"Disconnect the unsupported extension from the Wii Remote."
...so the Classic Controller Pro isn't supported? That's disappointing. I don't have a Wii U Pro Controller and I'm not crazy about any of the other options. I guess I'll have to charge up the Gamepad battery and make do.
It probably plays quite well with the nunchuck, but not everyone likes the shake-to-roll. Gamepad works great even though the 2nd screen isn't used at all.
@nate38 I resisted buying a Pro Controller for a long time based on my feelings that it's too expensive and should have been included in the box (in hindsight it probably should have been the main controller but I don't think Nintendo intended the WUG to not be used in so many of it's best games, so hindsight is 20/20).
But eventually I caved and got one (it was actually Tropical Freeze, and Hyrule Warriors, that pushed me over the edge), and oh boy is it nice, I basically play every game with it now unless I'm playing off-TV, it's so much more comfy than the WUG, and the battery life is like 5X as long so that worry goes out the window, and it's amazing for VC games. Highly recommend getting one! $50 is a lot and yeah it probably should have been in the box but... it's awesome.
@deathly_hallows Yeah I resisted getting the Classic Controller on Wii for a long time, I guess I'm just hesitant to buy controllers that aren't necessary. I finally tried a Wii U Pro Controller for the first time the other day, didn't much care for it with Smash but I'm sure it'd be fine for most games. But the Gamepad is working fine, just have to be vigilant about keeping it charged.
I got started and finished the first two worlds last night. It's pretty much DKC Returns with Cranky and Dixie added so far. And that's perfectly fine with me.
One thing that still bugs me a bit is how the level art isn't as traditionally consistent as something like Mario (due to Retro's wonderful and varied art design, of course) that I still sometimes mistake one type of platform for another, or can't tell if something is a platform or a wall. But this game doles out extra lives and checkpoints generously enough that it's not a big deal when you die.
@nate38 Yep I died at least a few times getting confused about where to jump and what platforms will crumble or disappear whatever, especially in the K levels where there are huge areas that you have to jump through really fast hitting tiny platforms that are few and far between with enemies everywhere, visually it can just get bewildering.
You know, I know we've been using this shorthand for level 3-1 - I may have even used it myself - but isn't it a little irritating that our point of reference for happy animals in an African savannah is always driven back to The Lion King?
@kriswright Well the combination of the music and the paper-machet/puppet art style is just too much like the broadway musical for comparisons not to be made, that's what I think of more than the movie. It's not so much the subject matter but the way it's presented.
Basically I'd be really shocked if the developers didn't literally use The Lion King as inspiration for that world, it seems way too specific, it seems like an intentional homage.
Made it to World 5 last night. After I got ready to go to bed, I had to go back downstairs and play 3-1 again. It's easily the standout of the game for me so far. Unexpected and yet it fits Donkey Kong Country like a glove.
I do hope the water levels take a backseat after World 4. The swimming stages in this game are pretty good...for swimming stages.
Also, I suppose I still have a ways to go, but the challenge seems a bit easier to me than previous DKC games. A big part of that is probably due to Dixie making the platforming a lot less perilous, as well as bolstering your supply of hearts beyond the standard. I try to switch my partner Kong around every chance I get, but Dixie seems like the standout by far.
I do find it encouraging that I haven't found any secret exits since the first World. Seems like I'm zipping through the game pretty fast -- I saw somewhere that it only has six (standard) worlds -- but I've also missed at least a couple stages in each world, so there's plenty to go back to. And that's before I mop up the handful of KONG letters I missed, and I only find about 70% of the puzzles pieces the first time through each stage.
I finally got this game! Loving it. Hey I beat the Giant Owl Boss on my first go. Feeling pretty smug about that. The zip-line levels and the minecart levels have been fantastic so far, although a little easy (he says while absolutely burning through the lives).
Same as Nate38, I'm scooping up those KONG letters... less so the puzzle pieces right now... and none of the secret exits... hmm.
@Super_Conzo I thought World 4 was a pain in the ass, that was when I decided to forget all the KONG letters and puzzle pieces, up until then I was happy replaying the levels as many times as needed, but that swimming... oh man, no thank you, needed to get out of there as quickly as possible and never go back!
I've found that replaying a level to collect the letters and puzzle pieces wasn't as bad as I thought, and I guess knowing a level makes it much easier and faster to complete. So who knows, when you go to replay levels you might be surprised how much easier they feel.
@Mop it up Yeah back in the first game I decided to do the one heart thing for all of the stages and thought it would be super tough, but I ended up finishing most of them faster that way than I did originally.
Except for the damn boss fights. They go on wayyyyyyy too long and I eventually just gave up one hearting all of them.
@deathly_hallows Yeah, I'll admit there was 1 or 2 in World 4 where I let the KONGs slide. Not big on replaying the water levels either. IS ANYONE? answer: no