citadel that's exploding at the end of the game. Dr. Cossack is also never mentioned. On the stage select, Star Man's icon is miscolored green. Given the smaller screen size, players often must do a leap-of-faith, hoping to land on another platform, as you often cannot see what is below. Unlike most other Mega Man games, you're only allowed to have two buster shots on-screen at once, instead of three. Also, a fully-charged buster shot does 4 units of damage instead of 3 in this game. The Robot Masters act and move considerably faster and more aggressively than their NES counterparts. The styling, but not the color palettes, of the Robot Masters and level tiles in this game is similar to that of Mega Man: The Wily Wars. Most of the weaponry in this game is simplified to "(Robot Master name) Weapon" when you gain it. The Napalm Bomb and Rain Flush weapons are called "Bomb" and "Rain Weapon", respectively. The exception is the Star Crash, which is just called the "Crash Weapon." A Robot Master's weakness does 4 units of damage. Wave Man's theme was changed to Gravity Man's theme for this game. Wave Man also has no weakness outside of the Mega Buster. Skull Castle consists of Quick Man's stage and a hallway which leads to the final battle with Dr. Wily, as well as a small final Wily stage that was taken from Mega Man 5. When Mega Man defeats Dr Wily, he does a final move, like he is getting a weapon, which is unnecessary.
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Release Date: March 18, 1994 Developer: SEGA Publisher: SEGA The Sonic Drift Series is a spin-off of the Sonic the Hedgehog games in which the characters race in carts just like in the Mario Kart series. The original game features Sonic, Tails, Amy, and Dr. Robotnik. It was only released in Japan, until recently where it has appeared in compilations. The sequel features new characters Metal Sonic, Fang the Sniper, and Knuckles, in addition to the characters from the first game. This game was released internationally. The objective for both games is the same; you race to obtain the chaos emeralds. Even though the first game is rarer, I am most interested in playing the second game, which features more characters. Trivia for Sonic Drift: The invincible theme is an 8-bit sped up version of "Sonic - You Can Do Anything" from Sonic CD. This is the first time Sonic is driving a car. He has since driven cars in Sonic Drift 2, Sonic Adventure 2, and Sonic & SEGA All-Stars Racing. Trivia for Sonic Drift 2: Despite the fact that the original Sonic Drift was only released in Japan, this game was still released in the US as a sequel without any change in the title whatsoever (probably confusing many American gamers). Knuckles' name was spelled "Knucles" on the character screen due to space limitations. Tails' car is based off various Caterham models. Knuckles' car is based off of AMC General's Hummer H1. All of the vehicles, with the exception of Blue Devil and Marvelous Queen, are named in relation to wind or air. All character's are seen on the box art exept for Fang.
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Sonic the Hedgehog Series |
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Release Date: December 1991 Developer: Ancient Publisher: SEGA The Sonic the Hedgehog series started on the Genesis. As was common with many Genesis games of the time, Sonic the Hedgehog got 8-bit versions released for the Sega Master System and the Game Gear. The games feature similar gameplay and stories to the Genesis games. Sonic runs from left to right collecting rings and fighting robots with little animals trapped inside. Sonic Triple Trouble was a much more ambitious game. It is bigger in size like the Genesis games Sonic and Tails can use a “Flying Spin Attack” and Tails can fly. It also featured Knuckles and Nack the Sniper, in addition to Robotnik. Sonic Chaos is the last 8-bit Sonic game. You can play as either Sonic or Tails and they both handle differently. For the first time in the 8-bit series, both characters are able to perform the Spin Dash introduced in the 16-bit version of Sonic 2. Sonic can also use rocket boots while Tails moves slower but has more lives and continues. All of the Sonic games for the Game Gear are awesome, but I am most interested in playing Sonic Triple Trouble, since it is the game that comes closest to the Genesis experience. Trivia for Sonic the Hedgehog: The background music for the Bridge Zone was, years later, remixed as Tails' theme music in Sonic Adventure, "Believe in Myself". The credit's theme bears resemblance to the day theme of Savannah Citadel. Trivia for Sonic the Hedgehog 2: The music for Green Hills Zone was later used as the theme song for the Japanese and European versions of Sonic CD, where it is called "Sonic: You Can Do Anything". A remix of the tune is also used for Mecha Green Hill Zone in Sonic Chaos. Trivia for Sonic Triple Trouble: In August 1995, a 48-page comic titled and loosely based on Sonic Triple Trouble was released. The Adventures of Sonic the Hedgehog image of Dr. Robotnik is seen in the front box cover. The theme of Sunset Park Act 3 is actually an unused track from Sonic Chaos except with a lower pitch. In the "special thanks" of the credits, an "H. Kojima" is credited. It is unknown if this refers to Hideo Kojima, the famed creator of the Metal Gear series. Sonic Triple Trouble along with 19 other Game Gear and Master System games were released on the Coleco Sonic. Playing as Tails in Tidal Planet, you can use a submarine that would latter appear in Tails Adventure. Trivia for Sonic Chaos: This is the first Game Gear / Master System game in which Tails is playable. Since it wasn't possible for the player to make Tails fly in the earlier Mega Drive game Sonic the Hedgehog 2(where he only was seen flying automatically to catch up with Sonic in the levels), this is the first game in which his flight can be controlled by the player. This was the first game in the series to actually show how fast Sonic was moving through zones with a Km/h Speedometer sign post at the end of each act. Only two other Sonic games have adopted this: Sonic Labyrinth and Sonic Unleashed. In the Cast part of the credits, Tails' name is written as "Miles Power" instead of "Miles Prower".
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06/06/11, 04:06 Edited: 06/06/11, 04:38 |
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I've played a little bit of the Sonic Drift games on the Sonic Adventure DX collection...meh. Pretty standard old-school sprite racing games. Definitely nowhere near Mario Kart quality.
As for the other Sonic games, definitely get their Master System ports on the Wii's virtual console if portability isn't a concern. The increased screen space is a pretty big deal, especially in Sonic 2 where the first boss is madness inducing when you can't see where its attacks are coming from. I think Triple Trouble is the only one that wasn't also a Master System game, the other three should all be on the Wii's VC.
Shinobi, Mega Man, and Ninja Gaiden all look pretty interesting. Not terribly good, but interesting! Shinobi taking on a helicopter is sweet, I like how you can run and slash in Ninja Gaiden, and Mega Man...well, it looks like Mega Man 5 on a tiny screen, but hey that's kind of impressive when considered by Game Gear standards I guess! |
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chrisbg99 said:There had to be some quality games for the GG outside of just Sega and one Mega Man game that wasn't even made by Capcom. Sadly, not many. Unlike the other consoles and portables of the time, the Game Gear is one of those systems that you have to stick mostly with first party. The games I enjoyed the most that were not first party were Lion King, Mortal Kombat, and Batman Returns. The Mortal Kombat port really wasn't that good, Lion King was much better on the Genesis, and Batman Returns wasn't good enough for the list. I almost put in the Shining Force games, but they are really not my cup of tea. The Genesis, on the other hand, has a lot of great third party games. In fact, I'm looking at my list right now, and it's about 60% third party developers and 40% SEGA, even though SEGA published some of the third party games. Speaking of the Genesis list, I'm writing the blurbs right now. I might have it out by tomorrow, if not Tuesday or Wednesday. By the way @chrisbg99, you mentioned that you were expecting a Nomad list next. I told you I wouldn't release it until it was officially confirmed by Nintendo. But then I thought, what the hell, I'll just do it now and have a Genesis (Nomad) 3DS VC wishlist before every other site out there. |
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