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The Legend of Zelda: Breath of the Wild Discussion (Nintendo Switch) [game]
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9.62/10 from 40 user ratings |
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01/29/17, 18:20 Edited: 02/12/17, 21:42
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@TriforceBunThe first six dungeons were all temples rather than just generic dungeons, and the last dungeon was the "Great Palace", so presumably an old castle that the Royal Family once used. Also, the newly released Hyrule Encyclopedia apparently has a page comparing the maps of the various games, and it outright confirms that the southwestern portion of AoL's world is where the events of LoZ took place. Of course the book also makes some other weird claims that throw canonicity into question, though I think we should always question the canonicity of out-of-game information regardless. Still, the geography comparison maps are kind of interesting: http://zeldauniverse.net/forums/Thread/183385-Timeline-and-other-interesting-tidbits-in-Hyrule-Encyclopedia/?postID=5880650#post5880650(Side note: Yay that the Hyrule Historia timeline has been retconned slightly to better fit what the games say! Boo that it just moved one game and screwed around with a bunch of other lore that doesn't match the in-game information.) @kriswrightLol, I very nearly included a parenthetical in my post clarifying that I wasn't trying to brag or insult with that paragraph, but I thought doing so would invite the unintended implication. It's weird. I also contend that I value exploration in Zelda more than any other one element, but TWW is probably my least favorite 3D Zelda game, and LoZ is probably my least favorite 2D Zelda game (not counting TFH or the Four Swords duo). I love the exploration in those games, but they rank lower for me because other games in the series do certain things better than others. While I love the exploration aspect in those two games, I'm very much a parts-make-the-whole type person with video games. I think PH has the best puzzles in the series, for example, but it's one of my least favorite Zelda games overall. I think LoZ has the best exploration in the series (apart from BotW), but it's one of my least favorite Zelda games overall. I like a Zelda game that can do everything really well. So if I could get a Zelda game that has great exploration and great dungeons, that would rank above a Zelda for me that just has great exploration. Or put another way, if I had a Zelda game that had above-average exploration and above-average dungeons, I would prefer that to a Zelda game that had great exploration and terrible dungeons (all other things being equal). So I guess I'm saying I probably don't agree with Anand's theory (or at least don't believe it can be accurately applied to every person), and that I'd be perfectly okay with a Zelda game with great dungeons that are optional or that you can come back to whenever you want while still having other stuff to do in the mean time. |
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The weapon degradation system really hasn't bothered me at all like I thought it might. I have a considerable arsenal of weapons of varying strengths and perks, and I can use any one of them at any time and it doesn't matter. They all pretty much get the job done. The point is totally to use them, that's what they're there for! I get a certain amount of satisfaction when I pick up a new melee weapon or shield and it's better than my current worst one, so I can drop my new worst weapon and collectively I get stronger. It anything, it's only the act of picking up a new item with a full inventory that isn't intuitive. When your inventory is full, and you try to pick up a weapon that's worse than the one you have equipped but better than the worst one in your inventory, swapping one for the other isn't as smooth as you'd want. In general, I think the controller mappings are inefficient in some key ways. For example, D-Pad down to drop item would be a whole lot more useful to me than whistling is. Shadowlink said:Back on topic, the reason why exploration in Wind Waker sucks ass is because there really isn't that thrill of discovery. Every square has an island. And most islands can be quickly searched for the one or two secrets they hold. It's fairly formulaic actually. Yep. You know there's one thing worth seeing in each square, and it's either really important or not very important. It's a pathetic overworld, really. |
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@TheBigG753Shadowlink said:f=id=13326&pagenumber=16#503974 said:@V_s[/ref]
Back on topic, the reason why exploration in Wind Waker sucks ass is because there really isn't that thrill of discovery. Every square has an island. And most islands can be quickly searched for the one or two secrets they hold. It's fairly formulaic actually. Completely disagree. I absolutely felt that thrill of discovery while playing Wind Waker for the first time and so did my wife. That WAS the appeal of Wind Waker and the reason it's been my favorite Zelda ever since. (I'd also say it outclasses OoT in this department by a mile). Yes, compared to Breath of the Wild, Wind Waker is positively empty. But I consider it the most interesting exploratory Zelda pre-BotW. Or at least a tie with the original Zelda on that score. Yes, each square only has one island, but to dismiss the game as formulaic on those grounds alone is really weak. Might as well dismiss BotW because there're too many shrines and they're all structured the same. Anyway, there are lots of other things to do out on the ocean - platform battles (which reappear triumphantly in BotW, btw), treasure hunting, submarines, the Ghost Ship, battling those giant Seahats, barrel slaloms, the way the sea would turn choppy during storms, etc. As I mentioned to Kal earlier in the thread, I've always denied this argument that there was nothing to do on the ocean, because I always found lots of great, fun stuff to do. I absolutely loved the sailing in Wind Waker. It was my favorite part of the game. But I do agree that, in light of BotW being so packed with stuff to do, Wind Waker does start to look pretty spare. Up until this point I'd have never demanded the kind of density of individual events we see in BotW because it's just so dense that it's almost too much to ask for. And yet, here it is. |
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@Pokefreak911I think the 'BIG EMPTY FIELD' criticism that Zero likes to trot out with respect to OoT is a little unfair too. I mean if you want to be really uncharitable, there's not much to be gained from looking for secret holes in Hyrule Field (although two do contain Heart pieces). But there's more than a few Skulltulas scattered about too. The main counterargument though is that OoT's overworld isn't just Hyrule Field. I know Zero likes to think that but it simply isn't true. Kokiri Forest, the Lost Woods, Hyrule Castle, Lon Lon Ranch, Kakariko Village, Death Mountain, Goron City, Zora's Domain, Gerudo Valley, Lake Hylia... If you leave all of that out when discussing exploration in Ocarina of Time, you're being manifestly unfair IMO. |
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Speaking of dungeons, or this game's mini-equivalent, I've had a sort of so so experience with the shrines so far. I almost feel like the first few "teaching" ones, but everything I've run into since has either been very simple puzzles, some ok fights, or the kind that have nothing inside ("you have already proven yourself by getting here" yada yada.) With that said some of the stuff leading up to the "you have already proven yourself" ones was pretty awesome, so maybe it's fine that they have nothing inside. But the puzzle ones... I guess I want more out of? I'm sure there will be some smarter ones down the line (I've STILL barely gotten out of the first area after the plateau) but so far it's like... walk in, solve within a few minutes, walk out. @Shadowlink I don't ignore those, I just think they're mostly all linear spokes coming out from a boring hub that don't really offer much exploration either. And they barely connect to each other, the few ways they do are ultimately meaningless. |
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Well, for the no puzzle ones usually so far the outside has been more fighting than puzzling, but sometimes it is a mix.
Man, I played a few hours last night, it was a pretty good session, first some off the way exploring and finding a few shrines, and then I finally ("accidentally", though I think Nintendo is good about funneling you certain ways without you being totally conscious of it) went in the direction that would, if I kept going in that direction, inevitably lead me to one of the main dungeons. Just getting to the first tower there was pretty interesting, a huge climb with enemies everywhere. And I think I ran into my first Wizzrobe? But I wasn't quite ready to continue down the main quest path, so after I got to the top of the tower, I backtracked.
But it sucks that the only time I can find to play is late at night, and then I stay up too late when I have to get up at 6:30 for work the next morning, and then I'm wired and sleep deprived and stressed all the time. Ug. I can't wait until Spring break when I will finally be able to sit down with this sucker without having to kill my own health to do it.
Maybe. |
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