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The Legend of Zelda: Skyward Sword (Nintendo Wii) discussion [game]
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11/17/11, 19:54 Edited: 09/20/12, 03:19
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@stephen08And you really have nothing nice to say? C'mon. Find it sad you could get this far, to the second amazing temple and even more amazing boss and just mention your annoyance with the contros/game. Even when bitching the game out yesterday I found good things to say. Do you like the music? Level design? Art? Beating the dead horse of you not liking the motion controls or how they function in the game without offering any other insight will make for some boring impressions. Shake it up a little? Uh what difference is there between the Stalfos and Lizalfos? They're pretty much exactly the same, though I'd even say Lizalfos is easier. Think he's only hit me once while Stalfos nearly killed me. I find his pattern easier to predict, too. Also, I've fought several more Lizalfos than the ONE Stalfos I've faced. |
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@ScrawntonWait, why are you watching the same movie 6 times in a row? Musta missed something. Sounds like you're going pretty fast. I don't get this "dungeons and overworld blends so well you can't tell when a digeon starts or ends" thing. What's with the whole "the world is one big dungeon" thing? I've noticed pretty clear beginnings and ends to both the overworld and dungeons. Doesn't really seem all that different from other Zelda games. It's not like other Zelda games haven't had a lot of stuff to do in the area just before the dungeon... Like' the area before the Temple Of Time in TP was a pretty big puzzle area too. It was one long puzzle before the dungeon actually began, same as SS. Anyone else feel the same way? |
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I'm at the fourth dungeon and yeah, there are definite clear beginnings to dungeons. So far they've been indicated by the "reveal." That is, Link is presented with some stairs that go deep into a dark area, usually with some characters warning about monsters that lurk inside. Cue the eerie music and clip of Link slowly walking down the stairs. The overworld has a lot going on in terms of puzzle solving, but there's definitely a clear differentiation between the overworld and the dungeons.
The only time I really was like "is this going to be a dungeon?" was when I was in the Great Tree. I think there's a chance I might be going back there because there seemed to be floors on the map, and it looked like there were some areas high up that could possibly be reached with a hookshot or something.
Right now it kind of feels like Metroid Prime 3, only if Metroid Prime 3 had dungeon-like areas within the various locations on the planets.
One thing I've noticed playing it last night...I feel like they're telegraphing some important reveals in regards to secret locations a little too much. When you're in Faron Woods for the first time, when you see the giant symbol on the gate in front of Lake Floria, it's like, you KNOW you'll be going there at some point. There's also an area in Lanayru Desert, I think it's like a big sand waterfall, and it's like...you know there's something behind there that you'll probably go back to at some point. I wish they were a little more devious on the map about these things. Remember in Ocarina of Time when you go to the Forest Temple for the first time? I remember being kind of shocked that it was even there. Maybe I'm just more experienced at 3D Zelda and I pick up on these things? I wonder if SS will start being better in that aspect. So far I think it's been pretty obvious where I would be backtracking to, both via the map screen and the visuals in the actual game. Not necessarily a bad thing though. My god, Lake Floria was beautiful and really fun to find. The perfect point in the game to inject some blue/violet. |
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DrFinkelstein said:Be sure to hit up the Skyward Sword Game Page and add the game to your collection once you've received yours. Be sure to mark it as "Playing" while you work on it and after you're played it sufficiently, give it a score you deem fitting! Just a reminder. Also, for anyone who has entered the 2nd area and/or dungeon, I have a question for you. When I helped that one NPC and got the Digging Claws I was presented with two options. I chose the one which got me the Digging Claws obviously but the other one said Rupees. Considering how useful and seemingly primary the Digging Claws are, is there any way to actually not get these due to picking that other option? Does it delay you into getting it anyway? I'm just curious cause I wondered what happens when you go with the other option. Anyone do that? |
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