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Super Smash Bros. Ultimate Discussion (Nintendo Switch) [game]
 
Super Smash Bros. Ultimate on the Switch
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12/06/18, 17:12    Edited: 12/06/18, 17:13
 
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Eh, I hope they don't choose Erdrick / Loto as that would probably be just another boring sword user.

The DQ rep Smash needs is Slime. Not only is it arguably the most famous DQ character, but it'd probably have a hilarious moveset as well.
01/04/19, 22:59   
@Mop it up

Can't say I disagree with Slime, since I made my own moveset for him last April!



Seems unlikely though, because Sakurai ALWAYS defaults to the main playable characters for games, even if other ones might have more personality (Lucas over his buddies, despite his similarities to Ness, Marth/Ike/Chrom all being chosen despite visual homogeny, Little Mac over King Hippo et al, Joker over Jack Frost, Cloud over Black Mage/Moogle/Chocobo, Villager over Tom Nook even though Nook is better known and has his own name). The only exception might be the Pokemon characters, but that series is unusual in who're really the "main characters" anyway.

But I'd break my "no sword users" rule for Erdrick/Loto. Because any DQ rep for me at this point would be awesome. Besides, I think the main problem with sword users in SSB is that almost all of them are either 1) a Link, or 2) hail from Fire Emblem, resulting in a bunch of samey movesets. There's no reason why we can't have more variety with a new sword-fighter, just as how multiple characters that primarily fight with their fists (Mario, Little Mac and DK) can have vastly different abilities.
01/04/19, 23:06   
Edited: 01/04/19, 23:10
My friend and I broke the Crash Bomber:


01/05/19, 04:43   
@TriforceBun

I would be so thrilled with Hayabusa and Doom Slayer but you know what they say about things that sound too good to be true.

Regarding Doom and Nintendo, I think it's a character more than worthy of representation. Every game in the series has been on a Nintendo console besides one, and we even got an exclusive game in the series with Doom 64. If you ask me, that first game was one of the most revolutionary of all time right alongside the likes of Super Mario Bros. It changed gaming forever and damn do I love it. I know it's a violent series as well, but then Zen Studios managed to make a pinball table with an E10+ rating which totally felt faithful to Doom. It can be done in Smash too!

I'd be so, so happy. But I'm taking this with a bucket of salt. I need more than "guy on internet forum says."
01/05/19, 05:33   
I finally unlocked all of the characters.

Still working through the world of light here and there but losing motivation. I think one thing about it is that yeah it is cool, but there is no real sense of progression? Probably because there is no real story? It's just an endless string of essentially the same thing over and over without much added context.
01/05/19, 09:45   
@TriforceBun Meh, Shulk and Cloud are still pretty boring to me.

@Zero Makes sense. I guess the only "progression" would be that you have more options for handling the matches as you get more spirits and characters.
01/05/19, 19:56   
Nintendo, can you please bring back taunts online? Matches are full of teabaggers now, ugh. So instead of seeing a funny Villager dance after getting KO'd, I'm reminded of game characters sexually assaulting a corpse. Yay???

@Hinph

Fair enough. I'm not the biggest Doom fan but the recent Switch releases really help bring that Nintendo connection at least.
01/05/19, 21:21   
@TriforceBun Haha yeah, removing taunts actually just made it MORE likely to get tilted. What a world.

I'm still nowhere near finding a MAIN, partially because I like how a lot of characters feel in this game. In particular fast runners like Mac and Sonic feel so much more fun now that you can dash back and forth quickly and easily to mix up your approach, plus the ability to do any attack out of a dash.
01/05/19, 22:29   
I'm confused. I thought "teabagging" was when you get up over a corpse in an online game and get your character's junk in their character's corpses face? But Smash has no corpses*, you just go flying off the screen. What would there be to "teabag"?

*I guess there might be in stamina mode but no one plays that.
01/06/19, 01:35   
Edited: 01/06/19, 01:35
@Zero

That's technically true, but players will simply squat and un-squat repeatedly (over nothing) instead. Still kinda gets the idea across, and it happened on occasion in Smash 4. It's dumb.
01/06/19, 02:54   
I finally stopped being lazy and yanked out my SD card to get my videos. It would be nice if Smash had something like Mario Kart TV in Mario Kart VIII, where it automatically temp saved your last 12 replays for viewing. I always forget to press the button to save!

