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Xenoblade Chronicles (Nintendo Wii) discussion [game]
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08/27/11, 03:25 Edited: 10/31/12, 21:15
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Making progress. I don't want to spoil anything, but I'm level 55, 48 hours in. I'd say...I don't know, 60% through the game? I've finally spent a little bit of time on the Mechonis (I don't think that's a spoiler, no?).
I'm glad that the story has picked up again. It really hit a lull for me when we first stepped foot into Alcamoth, although I remember feeling fatigued even before that, through Makna Forest and Satori Marsh. I remember just wanting to get on with the story, so I feel like I skipped so much of both areas. I wound up wandering around Makna Forest doing some monster hunting and stuff, although I feel like I wasted a little bit of time. I leveled up a couple times, so I don't think it was a complete waste of time.
I'm glad to see a familiar Face (lol) return, and I'm more glad to now have more of a clear goal in mind. I guess Egil has kind of emerged as the game's major antagonist, so it's nice to finally have 'the face of my enemy', so to speak. I'm not sure if that will change, but I feel like I'm finally gunning for something again. The scene on the beach after the fortress was touching, so the game is hitting a lot of the right marks for me.
Still, some of the games flaws creep out here and there. It's like Zero said in chat - there are some very obvious flaws in this game, but I almost don't even care because of how ambitious and meaty it is. The fortress level was really cool to me, but at the same time...man, this game seems to fall apart in small, indoor environments. I'm really glad I feel like I know what I'm doing, because I really couldn't even see half of the battles in the fortress.
I feel like I'm at the right level, as I was fighting enemies either a couple levels below me or one above me. For the most part, I was kind of kicking ass for the past few hours of the game. Maybe it's by design, as they want to keep up the pacing? I feel like there are parts earlier in the game where I was at the right level, but was really struggling. Perhaps it's also that I have a better understanding of creating and equipping gems? I've gone through and tried to match gems with characters as best I can. Strength gems on Shulk, HP/Defense on Reyn, Agility on Dunban, and I've been putting Ether boosts on Sharla.
I also just, and I'm totally serious, tried the Collectipedia. I honestly didn't even know what it was, so I've been getting gems through that. I've probably sold a lot of the collectibles that I should've recorded, but it's mostly for stuff I'm way over leveled for anyway.
I've also been experimenting with my characters a bit. Riki has proven to be a pretty awesome support character, as he'll often topple enemies for me. I can't seem to get away from Sharla though. I feel like I absolutely need her in my party, or else my HP will just keep taking a hit. I've been swapping in Dunban a lot more, instead of Reyn (which I hate to say, because it's always Reyn Time for me). Dunban has proven to be pretty decent as well, especially when he's dodging a lot of attacks. Shulk's Monado Speed has been very helpful as well, especially if I don't want Sharla to get hit while she's healing us, or if I want Shulk to freely wail on enemies. It's been really nice to fight the Mechons again...because the Monado really just tears them apart.
I've been trying to pick up Arts manuals that I missed, so I've been looking them up. I THINK I have a better grasp on the Skill Link system as well, but I'm still mostly going "Circle goes with circle, Square goes with Square."
ONE question though - the sidequests - I've been reading that sidequests will open up once I've reached 2 Star Affinity with an area. Is there any way of knowing what to do, aside from either:
a.) Talking to everyone at all times of the day or b.) Looking up what to do online?
I just don't have the time or patience to do either of that, to be honest. Is it really worth it at all to go back and try to do sidequests, or should I just plow through the rest of the game? |
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ELECTRIC NUTBUSTER
Good job!
I stopped at level 68 last night, after doing most of the quests in Agnaritha. Wise Gremory looked a little out of my league, and I don't really have patience to go try to get some anti-spike gems. If I ever have to do that for the story, I will, but for now, meh. The reward for the rest of the quests in Agnaritha are all just money, which I'm rolling in now, so I'm not crying over it. I must've spent 2 hours just running around that whole area doing all the quests. With most of them done, the monsters have just kind of become an annoyance. It was exciting kicking their buttholes earlier on, but I think I'm done with them now.
Sounds like things are going to get tough soon, but for the past 8 levels or so I've been ROLLING over enemies with Shulk, Dunban, and Melia.. I've seen some cool videos showing off Fiora's combat though...man. Super badass. I might need to use her more often.
I could listen to this ALL day.
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I did all of the sidequests in that city, mostly without breaking a sweat. I've been a level or two above everything, mostly for the last 10 levels or so. The only times I had any trouble were where I wasn't paying attention and drew aggro from too many monsters. Other than that? I've been doing this:
I've pumped up Shulk's strength using gems. His strength is also buffed at day and night via Skill Linking. He's wearing heavy armor. Dunban has been good at drawing Aggro, and sometimes I find Dunban and Shulk turning monsters around. I always make sure that Dunban, Melia, and Shulk are attacking the same enemy. Melia's Summon Water regenerates us when our health is low. Melia and Dunban both have Machina weapons, so I don't have to use the Monado to let them attack. I often use Chain Attacks to finish off monsters, which gets our affinity up higher, and gives us a very small heal after using.
I try to let Dunban attack first. Shulk goes in from the side to lower the enemy's defense. He then hangs in the back for a Backslash, and then if possible, I try to inflict Break. If I can pull off Break, Dunban can usually Topple them, and then Shulk can Daze them. Many battles are over pretty quickly. I always take out the weaker enemies first and then go after the strongest, but lately, it hasn't really mattered.
I also can't remember, but Shulk might be getting more EXP during the daytime or something. Maybe I'm leveling up quicker? Whatever's happening, the Monado seems to be unstoppable against Mechon.
So no, I haven't really felt a jump at all. The Monado takes away a LOT of health from these guys with Backslash. If I can get a Chain Attack going, I can sometimes take over 100,000 HP from an enemy at a single go.
The only thing that gave me a problem is an enemy called Wise Gremory. He has a Spike aura, so whenever we attack him, we get hurt. I don't really seem to have many anti-spike gems, nor do I have the means to make more, so I'm skipping him.
Edit: Just took down Gadolt. Took me a couple tries but I finally got him. I put in Riki and Sharla to keep the heals and debuffs in. I have an Aggro IV on Riki, so he takes some of the punishment with his high HP. If I can heal, I try to keep him healthy so that he can keep tanking. Things were looking a little dicey towards the end, but a Mondao Buster finished Gadolt off. The nice part about having Riki is that sometimes he'll force Topple, and he even managed to Topple Gadolt so I could get some extra hits in. I didn't chain attack at all because Gadolt was dealing a lot of damage. Hoping to move on tonight. I'm at level 69, I think. |
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