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The Legend of Zelda: The Wind Waker HD Discussion (Nintendo Wii U) [game]
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| 9.51/10 from 19 user ratings |
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Welcome to the official discussion thread for The Legend of Zelda: The Wind Waker HD on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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The game doesn't release at retail till early October, but gamers can begin playing this title soon if they buy a special edition Wii U next week. That said, Welcome to the official discussion thread for The Legend of Zelda: The Wind Waker HD! Whether you're someone who played and beat this game back in 2003, or maybe you're new and eager to get your Link wet, come here to discuss the game!  IGN.com just released their review and I believe that makes it the first review score for the title. What did they give it? You might not be surprised, but you can look at their review here. For the lazy,... 9.8/10 I have fond memories of picking the original game up from my non-standard Gamestop the night before release. They opened the doors at 10pm and let us get the game early just as the box literally arrived. I don't understand why things went down like that but I was always proud that I was nerdy enough to have been the first person to leave that Gamestop with Zelda that night. Now, I have it pre-ordered at another Gamestop, my normal one, because I want that badass statue offer. As Carlosrox continues to point out, the game looks beautiful and now that I've had an awesome Samsung HDTV for a little less than a year now, I am excited to finally embrace HD with Zelda and see how beautiful this game is at 40 inches and 1080p. Bring it on Nintendo. I have what it takes.URL to share (right click and copy)
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09/18/13, 05:44 Edited: 09/18/13, 06:03
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Just beat this game, and wow, it's better than I remember. A huge step up from the N64 games in terms of technology. Stuff like cutting the rope bridge in the first dungeon or using your Deku leaf to blow seeds from a distance... I'd imagine that, at the time, those were pretty awesome puzzles. Makes me wonder if we'll ever get another step up like that in terms of puzzle-solving.
I love how (aside from one puzzle at the very very end where the game assumes your a first-grader who can't read or even think, really) the game doesn't hold your hand. The King of Red Lions tells you where the dungeons are, but you're on your own in figuring out how to get inside them. There isn't ever anything that's too ridiculously hard, it's pretty much just following the fish's directions, but I love that the game trusts you to have a brain. I forgot what that was like, after Skyward Sword.
Also, I think it's funny how, after the ending of this game, which was all about hope for the future and moving forward and doing away with the past and in with the new out with the old and not relying on tradition, Nintendo went and made Twilight Princess, a.k.a. Ocarina of Time on steroids. Here's hoping that Zelda U fulfills the King's final wish.
Aside from the cell-shading looking really bad whenever Link is close to a light source, this was a really great remake. I like how they didn't mess up the credits like they did with Ocarina of Time 3D. And the Gamepad was perfect. |
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