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Retro Game Club Discussion Thread - 09 - Kid Icarus [community]
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Gui came down with a case of Lazy Bum so he asked me to make this thread while he recovers. Wish him well! The following brave centurions have sworn to fight and die (mostly die) in the service of great Palutena:@warerare@Guillaume@nate38@Scrawnton@X-pert74@Shadowlink@Mr_Mustache@deathly_hallowsOnly one mighty warrior has served a tour in the Underworld and was man enough to re-enlist. They call him @anon_mastermind! And special thanks to @kriswright for his excellent survival guide! Check it out if you want to keep your death count under four digits!Add the game to your collection, start it, and discuss your experience! List of AwesomeThis list is reserved for people who have played the game. Seriously, that's it! Just play it and yuk it up with us and you'll be awesome! We're not desperate for participants or anything!@nate38@warerare@anon_mastermind@Mr_Mustache@Shadowlink@Guillaume@kriswright@CPA Wei@sirmastersephiroth@roykoopa64List of AwesomerPlaying the game is okay, but beat the game to be even awesomer!@nate38 - Score: 255200 - Time: 5 hours, 0 minutes@Shadowlink - Score: 428400 - Time: 7 hours, 17 minutes@CPA Wei@sirmastersephiroth - Score: 244700 - Time: 1 hour, 47 minutes@kriswright - Score: 699600@Mr_Mustache - Score: 734300@Guillaume - Score: 610000 - Time: 3 hours, 30 minutes@roykoopa64 - Time: 2 hours, 49 minutesAlso, don't forget you can pre-order Kid Icarus: Uprising from participating retailers in the U.S. to get 3D Classics: Kid Icarus for free! That way, you can participate in this month's Retro Game Club! I recommend Amazon.com, as you can get release-day shipping for just a buck! A BUCK! It's madness! URL to share (right click and copy)
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03/07/12, 01:57 Edited: 05/23/12, 05:36
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Finished! Total score: 255200 (or at least that's what my score is in the after-credits loop back to the beginning of the game) Final time: Five hours exactly, according to the Wii message board.
All in all...it's an interesting game. The extra RPG-ish elements are a neat idea, but I think they mostly just add more frustration than customization or depth. It almost seems like a requirement that you power up your arrows at least a couple times just to make the game beatable, and if you get past the second temple and aren't beefed up pretty well, the third dungeon is going to be hell. Plus the abilities seem to get dropped and added almost at random...is it normal to lose your long arrow automatically upon entering a dungeon? (Also, make a map for that one. I got through the first two on memorization alone, but the third one is pretty damn big, with a lot of one-way drops that will take you off the pass to the boss)
Speaking of the third dungeon, there was one RIDICULOUSLY frustrating eggplant wizard who seemed to tag me every time I dropped into his room, before it was possible to react, requiring me to trek all the way to the hospital every single time (and this is AFTER heading to the hot spring every time because I only start with two health bars). This and a few other cheap enemy placements make the the old-school difficulty more frustrating than it could have been with just a few enemy placement changes.
I'm glad I played it before Uprising came out, though. Sakurai seems to have packed a lot of nostalgic elements into the reboot, so now I'll be in on the jokes. |
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