Technically the fourth game in the series (after Operation C on the Game Boy), this would be the first 16-bit Contra game released. It featured a selectable difficulty for the first time, allowing players of various skill levels to try their luck at the game. Contra III also utilized Mode 7 graphical effects in a couple of the stages, and the overall gameplay was both more intense, and more "cinematic" than the NES or arcade games. This is the first game in the series where the focus arguably shifted more towards fighting bosses, rather than fighting a bunch of smaller enemies charging at you, though there's some of the latter present as well. Overall, this became one of the most well-regarded games in the series; some considering it even better than the original NES Contra.
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This is both one of my favorite Contra games, as well as one of my favorite Super NES games ever
Even though it's just six levels long, it's filled to the brim with intense action, and is one of the most replayable games I've seen on the system. I think it strikes a nice balance between the more run-and-gun focused action of the older Contra games, and the boss-focused gameplay that was common in later installments such as Hard Corps and Shattered Soldier.
I've never beaten it without dying though, which is something I've accomplished with most other Contra games. This game in particular however, especially on Hard mode, is really tough. I think I'll start trying to beat it without dying soon; I'd like to accomplish that eventually
How do you guys feel about this game? How do you feel it compares with the rest of the Contra series?
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