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Mina the Hollower Discussion (Nintendo Switch) [game]
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| 7.5/10 from one rating |
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Welcome to the official discussion thread for Mina the Hollower on the Switch!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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05/28/26, 01:20 |
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I just put maybe a couple hours into it so far and I have to say the more I play it, the more I dig it. Pun intended.
For those on the fence- it is rather difficult. Not just even the combat, but just like, figuring out where to go? I don’t know if that is good or bad, but I do think they could’ve directed you a little better. So while I appreciate how hands off it is, I wish it was maybe a little more hands on at the beginning.
You really should not skip any of the dialogue, because there doesn’t seem to be anything in your pause screen to indicate where you need to go next. The devs also proudly admitted there was no maps, which…in a game like this, I question that notion so far.
That being said, the game for me so far has just been figuring out where to go and what to look for. It’s a new language for me because the game doesn’t really feel like it plays like anything else. It’s Shovel Knight Dark Souls Zelda Castlevania, for lack of a better comparison. I’m figuring out what to look for, how to interact with certain things, etc. THAT has been a joy. But, it does feel retro to a fault, where you might be having some issues reading what you can interact with on the screen. If you’re okay with that, I think you’ll love it.
I’m itching to get back to it, if that means anything. Also? If anyone has enabled HDR and is wondering why it’s dim- it looks like brightness is set to 50 in the options. With HDR on, you can crank it up to 100 and it looks SUPER punchy. Wish we had this with the NSO retro games! |
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As a quick update, for those worried about difficulty- there seem to be a lot of assist style options in the menu. There are ways to modify damage taken, game speed, etc. It doesn't sound unlike the accessibility options in Celeste. So, you CAN play this game with a bit of an easier time- so as long as you're willing to forgo the acquiring of Feats, which are this game's version of Achievements.
Also regarding the difficulty- this game really does want you to start mastering Mina's moveset pretty early on, in a way that Shovel Knight never did. I would probably agree with critics that the game demands too much of the player right out of the gate. There probably should've been a longer segment where you're taking out one-hit enemies, and using optional items to bypass certain obstacles.
That being said, I will say this: Once you start figuring out how Mina moves, how to use items to bypass certain areas, etc, it is incredibly satisfying. It kind of feels a little like Breath of the Wild in that regard. It takes a while to understand the language of the game, and it can be frustrating, but once you *get it*, you can start making progress, and it feels not just good, but addicting. I cannot wait to get back to it tonight.
I can see this game turning off the crowd that disliked Metroid Dread for its difficulty. It's just kind of a game that requires you to master the moveset of the main character in order to succeed. So if you're not up to burrowing around, getting the edge on enemies, knowing WHEN to use your health vials, etc, then this may not be the game for you.
But if you enjoy a retro challenge, health and checkpoint management, and environment observation, I think you're in for a real treat.
Basically this game is like, if Dark Souls, Link's Awakening, Classic-Castlevania, Shovel Knight, and Mole Mania had a baby. If that sounds interesting to you, definitely check it out. $20 makes it a no brainer for anyone remotely interested in these kinds of games. |
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I made my way to what I think was my fourth spark tower and the boss before it was hard but also so damn fun. It took maybe four or five sparks before I realized what item/weapon combo worked best for me. It was a new duo that I hadn't been playing with and I dug it! It was in the A stral section of the game. The boss was the C ongealed. The fact that there were multiple phases to him too had surprised me and delighted me more than frustrated. The area it took to get to the tower was probably my favorite so far as well. Great fun. sirmastersephiroth said:I realized I could just farm bones and buy upgrades to make my life easier. Any particular area you prefer for that? |
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