In any case, this was my first quickplay match from way back when:

https://youtu.be/sOhGUbaL2x0

01/07/19, 02:15   
Edited: 01/07/19, 02:20
TriforceBun said:
That's technically true, but players will simply squat and un-squat repeatedly (over nothing) instead.

I'm not sure why, but this sort of repetitive spamming of specific gestures in games is a pet peeve of mine for its own sake. I remember watching a Super Mario World let's play once where the guy kept pressing up on the d-pad to make Mario's head look up, and he did a goofy voice in time to the head bobs to make Mario look like a puppet who's talking, and all I could think was, "ew, gross." And "teabagging" in Splatoon is the worst.

I typically love watching annoying edge case behavior within the ruleset of a game, but something about imagining somebody actually sitting in front of their TV and mashing the L button to rapidly switch between kid form and squid form just makes me wonder what they're doing with their life. It's like snaking!

Teabagging in Halo was funny cuz it kinda fit the whole goofy teenage Mountain Dew fueled Red vs. Blue aesthetic, but yeah, I'm over it, this isn't 2005.
01/07/19, 04:30   
@Mop it up Having fun with the camera options huh? Haha, I love that we can do that in replays now. I like how in the photo mode you can remove some of the game's visual effects, like all the smoke and the "whoosh" streaks through the air for every move. It looks really clean, and kinda makes me wish you could just turn those off for gameplay.

I only bothered saving one replay so far, for this nice little moment.

01/07/19, 05:39   
Edited: 01/07/19, 05:42
@nate38

Wow! Is Little Mac in the middle of his Star KO animation there or something?? Pretty funny.
01/07/19, 07:21   
@TriforceBun
@Secret_Tunnel
100%

It's annoying as fuck and ruining my enjoyment of playing people. There's just always gotta be a douchey little taunt or action people have to do in games that looks FUCKING. STUPID.

"Dash dancing" is also just as annoying and I see it even more than the idiotic duck taunting.

People really need to fuck right off with this behavior online.
01/07/19, 09:33   
@carlosrox

Dash dancing can get on my nerves too because it feels overly-showy, but I can understand some players feeling fidgety in the downtime between stocks. At the very least, it's not conceptually associated with sexually assaulting a corpse like teabagging. Some taunts could get me riled up in Smash 4, but most of them were just, like, Pikachu waving at the camera excitedly or a character striking a pose.
01/07/19, 17:46   
Wow you guys sure are touchy about taunts.
01/07/19, 18:50   
@TriforceBun Nah that's just the super armor on his smash attack. Apparently it's...quite strong.

@carlosrox Dash dancing is a very useful tactic in Ultimate (and Melee), and it's way easier to do than similar tech in Smash 4, so I'm not surprised to see people doing it between stocks at all.
01/08/19, 00:11   
Three taunts was pretty limited in Sm4sh so people already did lots of other things like spamming ducking and dashing and such. It seems just as common as it ever was here in Smush. Heck, even the CPU does this stuff.

@nate38 Hee hee, yeah, sorry if it's dizzying, but like I said it was my first replay so I was seeing what the controls did and such. I think I missed a good spike I had doing that though, as I think it's just barely off camera now. I agree it would be nice to tone down or turn off the visual effects during regular matches, it'd make it easier to track characters. I'd also like options for more stationary cameras, as all the shaking and zooming like in your vid can give me a headache sometimes.

@nate38 Oh, I actually thought that was you using Mac's counter move. Mac can tank hits? He sounds pretty strong...
01/08/19, 00:28   
Edited: 01/08/19, 00:30
@Mop it up Yep, all of Mac's smash attacks are unflinching once he starts to let 'em rip. In fact, if Mac tanks a hit during one of his smash attacks, the screen does the dramatic flash for it, just like the Falcon Punch in that video. His neutral special is also unflinching while he's charging it up, I think, and now that you can change its direction it's actually sometimes useful!

That's a good point about the potential of a stationary camera, too. I wish you could set a "maximum zoom-in" or something to prevent it from getting too close up, because sometimes when the characters are very close you lose sight of the stage, including ledges and stuff.
01/08/19, 00:38   
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