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The Legend of Zelda: Breath of the Wild Discussion (Nintendo Switch) [game]
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9.62/10 from 40 user ratings |
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01/29/17, 18:20 Edited: 02/12/17, 21:42
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If they did a compromise between BotW and TP, as you point out, I can guarantee I would not like it as much as I like BotW. In fact, I'm taking a hardline on this one: I do not miss the dungeons. At all. Screw those dungeons. I'm realizing playing BotW that the thing that annoys me most about Zelda in general is feeling like I'm stuck down in a hole somewhere trying to figure out which direction to push a fucking box so I can continue playing my adventure game. I have not missed that feeling a single iota in BotW. What's great is that there's choice, here. The same number of physics-based puzzles are in this game as any before, only they're in shrines rather than dungeons. That solves my problem - I like puzzles, alright, but I hate having the whole game hung up because of one particular puzzle I can't seem to figure out. Now, if I get stuck in a shrine, I can just turn around and go out if I want. - Not that I've had to do that. One of the other great things is that I can work a few puzzles and then, when I'm tired of doing puzzles, I can go off and do something else. What benefit do you guys see in stringing all these shrine challenges together and calling that a dungeon? I don't see any benefit. I've never seen it. This is preferable in every way, for me. As for what's available here, I've done the same dungeon as SL and I think he's selling it short. Yes, the scope of the actual Vah Ruta encounter is not as big as what we've seen in other Zeldas, but you've got to admit that the lead up to it is much more involved than your typical Zelda dungeon. If you take it all together, I think the content we'd expect from Zelda is still there. You just have to option to walk away and do other stuff and come back to it, which I'm perfectly happy doing. Though - hey! - I didn't have to because I enjoyed every bit of that section of the game, so that's another win. I'd also add that I don't think the duplicated rewards are a problem in the game. I'll take as many flameswords as you can throw at me. @ZeroWell, what I mentioned are complaints that are so minor. Within the context of Breath of the Wild 2, there's not really a way to just take those 4 or 5 gripes and suddenly you have a new, better benchmark Zelda game. That's really my point. Pretty much every great game could benefit from a tweak here or there. That's about all I've got to complain about. @DrFinkelstein@ZeroThe Sterling thing is a naked sop for attention. Of course he doesn't think the game deserves a 7. But Zelda's glowing scores has been the biggest story in gaming, and now he gets to be the guy that all the butthurt Sony fanboys who've hated Nintendo for 20 years get to cluck around and hold up as their champion. I like Sterling alright, but I definitely don't put that past him in any way. He's totally willing to do something that calculated. DDOS attacks are always terrible, though, so it's a shame anyone cares enough about someone's video game opinions to do something like that. Bad form, Zelda fans. Even worse, because you make him a martyr, now. |
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I agree with most of what @kriswright wrote here. And maybe my expectations were lower, but I was afraid that we'd lose a lot of Zelda's soul in the move to open-world, but I've been delighted that my experience has been exactly the opposite. The adventuring aspect in particular, it's back in a way that it hasn't been for me since OoT. That was where I complained the most about TP -- the dungeons were amazing and I value that a lot, but the world was bland and dull and boring and empty, and I value that part of Zelda a lot too. On the dungeon stuff, while I actually do love the classic dungeons and do miss them a bit, the BotW take on them has felt completely fresh. More specifically, I'm not married to the idea of the Map --> Compass --> Keys --> Miniboss --> Special Item --> Boss Key --> Boss structure that Zelda has followed for a while now. In a sequel to this game, I think they could make the interiors stand out a bit more and up the scale and complexity a little bit, but otherwise I'm fine if this is the direction they go in. Skyward Sword is enough proof that they can't surpass Twilight Princess' dungeons anyways, so better to try something different. The idea of a "Majora's Mask" type sequel, though, I think would be a good move though. If only so we don't have to wait another 5+ years for another 3D Zelda game. PLEASE DON'T CHANGE THE ART STYLE AGAIN. The technology has allowed them to strike the perfect balance between Wind Waker's cartoonish look and Twilight Princess' realistic look, and BotW perfectly captures the look of a fantasy world that Zelda needs to have. Breath of the Wild looks like how Zelda should look, and I hope they stick to it and evolve it this time instead of constantly changing it up. It's a beautiful game. |
