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Shovel Knight Discussion (Nintendo Switch) [game]
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04/12/17, 03:49 Edited: 04/12/17, 03:52
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Finished Specter of Torment! Honestly, I think this might be my least favorite of the campaigns, though I still liked it quite a bit. I wasn't in love with the dash-slash mechanic, and that's a huge part of Specter Knight, so yeah. Really didn't expect them to totally remix all the levels though, so that was a really nice surprise. DrFinkelstein said:Whoa, so my Treasure Trove is going to get bigger some day with King Knight? Wonderful! Then that's it right? They aren't doing one for each Knight are they? Nope, their Kickstarter stretch goal included three playable boss knights, as decided by a fan vote. After they finish the King Knight campaign and the 4-player Battle Mode, they'll have fulfilled all their Kickstarter obligations, I think. Back in January they said those are still on track for 2017, but we'll see. And then they'll finally get to work on something brand new! As for how King Knight might play...here are the ideas Yacht Club brainstormed from way back in the fan vote: King Knight is an overconfident coward that relies on trickery and minions to do his dirty work. As such, his campaign will be full of self aggrandizing and humor!
Play Style Ideas -- Build meter with a Kingly Strut, and spend meter for special moves -- Cutting dash attack can propel King Knight across large gaps. -- Cape Flip Reflect – Projectiles are not a problem! -- Royal Decree – Spend money to issue royal decrees and cheat on the level.It's interesting reading their ideas for Specter Knight and Plague Knight and seeing how many (or how few) of the ideas made it. |
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I think it's official. I'm pretty confident that the Specter of Torment is my favorite of all the Shovel Knight campaigns so far. It's a blast with all the zipping and slashing that Specter Knight does, and it feels fantastic. He's like the Alucard of the 'Order of No Quarter' - just awesome to play as. Also, now that Treasure Trove has been updated for 3DS, I've started over on that system. I love that the Switch is portable, but 3DS is much easier to carry around. (Oh yeah, that reminds me! My 3DS is back from Nintendo's repair shop! So life is good again.  ) @DrFinkelsteinAfter King Knight, they're all done. Well, plus a 4-player battle mode I guess. Which I'm kinda "meh" on. After that, they should be moving on to other things. Can't wait to see what they'll have next! @r_hjortI knew that you knew that I was going to say that! And yeah, bring on more Mega Man-stuff! Especially since... Mighty No. 9 wasn't...like...all that much...*ahem* |
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Finished the story! I actually think I did everything in the game aside from Joustus, which I've basically ignored since the first Joustus House. Now that I've acquired a bunch of strong cards from the main quest, I can go back and prove that brawn beats brains! (or more likely I'll just lose all my valuable new cards...)
It's hard to compare all the different flavors of Shovel Knight, considering how far apart they were all released, but I think King of Cards might be my favorite of the bunch. The shorter but more plentiful stages are a welcome change, and there's just so much detail and love packed into every corner of it. It definitely has some unfair advantages being the fourth of four DLC campaigns, with plenty of assets to re-use and feedback to consider. It could have easily been overcooked (and in the first hour or so when I was struggling with King Knight's ram-and-bounce style I thought it might have been), but it came out just right in my opinion.
So yeah, I think I'll go back for Joustus vengeance, maybe check out some of the Missions, and then move on to Showdown. Anyone else put some time into King of Cards yet? |
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