I'm curious as to the flow of this game in general. I'm hoping that the beginning is pretty wide open and that the game kind of feels more designed as it goes on, because I worry it could feel too aimless. I wonder if it will take any influences from something like Steamworld Dig 2- a big field of random treasures and whatnot, supplemented by cleverly designed platform areas.
On the surface it looks like an even more scattershot design than Odyssey, with lots of mini-challenges everywhere. It also looks like it's kind of reusing some of those mini-challenge ideas from Odyssey, like getting all the music notes or something (only in this case, you're destroying a certain amount of gray blocks). I'm curious to see more but so far I haven't seen that AHA moment yet.
Odyssey's original trailer IMO felt like more than enough because it had been so long since we had gotten a 3D Mario game in the vein of Mario 64. When I saw that I was like, "Whatever this is, I want it and I already want more of it," at least for me. With DKB here, I'm a little trepidatious since it's such a newer idea with its approach to platforming. And then there's DK's redesign, which I'm getting used to, but still not crazy about. |