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Monster Hunter Tri (Nintendo Wii) discussion [game]
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04/17/10, 06:23 Edited: 02/10/13, 17:31
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@anandxxxChack is nuts about Agnaktor armor too though. I think theres a pretty good skill attached to it. But yeah, RgR, like Anand said you can probably get stronger armor out of the box w/ Plus stuff. (Don't sell ANY of your old armor though!!) @Y-AlphaSquillionth is the appropriate number. Yeah, stop making shirts and start making Jaggis cry!! How dare you try to make money when you could be playing with usss?! |
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Sure, I guess... I'd be a lot better equipped to answer this question if you asked me a couple of months ago. I haven't even used a bowgun in a while.
Let's see... When you build your bowgun loadout (Frame + Stock + Barrel, I think?), you can use the analog stick to roll over and see the ammo supported by each piece, as well as the total. So if the Frame has 1 Flaming Shot, the Stock has 1, and the Barrel has 1, your final gun will have 3 Flaming Shots. You will almost never be able to have EVERY type of ammo. So you can build a bunch of different loadouts, for different uses (Pierce loadout for armored guys, Clust/Crag loadout for explosives, Pellet loadout for single-player).
There is no point in bringing ammo that your gun can't use. When you are loading ammo into your bag, there will be a message on the bottom of the screen if the ammo isn't compatible with your gun.
Only the frames are upgradeable. Damage is determined by the frame and the barrel, I think. Often, the strongest guns will have the most deviation (the info screen will tell you how strong the deviation is, and in what direction). Other important variables are the range, reload time, and combined weight, which will classify the gun as a Light, Medium, or Heavy gun, affecting your movement speed and available moves (with a Light gun, you can hop out of the way after shooting). Folding frames take longer to draw. And some heavier frames will automatically block.
Elemental weaknesses are the same as they are for other weapons. Rathians and Rathalos are weak to lightning and dragon, Fire guys are weak to water, Water and ice guys are weak to fire, certain monsters (Uragaan?) are weak to poison... If you want to know a monster's exact weaknesses and strengths, go to the armor store and look at the stats.
Rapid fire is an interesting twist. If you see a yellow-highlighted spot in the ammo list, it means that shot can be rapid-fired. So for every piece of ammo, you will fire 2-4 rounds. Each round is a bit weaker, but if you hit all the shots, you do more damage. The drawback is that firing takes longer. Rapid fire is cool, though. I have one gun that rapid-fires Crag and Pierce.
Clust and Crag are always good to have to soften up the enemy with some explosives. You can buy Level 1, but have to make Levels 2-3. Pierce is good for busting through armored monsters, since it penetrates multiple body parts. It's best at medium-range. Pellet is a shotgun. Good for single-player or clearing out small enemies, bad for multi, since you'll hit your teammates. Better at slightly longer-range. Normal are cheap and multi-purpose. Best at close-range. The elemental and explosive bullets do negligible raw damage, but decent extra damage or status affect (which doesn't vary with range). Optimal range varies with your bowgun range. Exhaust shots will take away a monster's stamina, and exhaust shots to the head will bring the beast closer to KO.
Believe it or not, the rabbit hole actually goes a lot deeper. I'd advise checking a FAQ. You have to know your priorities before picking a loadout (rapid fire vs. total damage vs. well-rounded ammo vs. accuracy vs. reload time).
Now you understand why it always takes me so frigging long to prepare for a battle.
Oh, and the bowgun armor is mostly exclusive and much, much, much weaker. And certain super-fast enemies (like the Barioth) will just eat you alive. Also, get used to rolling. Blocking is no longer part of your repertoire. You have to pick and choose your times to shoot. If your bowgun is heavy, you will have to sheathe it against some monsters to stand a chance at evading them. Also, press R-Trigger to target specific areas and body parts. One nice thing is that you can shoot annoying flying creatures right out of the sky. And you are less vulnerable to area attacks, like when the Gigginox flops down or the Uragaan starts to steam.
Those are my tips. Was that somewhat helpful or just confusing? |
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