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So, why don't Nintendo fans like fighting games? [roundtable]
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I've come to the realization that fighting games fans don't play Nintendo systems. I'm not sure why, but they don't. And the Nintendo fans that do own Nintendo hardware, don't care for the genre. Unless it's Smash Bros. of course, where Nintendo nostalgia and fan-service figuratively burst from the screen. That's irresistible to a Nintendo fan. But traditional fighters? Nope. Street Fighter, King of Fighters, Guilty Gear, Mortal Kombat. Dead or Alive, Tekken...none of these series have done well on Nintendo platforms. Except when the games came out on SNES, anyway. And the one exception when Soulcalibur II on Gamecube outsold both the PS2 and Xbox versions. But we can probably thank Link's inclusion in the roster for that. But...WHY? Why don't Nintendo fans like fighting games? Nintendo gamers are usually quite open to a variety of genres (mostly because Nintendo themselves offer many different games in many different genres) but for some reason, fighting games just don't stick with modern Nintendo fans. I had a theory that since the N64 didn't have many fighters (really good ones, anyway) that fans of the genre just gravitated to the Playstation since that's where the games were. And then never came back. But the N64 had nearly zero RPGs, but that genre is still very popular with Nintendo fans today. So that theory is bunk. Another theory I had was that fighting games are kind of repetitious, and require practice for moves, button inputs and strategy. But then, the same could be said for Monster Hunter, and that's kind of taken off on Nintendo platforms. Heck, a lot of that applies to the still-very-popular Smash Bros. series. So that doesn't make sense either. Then I was like, do Nintendo fans - in general - just not like competition? Like, they prefer to work together in a cooperative manner, rather than go head-to-head? But then I remembered that, besides the popularity of Smash Bros., games like Mario Kart and Pokémon feature fairly heated player-vs-player modes, and sell by the boatloads. So again...I'm at a loss to understand the fighting game aversion. So... I turn to you guys. This site, this community...pretty much doesn't care for fighting games. Save for a few of you. If you don't like fighting games, can you explain to me why? I honestly just want to understand. If you DO like the genre, then....well, I guess this thread isn't for you. Still, any input would be greatly appreciated. Thanks everyone. tl;dr version: WHY DON'T YOU LIKE FIGHTING GAMES?URL to share (right click and copy)
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02/07/14, 05:50 Edited: 02/07/14, 05:50
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Hard to say. Might be that they're obtuse, might be that I find the movement restrictive... just some guesses, I couldn't pin down exactly why I'm not a huge fan of them. What I do know, though, is that the vast majority of fighting games are identical, so if I don't like one, I don't like them all. On the flipside, I REALLY enjoy fighting games that actually try to be different, like Smash Bros. and NIDHOGG. Again, it would take forever to psychoanalyze myself to figure out why I like those more, but it's pretty safe to say that Mortal Kombat With Hammers isn't going to change my mind on traditional fighting games. Make something new! |
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I'm really not sure, because I had a great time playing Street Fighter II back in the day. I think it's just a genre that I lost interest in over time, most likely because I never really invested the time needed to really get good at them. That, and my friends who I'd play multiplayer with weren't big on fighting games either, so I ended up mostly playing other types of games. I remember renting one of the Mortal Kombat games that came out for GameCube (Deadly Alliance?) and no one was really that into it, and by that point it had been so long since I really played any fighting game, that I had trouble getting into it as well. I don't think I've played another fighting game of that style since.
Long story short, probably because I didn't play any fighters for such a long time. N64 being light in that department probably played into that a lot; that was my only console during that generation, and most of my time was spent playing Goldeneye, Smash Bros., WCW Revenge/Wrestlemania 2000, etc. |
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Dang, I totally missed this. Alright, here's my answer from the other thread...
That's a good question.
