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The Legend of Zelda: The Wind Waker HD Discussion (Nintendo Wii U) [game]
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| 9.51/10 from 19 user ratings |
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Welcome to the official discussion thread for The Legend of Zelda: The Wind Waker HD on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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The game doesn't release at retail till early October, but gamers can begin playing this title soon if they buy a special edition Wii U next week. That said, Welcome to the official discussion thread for The Legend of Zelda: The Wind Waker HD! Whether you're someone who played and beat this game back in 2003, or maybe you're new and eager to get your Link wet, come here to discuss the game!  IGN.com just released their review and I believe that makes it the first review score for the title. What did they give it? You might not be surprised, but you can look at their review here. For the lazy,... 9.8/10 I have fond memories of picking the original game up from my non-standard Gamestop the night before release. They opened the doors at 10pm and let us get the game early just as the box literally arrived. I don't understand why things went down like that but I was always proud that I was nerdy enough to have been the first person to leave that Gamestop with Zelda that night. Now, I have it pre-ordered at another Gamestop, my normal one, because I want that badass statue offer. As Carlosrox continues to point out, the game looks beautiful and now that I've had an awesome Samsung HDTV for a little less than a year now, I am excited to finally embrace HD with Zelda and see how beautiful this game is at 40 inches and 1080p. Bring it on Nintendo. I have what it takes.URL to share (right click and copy)
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09/18/13, 05:44 Edited: 09/18/13, 06:03
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I've been borrowing this game from the library on and off for the last month or so. I've gotta say, I might be even less of a fan than I was before. Hero Mode seemed like a great idea, and it IS, in some ways. It does make you care about getting hit. But it's mostly just inconvenient, like when you take a bit of damage and have to play a whole area over again, just because you weren't being super cautious. The Deku Tree section was pissing me off to no end, especially when trying to hit that switch near the top of the mountain (after gliding to the little island with the figurine dude and having to climb up again). Trying to run past the Deku plants would cost me a chunk of life. Then I had to go through that long-ass plant spitting section. I'd get to the top, try to land in that little spot, fail a couple of times (is it even possible to land there, or do I have to use an item I don't have, or something?), lose a bit of health from falling and then another from landing out of bounds, and then have to do the whole fucking thing all over again. This repeated about 5 or 6 times before I just gave up and went on to the Forbidden Forest. I mean, give me a shortcut if I've already climbed to the top! It wasn't really difficult. Just incredibly tedious and repetitive. So many collectibles in this game. It's kind of neat that you can steal stuff from enemies. But is it actually fun? Is it fun to pick up one of those seeds EVERY time you murder a plant? Is it even fun to fight a frigging plant in the first place? Movement is not as smooth as I remember, either. Sure, the animation is nice. But the movement is pretty imprecise. Things that you seem like you should be able to do, like Deku Leaf into a ledge grab, are impossible. When I accidentally rolled off of the ledge at the top of the Deku Tree and had to climb up AGAIN, I was about to cry. And the items are so damned clunky. Particularly the grappling hook. Why do you have to switch sticks to aim the grappling hook? Who wants to strafe while using a grappling hook? And why are some jumps set up such that I have to change my swinging direction before landing? A grappling hook in a game can be such a beautiful thing. But Wind Waker just makes it a pain in the ass. Metroid Prime did it about 100 times better. The puzzles are pretty crappy, too. Hey, a door that's locked with vines! I can cut them, right? Oh, I can't reach the top vines. How about if I jump attack? Oh, still no top vines... Hmm, maybe I can use my grappling hook! No effect whatsoever, eh? Whatever, maybe I'll just throw this fucking walnut at the door. WHAT?! It worked? WTF??? I guess changing the wind gets easier in this version? But it's still tedious at this stage of the game, on top of the direction selection being kind of unintuitive. And when I accidentally glided into a peahat, I had to climb that stupid fucking tree AGAIN. Aggghhhh... Fighting multiple enemies at the same time (especially while locking on to one) is kind of dodgy, as well. Even some of the evade attacks just end up with Link taking damage when other enemies are around. I think that I'm changing my overall Zelda Shootout score for Wind Waker to a 1. (It's still pretty, though.) @kriswrightIncredible. THAT is exactly what the Gamepad should display when you use it as a controller. |
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