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The Wonderful 101 Discussion (Nintendo Wii U) [game]
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08/24/13, 08:16 Edited: 08/24/13, 08:18
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I finally tried the demo of this game. It kind of just tosses the player into things, so I have no idea what's going on and what are the motivations of all these little dudes. I can see why some people have had trouble grasping the game, but it isn't as confusing as I thought it might be from what I had heard. The tutorials should come a little slower or have some way of pausing to see them, but aside from that it's mostly adequate. It never told me about the dodge button though, which I didn't discover until near the end of the demo, so I got hit a few times since I had no idea how to avoid it.
I didn't use the gun power since it was so slow, but the sword and the red hand were fun. I'm still not sure what tossing guys at enemies with the X button is supposed to do, though, and I have no idea how to use items picked up with Y. The game looks to be a decent mix of action and simple puzzles, if the demo level is indicative of the rest of the game. The one mission from mission mode might be more interesting if I played it with others. Since there's a "very easy" option then I may get the game sometime down the line when it's cheap, but aside from the style it didn't seem that interesting to me. |
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I started this game up the past couple of nights, up to Operation 2-B. Really enjoying it so far. My first impressions were that it had a lot of the similar trappings of all of Kamiya's games since Devil May Cry, but at least in the early going, seemed really chaotic and it was not necessarily standing out on the gameplay front. But as I continue to play, I'm having a lot more fun with it.
There's definitely a learning curve, but at some point I got accustomed to the speed at which everything was happening around me, and I've been able to mix up my attacks more frequently and with greater success. Whereas I was doing a lot of scrambling and button mashing early on, now that I know how to defend myself a lot better, I've gotten to where I feel a lot more in control during combat scenarios. Consequently, whereas I got mostly Bronze/consolation trophies in the first operation, I've been getting mostly Golds/Platinums in the second operation. And it's damn fun once you finally know what the hell you're doing.
There's also been quite a bit of variety to spice things up between the standard battle arena missions, and the boss fights have been very good. I love how they've continued the idea of the "Boss Mission" from Bayonetta, where the battles are grand spectacles that are almost entire levels in and of themselves. That was one of my favorite aspects of Bayonetta, and I can't wait to see where they take it from here.
Only thing I don't really care for at this point are the long dialog stretches between missions. I think they are going for a Kid Icarus: Uprising-style of humor, but it has mostly fallen flat, which doesn't help when some of these segments drag on for a while. They really break the flow of the game, at least so far. |
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Started playing this game at last (I didn't play the demo that much so I'm going into this game a bit cold) and have made it up to operation 001-C. This game is crazy! Yet the more I play, the more I am having fun with it. First off, I love the humor. The voice acting, the narration at the start of the game, it's just genuinely good. I love the characters, and I know there will be a lot more going forward. I think I am enjoying the dialog a bit more than you seem to indicate, @TheBigG753. As for the chaotic nature of the game: what really helped me get going with the game (so I actually knew what I was doing) was paying close attention to all the little tutorials that pop up one after the other. Using the Unite Morphs, interacting with the environment using the circle move, using offense and defense effectively against some of the tougher enemies, are just a few of the things you have to come to grips with. Plus, you can review it all in the little tutorial section of your menu. So many enemies! This game really keeps me on my toes, because otherwise, you're in for a world of hurt. And the boss battles are awesome. Even though I've only seen a handful, they just make me go wow. This game has cool Miiverse integration, like giving you pre-drawn 'Wonderful Ones' (the heroes) to use in Miiverse posts like this one:  I found a secret mission but couldn't finish it (strict time limit). Miiverse post. I loved it when I found out what GEATHJERK stands for (the bad guys).  Oh my, this game is ridiculous, in a good way. |
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@roykoopa64It gets really repetitive as the game goes along. Most of the same characters end up using the same lines over and over again. Wonder-Red is the only one they ever really do anything with from a dialogue standpoint, maybe Wonder-Blue to a lesser extent. The rest of the characters are mostly useless and again, just keep re-using the same few lines (some rather annoying). A few parts are genuinely funny, but I thought the humor missed for the most part and there's just too much of it for my liking. The game could have easily been a few hours shorter by trimming the non-gameplay-related padding, which I think would have been to the benefit of the game. @Mr_MustacheAt a certain point early in the game, you can buy the block and dodge techniques, and I recommend you get to know them well (and probably upgrade those as well when possible). You have to be very defensive during combat because the game will punish you dearly for trying to get greedy with your attacks. Anyways, I did beat the game a few weeks back and should probably weigh in with my thoughts. I really, really liked the spectacle of this game. It's a fun thrill ride from beginning to end, with some really awesome over-the-top sequences. It was also very rewarding by the end of the game to get better and better at the combat, to the point where I felt very comfortable in varying up my arsenal so that each encounter felt more unique and not like busy-work. But I also think that this point came much later in the game for me than it did with Bayonetta. You always had a lot of tools available and throughout that game, I was constantly trying out different techniques during each battle. There's a higher learning curve with TW101 in that regard. Aside from my issues with all of the talking, my one real gripe with the game is the uneven pacing of it. I thought some operations went on for far too long, partially due to long dialogue stretches in the middle, but also because the game tended to get away from its strengths in the middle stretch. I thought the game really had some great set piece moments that involved using the characters' unique abilities to traverse the environments in really cool ways, particularly early in the game, and the occasional emphasis on platforming was a great way to bridge the gap between each battle arena. And at some point, that was tossed aside in favor of more missions that feature gameplay that doesn't make use of the characters' abilities at all (i.e. a lot of the flying missions, of which the game is heavily backloaded with). I feel that's both the games greatest strength and its greatest weakness; that it dares to try all sorts of different and unique things that you don't see very many games doing these days, but the result is that some of these ideas really work and some just don't work at all. I also was a bit befuddled by the scoring system. A lot of times, I'd get all Silvers/Golds/Platinums on the individual missions, and then my overall operation score was a Bronze or a Consolation Prize. I mean, I'm hardly the best player at character action games and I'm usually not too concerned about how I score, but it's a bit disheartening when I know I actually did well, and the game gives me a crap score. And then other times, I'd get a Silver or Gold for an overall operation score when I thought I kinda sucked at it. I like to actually get a good score when I feel like I've earned it. It always felt great in Devil May Cry when on the occasional fluke-y run where I put everything together, I'd own every enemy encounter and get an S-rank at the end of the mission...I'm not sure what gives with the way they are scoring things in TW101. I had my fair share of Consolation Prizes in Bayonetta as well, but it was at least semi-consistent there with how well/shitty I was playing. It's a good game overall. I think the best thing I can say about it is that it's probably the most unique game that came out in 2013 that I played, and the experience on the whole is very fun and memorable. While the game tries some things that don't quite hit the mark, I give the game a lot of credit for taking a lot of chances. And there are a number of occasions where the game does something amazing where you're thinking to yourself, "Man, I've never seen anything like that done before!" |
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