I guess I can answer from my own perspective: at a certain point, a game feels more like work than fun. Now, I'm kind of crazy so I really love super hardcore white-knuckle challenge, generally. Ultra V-Rated in Joe? Bring it on! Time Trials in DKCR/TF? Yes, please! But for whatever reason, the challenge involved in learning how to play a fighting game really well is simply frustrating to me rather than enjoyable. It feels like I'm actually working at a skill, and I can certainly see how that'd be rewarding…but at the same time, I feel like that amount of effort would be better spent elsewhere (like learning an instrument or a new language or something).
The other thing is that there's a clear goal in hard games like Trauma Center. With fighting games, you might be great one week, but then someone will come up with all sorts of counters to the way you play, so you have to shift your strategies, and it's just this never-ending hill of effort when it comes to the real competing. It's rewarding to feel yourself get better in a game, for sure, but that element still feels a lot more like memorizing button combinations and counting frames and it's just kind of overwhelming. It's also why I never cared much for ultra-competitive Smash Bros playing, even though SSB is one of my favorite series (for reasons that don't apply to other fighting games).
That said, I can certainly see the appeal and am glad the genre has its fans, but it was simply never really something I could get into.
I'd also like to add that I think they're simply harder to get into and take more time to feel rewarding after the initial "button-mashing phase." You really have to put in some effort to get the most out of it, while with most adventures and platformers--even the difficult ones--you can still get a lot of enjoyment from the earlier stages and such. Also, fighting games aren't very varied by nature, so if you don't really like it from the get-go, there's not going to be like, a crazy mine-cart stage later in the game that'll blow you away or whatever. |
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I think it's as simple as absence. Like a number of genres, fighting games largely forgot Nintendo for a long time. SNES had its share, but from then on fighting games on Nintendo systems were an afterthought, if that. The difference with RPGs is that they very much a NES/SNES-focused genre until being dropped for PlayStation and PS2. And now that their new home is portable systems, the ball's back in Nintendo's court. On the flip-side, fighting games made their name on both SNES and Genesis equally, then never gave equal rep to Nintendo again.
As for why Nintendo systems don't get fighting games, could be a number of things. The recent fighting game resurgence is extremely online-focused; Nintendo is not. Also, the fighting game community is very public and streams a lot of content. Like many hypercompetitive people, fighting game experts often get frustrated and/or mouth off while playing. Nintendo traditionally isn't crazy about giving its fans microphones, especially those prone to saying naughty words.
As for me, I like fighting games, but there's a pretty wide gulf between beating the CPU and being competitive online, and it takes a lot of commitment to bridge that gap when you don't have dedicated sparring partners. I'm not willing to put in that much for most games. And playing fighting games online is infuriating if your latency isn't perfect, anyway.
That said, I do like watching pro-level fighting game matches a whole lot. Especially Smash, which not only breaks from the Street Fighter mold more than most fighting games, it also avoids a lot of the pitfalls fighting games fall into. Watching Melee (or especially Project M) at a high level is not only extremely impressive, it's slick entertainment.
But really, do we need more fighting games than Smash? I think it's an all-around better competitive fighting game than most fighting games that get competitive attention. It has a smoother track from beginner to expert, tons of potential for mindgames, a dramatic balance between risk and reward, awesome character variety (if not always balance), and THE BEST combo system (in Melee, particularly). And hey, it's ALSO a hell of a party game! |
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This thread became both enlightening and kind of depressing for me, ha ha. The overall sense I'm getting from your answers so far is basically, fighting games are too hardcore. Pretty much everyone mentioned how they didn't want complicated button inputs, didn't want to put in the time to learn them, and felt that the competition aspect of the genre to be off-putting. I don't mean to sound...I don't know, snobbish (?) but that's what I read. Equally interesting, that (with the exception of @chrisbg99) most of you guys feel that fighting games are either casual, button-mashing games to be played without any real investment, OR require super dedicated, high-level study of the game to know each frame of animation, each combo, for each character. Is there's really no middle ground? Do you guys do that with all your games? Does everyone EV and IV train your Pokemon??? Seems Nintendo fans only like simple-to-play games, I guess? (which doesn't make sense considering Monster Hunter's popularity around here... Hey, did you guys ever get a chance to play Power Stone? What did you think of that (those) game(s)? |
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