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The Legend of Zelda: Skyward Sword (Nintendo Wii) discussion [game]
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11/17/11, 19:54 Edited: 09/20/12, 03:19
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@Shadowlink i do agree that the game wouldve been much better if they opted for pointer controls over motion plus for a lot of it, but I guess we can't have both. I think the combat is great but the overall design of the game falls flat in comparison to other zeldas. Like I said, I rate this game very highly in my order of zelda games, but that is solely because experiencing it for the first time was so amazing. I think now it's flaws is what keeps me away from enjoying it ever again. The slow motion plus items (i dont mean the sword, that is great, but other items are a pain to use when they were a breeze in the past), the complete lack of exploration and how linear everything is, the disrespect for the player to solve things on his/her own (seriously, the pirate ship level when you unlock the crystal that turns back time and fi interrupts you with 'master, you should hit that thing, maybe it will turn back time!' like I wouldn't seriously already know to hit the new shiny thing I just revealed), and the lack of a connected world in which this feels more like a game that was stitched together with a glorified menu screen and the worlds don't interconnect like that did in past zelda games. I do not think this is a terrible game. I just think they screwed so much of it up in the name of motion controls and dumbing it down for people new to the series so much that it lost what made zelda a little special in the past. And going back to Wind Waker in HD really made me look back and realize how flawed this game really is. |
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You may think my endless crusade against Skyward Sword is pointless and frivolous but let me assure you. Now one of our friends at NWR has said something of interest, let's check it out. Lemonade said: Update: I stopped playing it.
This child has seen the light. He has been saved. Lemonade said: When the game came out, I lost interest and stopped playing in Lake Floria.
I made it to the second visit to the volcano myself but go on. Lemonade said:This time I got past the bit with the minecarts and recycled boss battle. I actually don't mind that they reused the scorpion. The way it was executed with him pretty much popping out of some sand and then I think the miniboss theme plays without some sort of establishing cutscene was kind of amusing. It felt more like a callback to how in the original Zelda the early bosses tend to appear later in the game as minibosses then anything, Lemonade said: There was the area after that, I got part of the way through it, died and lost the little motivation I had to keep playing.
And if my recollection of the game is correct that means Lemonade ended his playthrough at the Layanaru Sandsea. Isn't that funny? Despite the fact that Skyward Sword is basically my favorite gaming punching bag I still made it farther in one abandoned playthrough of the game then Lemonade made it in two? I mean I made it all the way to the sixth dungeon and he ended his playthrough in... the Layanaru Sandsea... The Layanaru Sandsea is the best part of Skyward Sword. The Layanaru Sandsea is one of the greatest moments in the Zelda franchise (despite the minecart crap.) As I said on NWR Skyward Sword at it's very best is a damn good game (with the rest of the game somehow being horrible enough to bring the whole thing down) and the Layanaru Sandsea is Skyward Sword at it's best. I cannot recommend people play through Skyward Sword just to experience those few moments that are actually good (basically just both visits to the desert area, particularly the second one) because the game as a whole just seems to intentionally drag itself out in the worst ways possible. The forest is on the low end of mediocrity, the volcano is a massive dumpsterfire, and flying is just a waste of everyone's time. If it weren't for the fact that you visit the volcano after the desert during the second set of visits for whatever reason I would likely have never even experienced the Sandsea because I would have still ended up quitting at the Eldin Volcano, or as I like to call it "Death-of-Good-Level-Design Mountain" |
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