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@kriswrightThat's true about the linear nature of puzzles/dungeons leading to being "stuck." I still remember getting caught in OoT's Water Temple for a long time because of that stupid key hidden behind the Longshot treasure chest Block of Time thing. Fortunately, OoT was a bit open in its design and I was able to go onto the Shadow and Spirit Temples without having to beat Morpha. But for a defense of dungeons, I present this: dungeons bring about a nice change of pace from overworld exploration. You get a unique theme, a new "look," a new song (usually) to listen to, usually some new enemies, and major elements of Zelda to look forward to and wonder about--what horrible boss will be at the end and what cool new tool will be acquired? There're elements of the puzzle solving in BotW's shrines (and some of them are rather large) and I think BotW's puzzles in general are above-average for Zelda because of the physicality and versatility of them. But they don't bring about a variety of environments, songs or enemies and it's fairly predictable (give or take a cool weapon) what treasures lie within. As for the main dungeons, they lack some of that plus the surprising boss encounters. I mean, I don't know what bosses are in all the dungeons but I can hazard a safe guess based on the one I've fought already. Maybe the dungeons can still be optional a la BotW but linear a la TP? Eh, I'd like it. TheBigG753 said:Breath of the Wild looks like how Zelda should look, and I hope they stick to it and evolve it this time instead of constantly changing it up. It's a beautiful game. Heck yeah. |
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@kriswright Wait, why are you assuming Jim Sterling doesn't think Zelda deserves a 7? Because it is inconceivable anyone would think that, or something about Jim in particular? I think he is a pretty honest critic in general, doubt this is a manufacturer controversy. His complaints: too much repetitiveness, too many 1-2 hit kills, breaking weapons, the stamina meter, puzzle shrines feel out of place, bosses aren't memorable enough, etc. Basically he just doesn't seem that into some of its core stuff, which like... is going to happen for some people? Don't think it has to be a manufactured thing. In fact, I actually agree with many of his complaints, they just don't really drag the game down nearly as much for me. But if that stuff bugs you... it might? He hands out 6s and 7s and such to big games a lot too, which I respect more than sites than automatically give every AAA game at least an 8.5 or whatever. |
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@ZeroThat's pretty much what I was going to say. I've been playing this game a lot. A ton. I've done the main story content, 75% of the shrines, and am halfway done the picture quest. And I've kind of reached a point where my fun with this game has peaked. All I really have left to do aside from wandering aimlessly is those last chunk of shrines, so i'm just teleporting into empty regions of the map and following my radar. I had a lot more fun when there were huge blank spots on the map and I had to venture off into uncharted territory, discovering new sights and obtaining increasingly better weapons. Do I decide to press on in hopes of finding a shrine, or turn back to safety where I know I can find food. It had this survival element. But now I have what I presume to be among the strongest weapons in the game. Battling would just be a pointless drain, since the rewards rarely surpass the tools I've already got. And the hunt for shrines does not really lend itself well to soaking in the world. I have no mechanical motivation to explore, and having a complete map full of war points has contributed to the world's scope losing its sense of awe. Enemies , wildlife, and encounters are repeating way too much, so it feels like I have nothing left to discover. It feels like The Wild has been tamed, predictable even. Don't take this the wrong way. I'm still having fun and I still like the game a lot. But at this point it feels like that initial magic is lost, and starting over won't be able to bring it back. Maybe it's just a case of me playing so much that I've begun seeing the machine hiding behind the curtain. But I would love to have that initial feeling of wonder once again, when everything was so unfamiliar and exciting. |
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@TheBigG753I laugh every time I drop a rock on a Korok's head. For some reason it never ceases to amuse me. It's probably the little noise they make when it happens. I don't usually drop it on purpose though! Usually it's just me spamming the A button to get through the text that I've already seen 50+ times and then hitting the drop command before I know it's popped up. And congrats on being 11% done with the Korok challenge! (Based on what I've heard is the total number of Koroks in this game...) kriswright said:I'm realizing playing BotW that the thing that annoys me most about Zelda in general is feeling like I'm stuck down in a hole somewhere trying to figure out which direction to push a *** box so I can continue playing my adventure game. While I've never personally felt that way about the dungeons (though I have felt that way about some of the precursor quests you have to undertake to unlock certain dungeons in the series), would your opinion change if the dungeons gave more insight into the world, story, or characters of the game rather than just being big puzzle chambers with occasional battles? That was one of the things I loved about Adventure of Link and Twilight Princess. Their dungeons added an extra element to the world I was exploring and (TP especially) they often felt like real places that would have existed in the world even if they weren't dungeons. Throw some extra lore to find in those things a la Metroid Prime and/or BotW's cut scenes, and those would likely be my new favorite dungeons of the series. That said, if your issue is just being unable to progress in the story until you've completed these dungeons, I doubt this would help address that issue all that much. I've just never been stuck in a dungeon long enough for that possible annoyance to have ever occurred to me. @TheBigG753I definitely prefer the OoT/MM/TP art styles to BotW, but if we were to get an MM-esque sequel to BotW, I would definitely like for it to maintain the same art style as its predecessor unless it has no ties to BotW. |
