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Streets of Rage 4 Discussion (Nintendo Switch) [game]
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| 9/10 from 3 user ratings |
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Welcome to the official discussion thread for Streets of Rage 4 on the Switch!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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04/30/20, 21:50 Edited: 04/30/20, 22:12
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@SmerdCombos are the main key to getting high ranks, and if an enemy hits you in the middle of one, it breaking means you lose all the points you would've gotten had it resolved. It's best to chain together a lot of enemies without getting hit, or at least via letting the combo resolve itself if you feel like it may be broken soon. Very risky, but that's the game! The color of the combo text (starting from orange and yellow, then moving through green and blue and eventually pink and red for the highest tiers) determines how big the bonus is when the combo ends naturally. Try to shoot for the higher tiers for lots of points! Not only will you get way more points than if you'd been slapped in the middle of it, but you may unlock an extra life in the process by getting your score high enough, meaning more points for the remaining lives at the end of the stage. Keep in mind that combo points are actually based on damage done, not number of hits. So hitting a Donovan 10 times to beat him is worth the same amount of points as just kicking him once into a pit for an instant KO. The Stars can help get you out of a jam or get a combo to keep going when things look tough, and depending on the situation, that can often be worth more than the 500 points you get at the end of the stage for the remaining stars. @GuillaumeYeah, Floyd does a good job at linking together disparate sections of a stage. That said, I'm terrible with him for whatever reason! I tend to like Axel and Blaze, as both of their blitzes can hit enemies off the ground for more damage. But one's mileage may vary (those two vets are among the slower characters). |
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Ah, unless I just misused the search and reply search functions, there is NO discussion of Absolum on this here forum? The new roguelike brawler from the makers of Streets of Rage 4?
It's very good! It's a decidedly Hades-inspired beat'em-up that is meant to reveal more and more of its plot and secrets as you try to roll the credits, and beyond.
I was a little ambivalent about it at first: it seemed quite impossible to me to beat the game without first getting the permanent upgrades you can buy after each run using crystals you collect throughout the stages. And I may have been right, as it must have taken Karen and I a dozen attempts to get through the game, and by that time, we had unlocked all those perm upgrades.
However, we now no longer have permanent upgrades to buy, and yet there is more game to get through, and the only way we'll succeed is by getting good at it. Now that grinding is no longer the main key to winning, we're playing around more with the "boons" you get in each area and trying to find synergies between them (just like in Hades), and it's quite fun.
My last build was especially satisfying: playing as the dwarf, I kept upgrading "impact" damage (which is when you bounce enemies on the ground or send them flying into each other or into walls, as well as how effectively I could separate their feet from the ground. By the end, I could fairly easily start juggling bosses and send them bouncing back and forth on the left and right sides of the screen.
Definitely check it out if you like SOR4 at all. |
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No prob!
I still have some ambivalence re: the grinding aspect. Because the thing is: it works on me. I like seeing the numbers go up. So it's not as if it's not enjoyable to first get a one-time Revive with 25% of your health. Which you can upgrade to 50%. To then get a second Revive. Then both bring you to 75%. And finally 100%.
But I'll be honest, if you can finish this game with a single life, you're better at these games than I am. Karen and I definitely needed all 3 (now I haven't tried the game solo, maybe co-op is actually significantly harder… yeah, this will be my excuse if you beat this game on your first try).
But again, working towards the full upgrades was enjoyable in itself. I'll consider it a fun prelude to the real game: the tougher remixed levels once you've rolled the credits once, and messing with the different builds possible in this game.
Speaking of which, I was ambivalent with that aspect of the game as well: what do you mean, there is no dedicated grappler in this beat'em-up? Where's the Haggar? But on some runs, you'll get your grapple moves, and they're as fun as you'd hope. It's just that you'll have to experiment with other styles if the RNG doesn't give you exactly what you want. |
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