A Nintendo community
by the fans!
  Forum main
 + 
Donkey Kong Bananza Discussion (Nintendo Switch 2) [game]
 
Donkey Kong Bananza on the Switch 2

Welcome to the official discussion thread for Donkey Kong Bananza on the Switch 2!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

URL to share (right click and copy)
04/03/25, 01:12  
 
Why not sign up for a (free) account?
   
 




Weird game! My money's on this not being the 3D Mario team.
04/03/25, 01:17   
Edited: 04/03/25, 01:27
Looks fresh and polished and fun, easily the game I'm most anticipating for Switch 2 right now.

Going on media blackout for this one, which shouldn't be too hard given it's coming out in three months.
04/03/25, 01:49   
Edited: 04/03/25, 01:49
Looks absolutely dope! My money is also on this not being the 3D Mario team. But who could it be? EDIT: Actually, the more I watch that trailer, the more I think it is the Mario team. Also, the more I'm impressed.

Gotta admit I'm still not used to the DK redesign, though. Not sure if uncanny valley is the way to describe it, but it's something like that, for me. It's not necessarily bad, but it's weird after all these years.
04/03/25, 12:29   
Edited: 04/03/25, 14:51
This looks so good! I feel like it has to be the Odyssey team, or at least parts of it, but who knows.
04/03/25, 18:43   
The boss designs feel very Odyssey to me, but the UI and art direction feel like Next-Level Games. The way you interact with the environment feels like Luigi's Mansion 3 too.
04/03/25, 18:47   
I'd take a Next Level DK game. Or a co-developed game. Whoever is behind this, it looks good!
04/03/25, 19:02   
Based on their past games (which I mostly love) I don't think Next Level Games is equipped for a game of this scale, or would be trusted with it. But hey, if they're making this, that's awesome for them and for Nintendo.
04/03/25, 19:05   
At first blush, the concept seems perfect for Donkey Kong. I would've been okay with a 3D platformer in lush jungles with intuitively heavy ape physics, but this is definitely more interesting. However, it's hard for me to see how the concept could stay engaging over the length of a full game.

Prove me wrong, Nintendo!
04/17/25, 01:59   
@Anand

I've been thinking the same thing. With Mario, at this point we know there's gonna be a ton of power-ups and environmental tricks to give the game variety, but they haven't shown much of that with Bananza yet, since they seem to be focusing on communicating the really cool main mechanic. I'm curious what those later-game gimmicks will look like!
04/17/25, 23:13   
@Secret_Tunnel
Maybe animal buddies? Or a Zelda-esque chemistry or fluid system? You can analyze materials, after all. There might be some physics-based puzzles. Building structures with unbreakable objects?

I'm just curious to see how they'll limit or disincentivize the ability to destroy everything. Metal floors?
04/18/25, 00:52   
Donkey Kong finally decided to put on some pants.
Anand said:

I'm just curious to see how they'll limit or disincentivize the ability to destroy everything. Metal floors?
I hope they don't, the best part about gaming for little kids is doing the really really stupid stuff like driving backwards in MarioKart or destroying everything in games like the new Donkey Kong (Or Minecraft if you grew up around that time ha ha, heh, eheh, erm. *chirping crickets*)! If mamma won't let me destroy the house I'll go destroy the jungle!

it looks geared to be a game for all ages, and I think they should leave out some limits so the kids can mess around.
04/18/25, 16:30   
Edited: 04/18/25, 16:31
Mama didn't let you destroy the garage but you still figured that out.
04/18/25, 18:37   
@Stan McStanly
In my day, kids didn't even HAVE imaginations! We followed the rules, and we liked it!
04/19/25, 05:10   
Also there were no rules.
04/19/25, 05:22   
That's actually kind of true.
04/19/25, 15:24   
@Zero
It was full of trash, I actually helped by burning and melting 3/4 of it

@Anand
I was born 1-6 generations too late
04/20/25, 00:41   
@Stan McStanly
Dude, imagining going out for Trick-or-Treat in the dark with the genuine threat of a group of larger kids stealing your candy. The stakes made it real!
04/20/25, 01:28   
Edited: 04/20/25, 01:29
@Anand That actually happened to Jim once, some older (than him) kids knocked him down and stole a bunch of his candy, and then me and some of the older cousins went out hunting for them, but we couldn't find them.

Ah well.

It'd probably be hard to trick or treat where Stanley Mc Stanistan lives now anyway, houses are separated by like a half mile of corn.
04/20/25, 02:07   
Edited: 04/20/25, 02:09
@Anand

This explains your love of roguelikes...!
04/20/25, 02:15   
@Zero
And then he started working out? It's his secret origin story!

Yeah, that happened to some friends of mine, too. And one of my pals got drive-by egged in the face on Halloween. It was actually the funniest shit ever.

He went around looking for the car afterward, in order to key it up.

@Secret_Tunnel
Stakes make everything more interesting.

Arcades were also seedy as hell, back in the day. People used to get pissed when they lost in a fighting game. My local arcade actually got shut down, due to gang activity.

Stakes!

(That said, most of the time, I was probably in the corner, playing, like, Karnov or Superman or Strider, or something. You had to stretch those quarters!)
04/20/25, 03:19   
Edited: 04/20/25, 03:23
  Forum main
 +