I've been
feasting on this game. Haven't had a change to do a big write-up, but funnily enough I think I feel the opposite of you
@TriforceBun when it comes to Heroes vs. Stones. I was getting a little burned out on all of the one-off little Hero puzzles, clever as they were. And then once you get to the crossovers with the Hero sections, there are
so many puzzles! Skipping Stones, especially that first huge level, was indeed the hardest of the four worlds for me and as such I saved it for pretty late, but it was a great palate cleanser. I didn't know it was possible to get stuck because of decisions you made three islands ago? I thought the game was really clever for making that impossible! Everything always seems to land exactly where it needs to. That said, I haven't
collected all six optional treasures in that level, and that seems to involve some really intense trickery where you have to reason about the entire map all at once. I love that that's in there, personally; Vault of the Beamcasters and some of its world's larger puzzles have been my favorite.
Actually, my real favorite aspect of this game is the overworld. My most mindblowing moments so far have been realizations about some things that are happening on a macro level in this game. And I'm only about 200 puzzles in!
Since I've mentioned the other three worlds, I should give a shout-out to Mirror Isles. This one is structurally more similar to Heroes, but different enough mechanically and atmospherically that it really felt like its own thing and held my interest all the way through.
I don't mean to poo on Heroes; it's also really great. They really are exploring
every permutation on these mechanics. "A set of puzzles about the warrior and purple lasers! Okay, now a set of puzzles about the wizard and purple lasers!" It's comprehensive, and I'm glad it's not the entire game.
That's sort of my review of the game as a whole. I get the sense that I'm maybe 70% of the way to the first ending, and so far Order of the Sinking Star is exactly what it says on the tin: an anthology of four different puzzle games that explores and remixes the collisions of mechanics between them. If that's all this game was, I'd say great job, mission accomplished, wonderful puzzle game, no complaints.
(Actually, I have one complaint: where's the Switch's Day 1 patch!? It's been two weeks! There's a ton of missing dialogue in here! And it's making me concerned that some of the levels that don't even seem to have dialogue at all due to a lack of subtitles actually had some added in later! How unfinished is this? How much is missing? It's still on version 0.2.5! I get that Nintendo can be frustrating to work with, but when Jon tweeted three weeks before launch that he was "having fun writing this game" they were already cooked, fam. But I have sympathy for them running out of money, and thankfully the game seems to be doing very very well sales wise.)
...but what really has me tantalized is whatever comes after this first ending. Is it just going to be 800 more variations on the same puzzles I've been playing? I actually have seen a certain idea in trailers that I haven't encountered at all yet, so maybe there's more juice to squeeze just from these concepts alone. What I'm really hoping for though is stuff that has the intricacy of the best Beamcaster and Skipping Stones levels. I went back and played Corrypt the other day, and there is a certain je ne sais quoi to its thematic, macro-scale puzzle mechanic that I don't get from these one-off puzzles. This is the type of thing I'm hoping Order of the Sinking Star is leading me towards.