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Metroid: Other M (Nintendo Wii) discussion [game]
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8.18/10 from 55 user ratings |
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Welcome to the official discussion thread for Metroid: Other M on the Wii!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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...seeing as you're the group of gamers whose opinions I trust the most. Picking up Other M today was a bit of a strange experience--the guy at Play-N-Trade revealed that one of his coworkers mistakenly told everyone that the game released today, so the store had preorder folks coming in all day to try to get it. However, this particular employee was pretty upset about the whole ordeal and decided to sell it to me anyway...then promptly called his manager and quit. I told him I didn't want to cause a fuss and would come back Tuesday for it, but he took a devil-may-care attitude and let me buy the game regardless (he was actually quite friendly to me, just upset about the mistake the coworker made). So that interesting story of acquisition aside, I now have the game and have played roughly 40 minutes or so (just beat the first boss). It's quite early so my previews aren't going to be very in-depth, so I'll make this quick for now: -Controls are better than expected, feels fun and pleasantly quick like Samus should -Voice acting better than expected; the ancillary soldiers and such sound pretty good -Samus herself seems to be directed to sound fairly cold and emotionless, which usually works, but sometimes her delivery is stilted (so far) -I'm kind of missing Retro's attention to environmental detail, but the areas still look decent enough -Killing classic Metroid enemies like Geemers and Rios in 3rd-person is somewhat cathartic. They made a 3rd-person Metroid feel work rather well, and I like the Wiimote so far -You can't seem to wall-jump off every wall, just select surfaces -Not sure what to make of the story yet, I kinda like a lot of it and some of it is sort of overbearing; we'll see. The direction and transitions are pretty nice though -Pretty cool first boss -Casper's right, it needs more music during gameplay That's all for now. I mainly made this thread for everyone else to post their impressions too, but I wanted to give a few of my own first. URL to share (right click and copy)
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08/30/10, 01:20 Edited: 08/30/10, 01:31
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@cirej2000I had to turn down the pointer sensitivity on my Wii for this game. I never, ever had a problem with the way my Wii was setup before, and right before Other M I played the pointer-intensive Trauma Team game without a hitch, but very rapidly while playing Other M, I noticed all sorts of problems. The first-person view would pop up all the time when I was holding the controller NES-style, because apparently the sensor could see a bit of my window and it threw it off, even when it wasn't sunny outside. Er, so, in short, turn down the sensitivity. GameDadGrant said:Actually... from what I've heard, the guys over at Nintendo World Report weren't too hot on the game, either. Kinda surprised by that, actually. I don't expect them to glorify a Wii game just because it's a Nintendo game, but I thought those guys at least had their heads screwed on right and weren't HD fanboys like the GI staff can often times comes across as. Eh? Did you listen to the whole podcast episode talking about it? They liked it enough. |
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@PandareusAlright, I listened to the other podcast, and yeah. The Radio Free Nintendo guys were more positive about the game in that episode. In other news... I played a couple hours of the game last night, and fought Ridley's feathered-lizard-form, in the "outside" area. It was hardly a boss fight, but... eh. Whatever. It was over quickly enough. I'll admit I'm really not digging these "pixel hunts" the game makes you go on to advance the story. Finding the trigger to move forward after that fight was pretty annoying. Also, I experienced a couple of moments in the game where I began to wonder WTF people are complaining about in terms of Samus' character. There was a point when these Zebosians (or... whatever... they look like Space Pirates) show up, and Samus tells the GF soldiers to back off so she can handle them herself. And people still complain that she's this weak-willed girl? I dunno, that seemed pretty heroic and... ugh... "badass" I guess. I suppose people were really only concerned about Samus being weak-willed at one point in the game (you know the one) but I haven't gotten there yet so maybe it's worse than I'm imagining. Not counting on it, though. Next, I got to the "fire" area. And yes, I can understand why people may question why the heat-resistance function of the Power Suit wasn't activated right away. But on the other hand? It seriously felt that like, five minutes later, the Varia suit was activated. Sure, it may have made more sense to turn it on right away, but... gah. Whatever. The boss in that area was pretty awesome at least. I really liked fighting that thing. Finally, one last thing: WTF ... is Ridley a Pokémon now? He's got three forms, which he evolves from. He starts off small and cute, then grows uglier and more powerful later on. He's totally a Pokémon, lol. |
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The two hardest ones were the ones in Ridley's Room (where you have to look for the furnace or vent or whatever) and the Green Blood. I'm sorry but I have to call "idiots" on people who took HALF an hour to do it. Victor Lucas from EP claimed he spent 45mins-1hr on one of them. Fuckin' ridiculous. The longest it ever took me was like 2 minutes even for the hardest ones. Those 2 I mentioned were bad too since they don't even point you in the right direction, but at least the Ridley one gives you a clue by mentioning exhaust vent or something like that. Green blood was bad since you have to do a 180 to find it, I think. Either way they're really not that hard, if you're taking more than 5 minutes I dunno what to say. I'm......smarter than everybody?@jon-e3Lucky bastard. Sometimes I envy people who play really great games really late. And being able to play Other M right after it only sweetens the deal. |
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