(ALL VINTAGE EC GAMES ARE CONTINUED IN THEIR OFFICIAL DISCUSSION THREADS!)
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Hello, true believers! Welcome to Negative World's newest RPG-centric Club Hub, springing off the heels of the Fire Emblem Club. Way back when, Nintendo Power introduced a monthly walkthrough / in depth Role Play Game section (right around the beefiest SNES RPG era), but since they aren't around anymore to use it, Negative World will bring it out of the ashes, dust it off, and roll with it (two things of note: #1, this is not in reaction to Nintendo Force Magazine at all -- I know that because I thought of it in the shower this morning, so THERE; and #2, I just looked up "Epic Center RPG" on Yahoo, and there is apparently another RPG-based site that has that, ugh. I guess we're looking at a "Ghostbusters" / "Real Ghostbusters" thing now... Whatever..).
For anyone who grew playing SNES RPGs, and were a fan of them, they surely resonated to the point where they still hold office as some of your favorite games of your entire videogame life, systems, generations, and decades later. The NW Epic Center (run primarily by myself, with the aid of some special friends occasionally) will help to expose some of those games that didn't quite get the recognition they deserved, and also to relive some of the greatest games EVER as we play through them again -- together -- and open up a whole new dialogue on these lost treasures.
Chrono Trigger is held by many (myself included) as The Greatest RPG of All Time, pun not intended. It is a benchmark title in the genre, and even after 20 years the game is discussed daily and held in high regard, even in the face of juiced-up, HD "masterpieces." Is simpler sometimes better? Sure, but we're not talking "Dragon Warrior" simple here; we're talking 16-bit perfection at its finest. I'm personally a bit worried about pursuing this game once more; it's been a long time since my last jog through it, and I'm afraid I might have the rosiest pair of glasses that any shot of nostalgia could ever produce. We find out later this month, for better or for worse. (C'mon, it's gonna be fine -- we're talking Chrono Trigger here!! THE BEST, JERRY, THE BEST!!)
Sunday, August 30th marks the start of Week 1 (if you prefer to start your own quest AFTER Sunday, like Monday, or Tuesday, or Wednesday, thats fine!). Golden Sun ran 6 Weeks. GameDadGrant will be our DUNGEON MASTER for this one, and we figure the playthrough to run about the same length. Less than two months. I'm told the total quest should last you between 20 and 30 hours.
See ya soon!!
Dungeon Master: GameDadGrant
You Did It! Chrono Trigger Complete: VofEscaflowne Scrawnton Mop it up Ludist210
@chrisbg99 The fire related badges were super helpful. I like the little snow effect that appears when you attack while wearing the one that makes you do more damage to fire enemies. And Sushie's tidal wave attack is awesome.
I have a few more games to suggest.
Arc Rise Fantasia (Wii) [This one looks good] The Last Story (Wii) Opoona (Wii)
I know I'm putting a lot of games out there. This is because I'm feeling open and laid back about what we decide and it's better to have a lot of games to choose from rather than a few. If I'm listing too many, please let me know.
A bit of a panic before I started this week; how many Seeds should be planted already?? I have 3...but we're in Week 5 and the Week 5 guy doesn't give you anything, so that suggests to me "you should have 4." Uhhhhh... I don't know how I would've missed the dude. Did I miss something?
Also, before taking The Big Tuna, is there anything that we should take care of? I made my stops by Home, Koopa Koot, Rolf, the Magic Box, traded a new badge for Star Pieces. Anything I missed that you guys can think of? I don't believe that Watt opened anything obvious that was previously closed off (as a better Hammer or someone else would unlock), so yeah. Just proceed as usual?
Oooh, Arc Rise Fantasia. I own it, played a bunch of it (while being VERY thorough) before my Wii went down. Didn't finish it, and I don't believe I hit the halfway mark, or even close. I enjoyed it very much though.
I think that game flew under the radar after getting harpooned by some windbag critics for voice acting issues. GOD, turn the volume down or change it to Japanese w/ subtitles.. -OR- hack it, because IT ISN'T THAT BAD.
I'd love to play that one sometime, I honestly wouldn't mind if it was next. (I STILL GOTTA FINISH BREATH OF FIRE II -- SOMEBODY DOES!!)
I didn't even see the option! In fact..I don't think I had Lemon Candy. Is this whole thing a joke that I'm not part of? Where is Lemon Candy?
Good news: I started making some awesome dishes with Tayce T. DIG IT. More good news: I rectified my Chuck Quizzmo loss by answer the same question correctly yesterday. RUSS. T, your name should be SMARR. T! WHYYYY.
@Mr_Mustache I don't remember what kind of clue the game gives you regarding what Anti-Guy wants, since I just remember the item he wanted, but Hero_of_Hyrule did mention in his outline that you can give him Lemon Candy if you don't want to fight. You can make it by cooking up Cake Mix with a Lemon.
There are only 4 seeds. We're getting the last one next week. I don't think Watt opens up anything new. Maybe a few hidden blocks here and there.
I doubt Mario RPG is on the Wii U eshop. It's listed on Club Nintendo as Wii/Wii U so I think they want you to use Wii mode to download it.
Nintendo Power's review made Arc Rise Fantasia sound completely unremarkable in every way. They basically described it as a standard RPG with no distinguishing factors and middle of the road design. That was why I didn't pick up the game back when it was new. But then I watched some reviews and footage on Youtube the other day and it looks really good.