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@ZeroYou think the guy who uses ironic fascist imagery and has a theme song that boasts about how clever he is isn't above manufacturing some controversy? Well, we can agree to disagree, then. Just so it's clear, I like Jim Sterling. I think his video after the death of Iwata was one of the best, straightforward tributes I saw. But he seems to me to be another one of those guys who's trying to be the Lester Bangs of video game reviews. Yes, he has a very distinct voice and, yes, I think the complaints he has are mostly honest. And maybe he does this sort of thing with major games all the time - which, if that's true, kinda backs up my point a bit. But I don't believe for a second that he gave this game a 7 without considering the impact of that score, considering the glowing reception of BotW, and how it would drive traffic to his interests online. He's been in the business long enough to know a 7 is basically considered one step above trash. I don't believe for a second that it wasn't calculated for impact to some degree. @Hero_Of_HyruleThe feeling you describe is always going to be true about this sort of game, though. I mean, it's a game of discovery - about finding out what's around the corner. Once you know the answer to those questions, then it stops being high adventure and turns into your neighborhood. And I think that's ok. Because what's the alternative? An even larger game than BotW? A procedurally generated one? I think we've got to expect that once we've uncovered the game's secrets, it'll never be the same. But that's not so much a flaw in the game as it is simply the nature of this sort of game. I like how you put it - that you've tamed the wild. To me, that's kind of the goal. It's what I'm playing for, even more than kicking Ganon out of that castle. @V_sWell, clearly I'm just an idiot who can't solve remedial puzzles. To me, it's not so much the difficulty of the puzzles, it's that I don't like adventure games becoming so narrow that progress depends on basically you doing one thing right now. That attitude goes back to my first experiences with adventure games in the 80s with the King's Quest series. Yes, any story-based game will have specific tasks that have to be completed - and that's true for BotW, too - but I'm not getting that feeling I sometimes got in OoT or even WW, where I'd rather be off doing something else, but I'm grinding out dungeon puzzles because I can't go anywhere or do anything else until I do. Anyway, my point isn't to attack all earlier Zelda games or anything. Obviously those are some of my favorite games. My point was to counter Shadowlink's argument that something important was lost because the dungeons aren't the same size as they'd been in previous Zeldas. To me, the dungeons were never the main appeal of this series. The main appeal was the adventure/exploration/discovery - which massive, linear dungeons tend to interrupt. That's why BotW really hits the sweet spot for me. The puzzles are decentralized, so I can work them when I want and progress the story in other ways through exploration. Anand has that theory that your favorite Zelda games tend to reflect what you value in the series. I'm a Wind Waker/LoZ kinda guy more than an OoT/TP kinda guy. I think my attitude towards dungeons is kind of reflected in that. I want to be out on my boat seeing what's going on in the sea or paragliding into a new valley from a mountain, not figuring out which torch I need to shoot an arrow through so I can get a key and move into the next room of some dungeon. |
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@StephenThe only place you and I seem to disagree is how far we think it's acceptable to speculate on his motives. You note the trend of him being a lightning rod, but are unwilling to say it's intentional, since the truth of that is unknowable. I agree that it's unknowable, but I don't think his opinion is sacred or anything. I don't mind speculating about his motives because... who cares anyway? I mean, it's just some guy's opinion and/or career-boosting move. And then it's just my opinion about his motives. And I'm nobody. It doesn't really matter, unless you think that Metacritic score matters. Which I don't. --- In other, fun BotW news: Evie has named all 5 horses in my stable. There's Bouncy, Boo, Harper, Bink and Epona, which she calls Pinto. I also found a 6th horse which we couldn't keep which she named Bean. Pinto and Bean just go together I guess. Also, she's started shouting, "You can do it, Link!" Every time she sees me paragliding somewhere. It's adorable. Good grief she's only two! |
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