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Xenoblade Chronicles (Nintendo Wii) discussion [game]
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08/27/11, 03:25 Edited: 10/31/12, 21:15
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Well, truth be told, Nintendo doesn't do much to surprise you in Zelda games anymore, aside from having new items. The formula hasn't changed at all in so long. There are a couple places in Skyward Sword that offer glimmers of hope (that is, Nintendo throwing you a curve ball), but they're pretty subtle. I honestly felt that it was exciting at the beginning, but grew more and more predictable as the game went on.
In Zelda now, every dungeon feels like it's following an outline. When things start getting predictable, the sense of adventure just isn't as palpable.
There was a great feeling in Xenoblade of really not knowing what to expect next, at all. Sure, it had its own formula as you progressed through the game, but they leverage story a lot to keep you interested, in addition to all the hundreds of nooks and crannies you can find in the world.
I'm not saying Zelda needs to become some epic tale of romance and betrayal and revenge....but surely some more story wouldn't hurt. I say they should either go all out with the story, or go completely hands off, Shadow of the Colossus/Metroid with the story. |
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So, I know I'm late to the party, but I have recently started playing Xenoblade. I'm borrowing it from a friend, and really enjoying it so far. I'm about 28 hours in and level 41 or so.
I just went and saved Melia in the Tombs, fighting the large Telethia and the assassin chick. That was actually kind of a tough fight! It's frustrating that I never knew when the Telethia was going to use Soul Read, because if I didn't have my Monado activated to use Purge, then I basically just lost, because I couldn't land any hits to get my Monado activated from that point on. Anyway, it took me a couple tries, but I made it through. Now I'm just kind of wandering around the area, doing quests, and exploring the Eryth Sea. Absolutely stunning environments. Some of the most beautiful and imaginative that I've ever seen.
I'm still a little confused by the skill link system, and gem crafting though. I mean, I get the general purpose of both systems, and I'm using them, I just don't know if I'm doing it... right.
How much game do I have left to expect? Would you say I'm a third of the way through the story? More than that? Halfway? |
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For me, generally, if I was winning fights, I was doing it right. When I'd start losing fights, I'd say, "Welp, time to upgrade my stuff," and I'd catch up on equipment, gems, skills, skill links, everything. And then I'd start surviving again.
If you're staying alive, there's no right or wrong. |
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I didn't really understand the skill link system until the second half of the game.
Basically, you have the one skill tree with three branches. These are not skills that the currently selected characters have. These skills are skills that can be adopted by other players. That is what always confused me.
So, if I see that Reyn has a skill to 'wear heavy armor', that tells me that I can allow another character to use that skill. You do that by going into the skill tree that has every character on it. You go to Reyn, you see that "heavy armor" is a circle or square or whatever, and match it up to an empty slot on another character.
When you start matching up skills with the pros of each character, it can lead to results that make your characters very, very good. Put skills on Dunban that allow him to dodge a lot. Put skills on Shulk that allow him to deal out tons of damage. Want to level up quicker? Equip skills that increase exp during certain times of the day. Towards the end of the game, I was cruising through parts that people had trouble with (for the most part).
Regarding gems....yeah it was a bit confusing. I just tried to look for a gem that I wanted (say, Strength IV) and shoot for that. Go into gem crafting, and pick a bunch of Strength III gems (being careful not to bring other stat boosts into the mix - the more stat boosts in the gem crafting, the less likely you are to boost the one you want to boost). I'd then try to get the stat number as high as I could, since once you go over 100, you can't add any more gems. Then it's just a matter of picking two characters with a good relationship and going to town.
It's really really confusing but can lead to good results once you get a handle on it. |
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