@Hero_Of_Hyrule This is typically what happens with RPGs in the media these days. It doesn't matter what kind of twists they offer or how well made they are, if it has a turn-based battle system then it's automatically considered a plain ol' RPG at best and an archaic, old-fashioned bore-fest at worst.
Not that journalists are especially trustworthy, but I find that their opinions of RPGs are always the most questionable.
I've talked about "ARF" on here a few times, I think I oozed a bit in the ARF Discussion thread. I really liked a LOT of things that the game did, things that I've never seen in another RPG (until Bravely Default kinda bit part of the battle schematic; in Bravely Default its like "WHOA!!" in ARF its like "PASS." Stinks, man. Consoles get no respect, saw the same Bullsh with Fire Emblem games, until Awakening came out and it gets tagged with BEST GAME EVER from everyone.).
Games like Dragon Warrior force you to "Defend" or Attack for 1 Damage with your White Mages in a non-healing situation, while Arc Rise Fantasia allows your White Mage-ish characters to pass, allowing someone in your party to attack twice, or save up for some huge attack on the next turn. Also, there was some pretty B.A. CHAIN attacks, which we sorta saw in Xenoblade in a sense. Theres also powering up of weapons via a Resident Evil-like attache case thing. You can put as many attributes on weapons as you can so long as you can fit 'em, and if you fill the whole thing out, your weapon gets even stronger (I THINK, ITS BEEN A WHILE). Just totally cool stuff.
I remember this having like THE best in-game Beastiary I've ever seen, too.
--Oh, and I'll be finishing Week 5 tonight. I fell asleep twice while playing earlier in the week, and woke up on my couch this morning at 7:50a instead of playing around 2a as intended and then sleeping in a bed like a normal person.
Man, I hate having to announce this but between falling behind from work trips/incredible work-home stress, and trying to pack up most of my shit in preparation of moving, having this N64 out is just clogging things up. I'd like to finish this but I don't think I'll have time before this is over. I've got another five days out of state coming up and this weekend is full of family stuff. I'm working like mad because of a promotion. I know I'm just full of excuses and I hate that's the case but unfortunately I must halt.
I still haven't even touched the podcast for editing. Ugh. That thing was recorded a week after the Nintendo Direct. Sorry for failing y'all.
It's all good. You haven't failed anyone; it's just something we're doing for fun. If it doesn't work at this point in your life, it doesn't work. That's fine. There are more important things in life. Thank you for letting us know. I hope you enjoyed what you were able to play. Thank you for giving it a shot. I hope that the move goes smoothly.
The rockiest part of the work stress should be over, but now the moving and buying a house thing is a primary stressor. I'm still living at home but I'm trying to find a house while my parents are also. So I'm not even sure who is moving first because we are both looking but its such a task packing almost everything up so that you can move on the whim. I think I might even pack my Tetris lamp, despite it not being in the way really, just so I have one less object to worry about.
Did you enjoy not Yoshi's Island? I sure had fun exploring not Yoshi's Island. After a fake-out ending for the chapter, we managed to defeat Lava piranha and escape the erupting volcano just in time. We also got my personal favorite upgrade; the Ultra Stone. It's a shame that Kolorado didn't get the treasure he worked so hard to find. Maybe there's something we can do to ease his pain. We're also going to find out what these Magical Seeds we've been collecting are for. Get your green thumb ready. Things are about to get surreal.
PAPER MARIO EPIC CENTER
Goal: Save the 6th Star Spirit. Select "save and quit" afterwards.
Important Notes: Get the last magical seed. You do this by returning to where Sushie joined your party. There will be a treasure chest containing the Volcano Vase. Give this to Kolorado in exchange for the seed.
1. Explore the part of sewers that Sushie gives you access to.
2. Find Rip Cheato. He's in the sewers.
3. Here's another challenging fight. Go to the path leading to Koopa Village and defeat the foe blocking your way without putting him to sleep.
Alright, just finished Week 5. Week 6 to begin tomorrow!
And thanks for the tip on the Ice Badge. Probably wouldn't have thought about it until it was TOO LATE. I tore up the Fiery Piranha guy with an awesome TIDAL WAVE to take out him, both his buds, and the petite things. It was awesome. Fantastic Finish.
Huh. I thought I extinguished the Sewers (went back mid-chapter with my new Lakitu friend; picked up some Ultra Boots too, huzzah), and I haven't seen Rip Cheato. Is he behind that door that just won't open?
Also, where are the Super? Blocks besides the Sewers and the Volcano? Had we passed any earlier? I thought we did..but I think I'm just thinking of old Stone Blocks that were blocking my path.
Making solid progress on the Chapter. I've already got most of the things done, so thats good.
As you get new partners and upgrades, you're able to access more of the sewers. Sushie's swimming ability opens up new areas. Rip Cheato is behind a wall that you have to bomb. There are no cracks on the wall you have to bomb, but it is hinted at. You can open that door after going through a pipe in the room you find him in.
The blocks that upgrade your partners, right? There's one in a section of the sewers we already had access to. I think one or two more are in the new section. There's one in this chapter. And there's one in the section of toad town that contains the pipe leading to Mario's house. In the southern part of that area, there's some water. Ride Sushie to an island containing a pipe. Down that pipe is the super block.
Nooo, the blocks breakable by the new hammer. And I think I'm all Upgraded as most I can be.
--UGH, I know EXACTLY what wall you're talking about. I didn't even try. I just kept looking for a little switch as there was on the wall on the way to Shy Guy's Toybox. I've disappointed myself. Again. *sigh*