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The Legend of Zelda: Majora's Mask Discussion (Nintendo 64) [game]
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9.45/10 from 104 user ratings |
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Welcome to the official discussion thread for The Legend of Zelda: Majora's Mask on the N64!
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The Legend of Zelda: Majora's MaskI started re-playing Majora's Mask recently (on the VC). I had 100%’d this game back when it released on N64, but this is the first time I play it in 480p (since I gave up playing it on the GCN collector's edition due to the sound glitches and such). Holy crap, this game is still so amazing. One of the best things about the game is becoming intimately familiar with the daily lives of every Termina citizen. By repeating the same three days over and over... the whole game is structured around a living world where everything always happens according to a set schedule. Yet your actions can alter the fates of people's lives you touch, only to have it washed away every time you leap back in time. I think from a game design perspective it must be very challenging. The whole game has to be designed around this concept from the very start. And of course, the whole game is focused on death and doom. And creepy masks. My fiance has enjoyed all the Zelda games we have played together except for this one, just because of the creepiness factor. Last night I was a bit frustrated because I messed up on the last part of the Kafei side quest. But it's not too bad starting over, since you can skip half day intervals. -How does Majora’s Mask rank on your list of Zelda games? -Is it surprising that few games have pulled off a similar gameplay concept to such a successful degree? Chrono Trigger and Radiant Historia are two time travel games that pop into mind that are kind of similar but are still quite different if you know what I mean. URL to share (right click and copy)
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03/11/11, 04:32 Edited: 03/11/11, 05:19
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@Mr_MustacheI would love to see more games like this, but I just don't see it happening. It's already been a little over 10 years since its release and every Zelda game since has followed the more traditional route introduced in Ocarina of Time. Sure, there are some other cool changes sprinkled throughout the newer Zelda games (including the portable versions), but really nothing as significant as the 3-day cycle of Majora's Mask, IMO. Who knows what new kind of gameplay mechanic Skyward Sword will introduce but definitely not anything like Majora. I wonder why Nintendo introduced such a unique gameplay mechanic, executed it really well, then abandoned it forever... And personally, I can't really think of other games that utilized the concept at such a refined level. @GameDadGrantDefinitely a Halloween title ( Super Castlevania IV is another of my favorites for Halloween). And.... let's not forget this is the only Zelda game we get to see: but his use is soooo limited..... |
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I might be officially retired from Majora's Mask, unless I can find someone to climb Stone Tower for me upon every play through. As much as I love MM, that is one of my least favorite sections in any game, ever. Having to play that song over and over again while changing masks in between just isn't any fun at all to me.
That being said, the game is pretty ingeniously designed, and really fun if you can get into it. While it's not exactly what I look for in a Zelda game, it holds up extremely well.
I've said it before, but I wish Majora's Mask just became its own franchise, where you follow Majora's Mask through different types of societies and see how it turns their worlds upside down. How would Majora's Mask wreak havoc on a farming society, or a society heavily based on money, or a society that's very industrial? I thought that the whole time mechanic was too deep not to get explored further. I think the entire premise of the game could truly flourish, and doesn't need to be anchored by the Zelda franchise. It would've been really interesting to see them do more with that premise. |
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@gamewizard65I wonder how you feel about Ocarina of Time. You seemingly are stuck in the same day for ever As for Majora's Mask, it's my favorite 3D Zelda. I enjoyed the hell out of it, still do even. It's the type of Zelda game I wish were made more often. The one that isn't conventional, doesn't follow the path laid out in front of it, and explores the World around itself. I would, probably, not enjoy another game like it, though. I really enjoyed how the entire game kept up the sense of danger. It's a major problem I have with the series, and gaming in general, because...well look at it from Ocarina of Time. You are told this Ganondorf dude is just evil incarnate. So you go out and collect these stones. Then you get the Sword to stop him and BOOM the shit hits the fan! Oh God, it's 7 years later and all these horrific things have happened! You step out of the Temple of Time and...nothing. Nothing ever happens. I believe the only bad thing that happens the entire time you are an adult is that the well in Kakariko explodes because of Bongo Bongo escaping. That's it. There is no sense of danger. Flash forward, literally, to Majora's Mask. This masked imp takes your horse, turns you into this weak bush, and then you are left trying to get your shit back and turn back to normal. Oh, by the way, there's this giant moon overhead that is going to crash into the city and vaporize all life. But it keeps going. Everyone in this city is aware of this moon and as each day passes they ever drop into total sadness, go completely mad, or just accept their fate as is. THEN it goes further. It constantly drops the moon on you, lower and lower it goes, each hour in the game's world is constantly thrown back in your face. 72 hours, 48 hours, DAWN OF THE FINAL DAY! You know it's going to get worse and you are left trying to fix it. Over and over you keep going back, trying to get the World back together, piecing lives back together, solving problems like re-uniting lovers even when the entire World is at stake. Everything keeps compounding back to the main villain, to the end, to your death... It's a very haunting game. It even embraces it. The color scheme is wacky, characters aren't their usual "Oh, heard something bad happened in the castle" while still juggling balls like nothing is going on. There isn't some dude in the background trying to destroy everyone while no-one is aware. Everyone knows. You know, they know, and it just keeps going until you finally solve it. Everyone is aware of what is going on around them. Reliving the same 3 days isn't a constraint, in my mind, it's brilliance. You need to get into the Inn to start up the Anju/Kafei story so you take the room. But then the Goron who actually requested the room is left outside in the rain. You see a thief attack an old lady but don't help, well now you don't get an item until the day the World ends. So on and so forth. The NPCs are living, breathing creatures. Certainly not the greatest, some are pretty forgettable, but they aren't static. They keep on going, even if the World doesn't. The Song of Healing is an amazing song, too. So many powerful scenes with it. Ikana Canyon/Castle is probably one of the best areas in the entire history of the series. That place just kicked the crap out of your senses. You had cursed warriors, a father turned into a mummy while his daughter was trapped in the house with him (along with other mummies circling the house)...my God this game is awesome. |
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