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New Super Mario Bros. U (Nintendo Wii U) discussion [game]
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11/16/12, 18:16 Edited: 11/23/12, 19:49
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YES. Got my 5 stars on my file select!  I think they're shiny. They should be, I didn't use any Guide help in the game.SR-2 was definitely the hardest for me, apparently. I spent the most time on that one! Especially because I insisted on getting the three star coins without a power-up. All the Superstar Road levels were awesome. It's about time I jumped into the Challenges and extra stuff like that. Can't wait!@GameDadGrantI haven't checked out the 'non-free' DLC for NSMB 2 yet, for some reason! Is the stage really the same as SR-2 in NSMB U? |
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@ludist210 and @ZeroI was confused at first just for a small moment. The Challenge Mode has a sub-category called 'Boost Mode' (with the other categories being Time Attack, Coin Collection, 1-Up Rally, and Special) that is only multiplayer; GamePad player places blocks in order for the other players (1 or more) to reach the goal; without the blocks there's no way to make it to the goal. On the main menu is a separate mode called Boost Rush Mode which can be played with any number of players, including single. This mode doesn't require the 'Boost Blocks' from the GamePad user. Rather, you play through a series of levels grouped together in packs, and the objective is to play through autoscrolling levels and collect the most coins, lose the least amount of lives, and make or beat the best time. The speed of the scrolling will increase every ten Coins while Star Coins are worth 20 coins each. |
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@ZeroOh yeah, Challenge Mode is good! I like that mode. That "Mini-Mountain Climber" challenge is an enraging fun time. Don't tell Nintendo this, but if they just packed up a new Mario game that was just "Challenge Mode" I'd probably buy it. It'd be a good eShop game, if not a retail one. But the overall game itself was basically more of the same, which was kind of disappointing considering how much praise everyone seemed to be giving it. - ("true follow-up to Super Mario World" and all that). I think many players were just really excited about the seamless map screen and their enthusiasm carried over to the stages, which were honestly nothing special. I mean, good, polished, Mario-stages, but that's par for the course for this (sub) series. Just to be clear, I'm not comparing this game to the 3DS game, or consoles to handhelds for that matter. I know I've got a reputation for being a little *too* into handhelds, but my post above didn't mention systems at all; I'm just taking games. And even though this game was kind of disappointing to me overall, I still rank it far higher than most other 2D platformers I've played. (I like it more than Rayman Origins, in fact - which I've only played on 3DS) I just have really high expectations and standards for Mario games. |
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GameDadGrant said:@Zero
Oh yeah, Challenge Mode is good! I like that mode. That "Mini-Mountain Climber" challenge is an enraging fun time. Don't tell Nintendo this, but if they just packed up a new Mario game that was just "Challenge Mode" I'd probably buy it. It'd be a good eShop game, if not a retail one.
But the overall game itself was basically more of the same, which was kind of disappointing considering how much praise everyone seemed to be giving it. - ("true follow-up to Super Mario World" and all that). I think many players were just really excited about the seamless map screen and their enthusiasm carried over to the stages, which were honestly nothing special. I mean, good, polished, Mario-stages, but that's par for the course for this (sub) series. I definitely agree with these paragraphs in particular, but I don't feel that NSMBU is really a "step down" from the rest of the subseries. They all feel a little tepid to me, albeit still fun and enjoyable. |
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