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The Legend of Zelda: Breath of the Wild Discussion (Nintendo Switch) [game]
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| 9.6/10 from 42 user ratings |
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01/29/17, 18:20 Edited: 02/12/17, 21:42
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@ZeroUsually when you use the word prototypical, you're referring to the 'original' form of something. And Breath of the Wild shares a lot in common with the original Legend of Zelda - Aonuma even said that was one of the development goals. But it's just being pedantic. We understand what Hero of Hyrule means - that the typical version of Zelda as most of us understood it pre-BotW is much more linear, which he clearly prefers. And that's ok. I even understand it, to a degree, as I prefer the Mario series to be more tightly controlled and linear, like in the Galaxy series, rather than full of big, open jungle gyms, Mario 64 style. There's a case to be made for tightly woven, controlled experiences. Zelda just isn't the series I'm looking to make that point with. For me, I'm partial to the more exploratory Zeldas, like the original, Wind Waker and Breath of the Wild. Though I do love the others to various degrees. |
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DungeonS in the DLC? Is it going to have multiple dungeons then? I thought it was just the one?!
I'm not disagreeing that the overworld in BOTW is a call back to the spirit of the original (I'd also add in Link to the Past, which is maybe a bit more sectioned off, but still has different ways to get from point A to point B), especially contrasted with something like Skyward Sword and its closed off areas, or Spirit Tracks and its... almost completely lack of an overworld to speak of. I just think overall the balance is very, very different from the original in the sense that the original still had a huge focus on dungeons (and boss fights in those dungeons.) And then Link to the Past added this huge focus on puzzle solving in the dungeons.
I do miss that. It's hard to feel dissatisfied when Breath of the Wild is so good. I mean, at this point I'd say it is one of the best games I've played, and much like Metroid Prime, Resident Evil 4 or Super Mario Galaxy 2 I could find things that all of these games don't do quite as well as earlier games in the series did, but they're all so damn good that really, who cares?
But when it comes to what I'd like to see in the next Zelda, like Shadowlink I'd probably like something pushed a tad bit back in the puzzle dungeon direction.
But not another Ocarina of Time, ew. |
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I have completed the donut, and now I've entered the donut hole. At this point, I am fully on-board with the idea of finishing the main quest in the next couple nights, and then just leaving the rest of the world to be explored at my own leisure. I feel like I've hit most of the significant spots to this point, but there's no doubt a lot of space in between still to be discovered. @kriswrightThe thing is, I'm a huge "dungeon guy" as well, but the Zelda games have been doing great in that regard for a while. Twilight Princess' were amazing, and Skyward Sword's weren't too far behind. That hasn't been my problem with the series of late. But I really, really missed the exploration and sense of discovery that comes with a great Zelda overworld (and seeing as I disagree with you on Wind Waker in this regard, I haven't really gotten this out of a 3D Zelda since the first one; I say 3D only because ALBW was awesome in this regard). So, the last thing I'm feeling about BotW is disappointment towards the dungeons being scaled back. Frankly, I think they are pretty cool on their own merits, though the first one I did -- Elephant -- made much better use of its level-altering mechanic than the others did. But overall my take on them is, if they were a little bit more substantial and varied, it only would have made an incredible game even more incredible. Like, I don't feel like the dungeons being what they are in BotW takes away from the game at all. I look at it more like, "this is what they could do better/different in a sequel" and not "this is an area where BotW fell short". |
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What the heck is so wrong with OoT anyway?  It has a solid number of well-designed dungeons--9, plus 2 or 3 mini-dungeons!--and a rather massive (for the time) overworld (technically two overworlds) that's more open-ended than you might remember. There're a nice little bundle of sidequests immediately available both upon leaving the Kokiri Forest for the first time, and when emerging from the Temple of Time as an adult. I still think it's one of the most balanced Zelda games in terms of overworld/dungeon progression. And it's got a large, lovable and well-defined cast. A very important first for a console Zelda! I'm veering off-topic though. Or maybe on-topic, since as we've repeatedly discussed, every thread in this forum should be about OoT. Especially BotW threads. @ZeroTo be fair, some of the shrines in BotW could take longer than a few of TLoZ's smaller dungeons, and taken as a whole, you're almost definitely going to be spending more combined time in shrines than a traditional Zelda game's worth of dungeons (if you hit every shrine). But yeah, there's something to be said for the classic map/keys/compass/item/boss appeal of a good Zelda dungeon. @TheBigG753That's funny, because for some reason, the Elephant Divine Beast--also the first one I did--was my least-favorite so far (I've now done three as of tonight, all of them besides the one in the southwest). The dungeon concept grew on me more with the other two, which I thought used 3D space and the game's physics in a more clever way. I think I agree that the series wasn't really hurting for dungeons, so I'm not really missing the traditional ones as much as I would if, say, they downplayed them for a couple console games in a row or something. SS's were fairly easy but also fun and memorable, and TP's pocket was overflowing with 'em. |
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@Hero_Of_Hyrule It's like you're reading my mind with these posts! Get out of my head! For me, the flurry rush counter makes most battles too easy. It's an easy maneuver to execute for how powerful it is. If the hard mode doesn't nerf or remove it, it'll probably still be easy. In any case, one thing I've always liked about the Zelda series is how nearly every game feels distinct, and while there are some I like more than others, I wouldn't have wanted them to be more similar to each other. While this game may not be my fave in the series, I'm still glad they once again tried something different with it, and there's nothing major I'd want to change about it. Instead, I think in terms of what they can do with a sequel to this game, not what they could have done differently in this game. @Shadowlink I'm guessing the lack of caves is due to the 2D top-down map, which would make it difficult to map out cave systems and what's inside or on top of them. |
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