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Undertale Discussion (Nintendo Switch) [game]
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07/13/18, 18:03 Edited: 07/13/18, 18:04
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It's on the Switch now! I finally started Undertale.
I'm about an hour in. I'm enjoying the music and the dialogue, with the talking stone early on being a highlight. There are a lot of fun little surprises already, such as the detail of buying items from the Spider Bake-Sale.
I've found myself slightly frustrated with the battle system though, or perhaps I just don't really understand it. But it feels like a crap-shoot in terms of what will appease an enemy if you want to not kill it. The biggest example of this is (SPOILERS about an hour in) the boss fight against Toriel. I was doing my darnedest not to attack her, but my one other option--Talking--seemed to do nothing after I chose it half a dozen times, so I moved onto Plan B: lower her HP enough to show Mercy. However, bringing her HP slightly low ended up having my guy do a huge attack instead, and the game sure makes you feel guilty about it. In the next room, Flowey implies that I've "made my choice," even though I thought I did everything possible to not kill her.
I understand that it's meant to be a puzzle of sorts, but it's kind of frustrating having to go back and try again despite seemingly attempting all the options. Or I guess I could continue onward, buuuuut...no. :p |
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@TriforceBunI did it correctly the first time! There's a frog in one of the first rooms that mentions something like "There might come a day where you'll have to Spare someone when the text isn't yellow...", that was my hint. |
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This is definitely one of the strangest games I've ever played. I'm about 3 hours in and it's completely nutters! It barely feels like an RPG a lot of the time, and kind of resembles one of those old point-and-click adventure games almost...?? To me, anyway. This isn't a bad thing, though, some of the dialogue and scenarios are bonkers and really funny. It frequently subverts the players' expectations or breaks its own rules to keep the surprises coming.
It's extremely linear though, which makes it feel a bit more like the game is guiding me through the motions, although it does seem to make up for the lack of exploration in the degree of character choice given.
I was a little worried going in that the humor would be too..."internet-y," for lack of a better word, but for the most part, Undertale avoids going the memey route with its quirkiness. Instead, its tone usually reminds me more of the Mother series or Adventure Time in that strange things are happening with strange creatures all the time, but that's just because it's the nature of this world (rather than being lol so randum).
I'm currently just past Dr. Alphys' lab. I haven't killed any bosses yet except that one-time thing up above, but I've slayed a fair number of random encounters. Curious to see where it goes. Music is generally very good. |
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So am I the only one playing this or wwwwhat? I guess that's what happens when I wait for stuff to hit Nintendo systems!
I've reached the end of the Hotlands. For some reason, this section of the game didn't quite click with me as much. Alphys is a character who's supposed to be endearing, but I found her slightly annoying and a bit too on-the-nose. She reminded me of Francis from Super Paper Mario, but he was treated as a villain, and Undertale wanted me to root for Alphys. A little difficult to do when she was frequently interrupting my adventure with her internet-y asides, was directly responsible for the killer robot trying to murder me, and it implied that she could've turned it off at any time but refused so she could continue to play the hero. The Final Fantasy 3 parody was great though; was not expecting that at all, and I enjoyed the extra bit of backstory for Toriel during the meeting with Sans. The Tsunderplane enemy was a funny idea too.
This game is starting to remind me of Conker's Bad Fur Day. Not in terms of mature content, obviously, but in the general flow and grab-bag tone. You continually move forward through unusual (occasionally genre-bending) scenarios, meeting ridiculous characters and engaging in spoofs of various media (shows/movies/games), most of which has some sort of underlying punchline, with the adventure occasionally punctuated with heavy or dramatic moments to keep you on your toes.
I'm enjoying it a lot, although I can't help but feel the scale of the world is very small. The straightforward path of the progression mixed with minimal background visual elements and a lack of much exploration combine to feel like a mini-adventure of sorts. It's not necessarily a problem exactly, but it does feel somewhat claustrophobic for whatever reason. Like the whole game is contained inside of a single RPG dungeon. |
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