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The Legend of Zelda: Breath of the Wild Discussion (Nintendo Switch) [game]
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9.62/10 from 40 user ratings |
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01/29/17, 18:20 Edited: 02/12/17, 21:42
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I finally got the paraglider thingy and was going to do some major exploring but it was like 3 in the morning and I couldn't keep my eyes open anymore. It's hard to put my experience into words at the moment because I'm really enjoying it a lot, but kind of at "great game" levels and not "ONE OF THE BEST GAMES EVAR" levels or even necessarily up with my absolute favorite Zelda games, but since the game is getting ONE OF THE BEST GAMES EVAR level review scores and most everyone here seems to feel that way, it feels a bit like I'm missing something here. With that said I know I've still barely scratched the surface so I'm just going to keep playing and see what happens.
One thing I know that I feel as a lack is not having any big dungeons so far. Dungeons are pretty much my favorite part of Zelda games! The whole explore / get keys / open new parts / get new item / open even more new parts / fight boss loop... maybe people are sick of that but I still love it! The trials have all been good so far but they're pretty short / linear.
With that said it certainly has the best "overworld" in a Zelda game in like... ever? When I say that Ocarina of Time disappointed me a bit way back in the N64 days, a large part of that is that I had this idea in my mind of an overworld more like original Zelda / Link to the Past where there were many ways to get from point A to point B on the map, but instead what we got was just a hub with rather linear spokes coming out to nearly contained areas without much substantial connection between them. I certainly wasn't expecting anything as big as Breath of the Wild back in the N64 days, but I had this picture in my mind that Ocarina of Time just didn't live up to, and frankly, no Zelda game since has either (though Twilight Princess' overworld came close.) But this overworld... so far I'd say this pretty much surpasses those expectations in one big leap.
Breath of the Wild also adds all of this new stuff that I never really associated with Zelda, but are definitely great additions. For the first time in like... forever in a Zelda game... when I see a group of enemies I stop and look around and try to determine how best to approach the fight. The combination of enemies actually being sort of tough with stealth gameplay with a whole variety of items and weapons and environmental advantages you can use in interesting ways makes it so just rushing in button mashing is probably not the best plan in most cases. It actually feels a tad bit like Dark Souls (OH NO I MADE THE FORBIDDEN COMPARISON) in this regard since that game sort of pushes you to analyze and be cautious in battles too, though Zelda is not quite as unforgiving, and Dark Souls has no real stealth to it, so... bad comparison? Maybe it feels a bit like Metal Gear Solid as well, in that you try to be a bit stealthy at first but once your cover is blown you can still just go all out action and pull it off. Still I like that Zelda now pushes you to get smart and creative with how you take out enemies, even back when the series was hard (basically the original Zelda) there was still usually just one way to approach your fighting, it didn't require much thinking just skill. Now you need both.
I guess I'll just have to see if the many smaller "dungeons" can make up for the lack of many big ones for me. My mind is still like "shouldn't X be happening at this point?" and I need to get used to the fact that this is a very different type of Zelda game. When I think about it, Majora's Mask ended up one of my favorite Zelda games despite not really being about the dungeons, but I think the lack of quantity / more polished dungeons also kept it from the absolute top of the Zelda pack for me too so... WE'LL SEE. |
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@ZeroI wasn't immediately blown away by BotW, but once I got to the part you're currently at (a few hours in, right after getting the Paraglider), the game just got better and better and better and better...and better...and better... It's not necessarily that there's some singular magical event happening like Wind Waker's mid-game trip to sunken Hyrule or something (although for all I know, there could be some stuff coming up on that level, I'm still early on), but it's really just the world becoming more and more immersive and inviting as you play it. There are distractions everywhere and as you learn the tools of your trade and get better with the (pretty involved) controls, it becomes clear that this is a game with a zillion things to do in it, and almost all of them are fun or memorable. As for your question about "real" dungeons, apparently there a few in the game although they come a little later and play out slightly differently than in past Zeldas. But there's more than the shrines. Regarding the shrines, I've found that they have gotten significantly trickier as I play further. There was a particularly difficult puzzle I recently did and I felt pretty great when I figured out how to get the optional chest there. I've put in about a dozen hours so far. BotW is constantly surprising and rewarding to play--I'd call this the ultimate adventure, but it's really more a collection of hundreds of adventures. Just last night, for instance, (and I'll try to keep it fairly vague) I followed a sidequest's enjoyably cryptic hints through a forest next to a river. In the forest, a saw a (new animal type) that promptly attacked me! I decided to charge it, and the game actually let me mount and tame it, so I was wandering about the woods on the back of this creature for a while, feeling like a BA. Then I ended up eventually finishing the sidequest by coming across the secret cavern where I found some lost treasure. Then on my way back, a massive monster was just roaming the woods and absolutely crushed me. This is just one example of dozens of the game letting the player forge their own path and make their own stories through non-scripted events. It's really impressive! |
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Mop it up said:IOn the other hand, I found a mop as a weapon. That's the one thing missing from Ocarina of Time. Haha, I found that and thought of you. Game is great and all don't get me wrong but is anyone finding it just a tad... overwhelming? Like there's so much stuff I feel like I'm skipping so many things I could be exploring! I went haring off to some other village on the way to Kakariko and spent a couple of hours mucking about down that way. I have images of Miyamoto trapped in a phonebox, surrounded by a mob of angry Zelda fans. "I need the biggest open world you have!...No that's too big." |
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