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Metroid: Other M (Nintendo Wii) discussion [game]
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8.18/10 from 55 user ratings |
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Welcome to the official discussion thread for Metroid: Other M on the Wii!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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...seeing as you're the group of gamers whose opinions I trust the most. Picking up Other M today was a bit of a strange experience--the guy at Play-N-Trade revealed that one of his coworkers mistakenly told everyone that the game released today, so the store had preorder folks coming in all day to try to get it. However, this particular employee was pretty upset about the whole ordeal and decided to sell it to me anyway...then promptly called his manager and quit. I told him I didn't want to cause a fuss and would come back Tuesday for it, but he took a devil-may-care attitude and let me buy the game regardless (he was actually quite friendly to me, just upset about the mistake the coworker made). So that interesting story of acquisition aside, I now have the game and have played roughly 40 minutes or so (just beat the first boss). It's quite early so my previews aren't going to be very in-depth, so I'll make this quick for now: -Controls are better than expected, feels fun and pleasantly quick like Samus should -Voice acting better than expected; the ancillary soldiers and such sound pretty good -Samus herself seems to be directed to sound fairly cold and emotionless, which usually works, but sometimes her delivery is stilted (so far) -I'm kind of missing Retro's attention to environmental detail, but the areas still look decent enough -Killing classic Metroid enemies like Geemers and Rios in 3rd-person is somewhat cathartic. They made a 3rd-person Metroid feel work rather well, and I like the Wiimote so far -You can't seem to wall-jump off every wall, just select surfaces -Not sure what to make of the story yet, I kinda like a lot of it and some of it is sort of overbearing; we'll see. The direction and transitions are pretty nice though -Pretty cool first boss -Casper's right, it needs more music during gameplay That's all for now. I mainly made this thread for everyone else to post their impressions too, but I wanted to give a few of my own first. URL to share (right click and copy)
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08/30/10, 01:20 Edited: 08/30/10, 01:31
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So I don't know that I have anything particularly new to say at this point, but...
Parts of the story was pretty bad. I don't understand how anyone thought it was a good idea to tease Samus going into Sector Zero to fight off a Metroid army... only to have Adam show up, one-shot-kill Samus (the Federation has a gun that removes Samus' armor in one shot? Are you frigging kidding me?) and do enough damage in to jettison the Sectorin 5 seconds. Why Samus didn't just throw a Power Bomb in there was beyond me. Though it ended up with Adam being dead, so I guess all in all that part is a win. Still the whole Sector Zero thing was a terrible tease. It was weird that they never came out and said who the Deleter was after pumping that up for a while.
The authorization of the powers was truly awful. I get setting up Power Bombs as this terrible force, but there are way too many times where there's a door or another pathway that could have been to Samus' benefit... only Adam didn't see fit to authorize something stupid like the Grapple Beam. And don't get me started about how, apparently, Samus can activate the Varia and Gravity Suits at will, suits which do nothing offensive and only serve to make Samus more durable... but Adam didn't authorize them. "Oh look Samus is burning to death... Hmm. Well if she runs into a huge monster I guess I'll authorize Varia. In the meantime though, whatever."
The sound direction was... interesting. I played through Super Metroid not too long ago and it was a weird contrast going from that to the more ambient approach in M:OM.
I had fun with the gameplay, even if the exploration left more than a bit to be desired. I think there's a pretty decent core there, should they "open" up the world a little bit and make the progression a little more traditionally Metroid. Some of the bosses were cool looking and fun to fight.
I don't know. I enjoyed playing through the game, thought the environments looked pretty good and I enjoyed the way the game controlled (minus dodge spamming being so viable). If the progression was more traditionally Metroid, I probably would have really liked it. I think the core could lend itself to a really good Metroid game, as opposed to a pretty decent one in Other M. |
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