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The Legend of Zelda: Breath of the Wild Discussion (Nintendo Switch) [game]
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| 9.6/10 from 42 user ratings |
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01/29/17, 18:20 Edited: 02/12/17, 21:42
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Did a bunch of exploring the southwest/ Gerudo region, and finished my remaining side missions in the area. Although this eventually expanded into further exploration of other regions in all corners of the map. I'm 1 shy of 100 shrines, and I've been working on upgrading most of my armor. Everything's up to at least Level 2, and about half of everything else is up to Level 3. Feels good to have my Champion Tunic up to Level 3 -- hunting those dragons for materials is one hell of a rush. My march towards Ganon begins tomorrow. I haven't sniffed most of the center of the world map, so I won't be going straight to the castle, but I should fight him sometime this week I imagine. 99 Shrines Completed. 3 full Stamina Wheels 21 Heart Containers 233 Korok Seeds Collected 834 Rupees on hand Four Divine Beasts Resolved 8(13) Memories recovered @DrFinkelsteinI've just been buying up ancient arrows with my surplus rupees. Takes 'em down in one shot. I'm so bad at doing parrys, though I've got a ton of good shields right now so I might try practicing that a bit... @nate38That's the memory that's had me scratching my head as well, though I still have to find 3 others. It's just trees. Stuff I've gleaned from NPCs about a certain important location made me think I was sure where it would be, and based on how it looks on the map, everything checked out. But...it's not there, it's not the spot. So I really don't know. I'm hoping it's somewhere I haven't been to yet. |
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@Hero_Of_HyruleHE HAS A DIFFERENT OPINION, GET 'IM! I do agree with a couple things you're mentioning, albeit not to the same degree. But I feel I should point out you said you were growing tired of it by 65 hours and the world's magic eventually wore off...I mean, isn't that longer than almost all the Zelda games in and of itself? Is your issue that the game doesn't have enough content? All good things must come to an end, after all! I'll agree that BotW's "peaks" aren't quite up there with the best of the series--or to put it more accurately for myself, its narrative and scripted peaks in this case. Granted, I haven't done all the dungeons and story stuff yet, but no single scripted moment has come close to Wind Waker's Old Hyrule or Tetra reveals, OoT's Sheik reveal, MM's Anju/Kafei story or SS's late-game conversation with Zelda. What's there has been nice--the Zora story was on-par with solid moments like TP's Midna stuff--but I'm missing that level of emotion that the series has dipped into successfully in the past. Again though, it could still be coming--haven't seen Zelda's famous crying scene from the trailer, for instance. But for me, the difference is that while it's lacking great scripted moments so far, it's balanced out by the great UNSCRIPTED moments. All those adventures I've had in the game so far are cool not because some dev out there wanted to show me his clever writing, but because they were mine. The memories with BotW are more personal than in many past Zelda games to me because I'm getting my own experiences out of the game that I feel aren't shared with other players, at least not in the way that I've experienced them. It hearkens back to the good old days of playground talk about games, before the internet made nothing feel like a secret anymore, and I've had plenty of these "Had any adventures?" type conversations with my friends and brother since the game came out. It's truly a refreshing approach to a series that prides itself on adventure. To put it another way, my favorite parts of past Zeldas are almost all stuff that everyone who's beaten them will have experienced. "That was cool when Sheik turned out to be Zelda." Conversely, when I think of BotW, I'm not thinking of story stuff, but how great it felt to make a daring run into Hyrule Castle before attempting any dungeons and stumbling upon a real treasure, then escaping with my life. That experience wasn't necessarily better than entering the Dark World for the first time in ALttP, but it feels exciting because of how personalized it was, mixed with the usual thrill of "breaking the rules" in a game. I'll agree a bit on the dungeons too, from what I've played. I miss 'em. But each Zelda game has its own strengths and weaknesses; BotW's dungeons aren't as good as TP's, but its world is a heck of a lot more enticing to explore. It's story isn't as surprising and delightful as TWW's, but its challenge and balance are way better. Even my favorite game in the series (the original) is severely lacking in character and emotion compared to many of the later games. So I can't really hold those elements against BotW all that much; character, exploration, rewarding gameplay and dungeon design are all really important to me in Zelda and it's hard to think of a single game in the series that fully nails all of them. I guess OoT, MM and TWW have a pretty strong balance but are all bested in some areas by another game. @ZeroI actually think the puzzles might be among the best in the series. I love that they're physics-based now, as it leads to a lot more logical solutions. Instead of trying to get into the developer's head, you're utilizing what you know of your runes and your equipment to try to solve them. Heck, I'd say they extend to the overworld, too. Getting over that mountain, taking out that camp without using too many resources, clearing that river. They all fall under the umbrella of "problem-solving" and each have several solutions and approaches to take. And new problems crop up all the time to solve. It's raining! Should I wait it out? Try to shimmy up by climb/jumping and restoring stamina with food? Find shelter and build a fire to stay at until morning? Find a different, longer path up the mountain? I like how my brain is always being tested with the game, and not just with static (and if I'm being pedantic, unnatural) puzzles in dungeons. |
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