 |
|
 |
 |
 |
 |
 |
 |
A Nintendo community by the fans!
|
|
 |
 |
∧ |
Forum main |
|
 |
UFO 50 Discussion (Nintendo Switch) [game]
|
|
|
 |
 |
|
 |
 |
 |
 |
 |
| 9.33/10 from 3 user ratings |
|
Welcome to the official discussion thread for UFO 50 on the Switch!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
|
URL to share (right click and copy)
|
|
 |
 |
 |
 |
 |
08/07/25, 17:32 |
|
|
|
|
 |
 |
 |
|
 |
 |
|
 |
|
|
 |
 |
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
 |
 |
 |
 |
I like how Zero and I are running through a similar set of games! 41 - LORDS OF DISKONIA ('88) - This one's a grower. I was kind of put off by the odd strategy-meets-minigolf gameplay at first but it's actually a pretty meaty game. Lots of scenarios and ways to approach the combat, lots of little extra resources to shoot for, and even a little bit of placement strategy on the world map. That said, there are still some irritations: some systems are too opaque/confusing (I still don't know why I can't choose certain disks on my turn), everything takes a little too long to happen (would be nice if there was a speed-up option for the CPU turns), and the CPU's aim is annoyingly accurate. I can see myself returning to this one between other games when I want something quirkier to play. 42 - NIGHT MANOR ('88) - 'Tis the season for an Uninvited-style old-school adventure/horror game! Night Manor is very narrative-heavy and has atmosphere to spare. It also smartly streamlines all those confounding commands with two simple actions (Look and Use) that you can switch freely between. Just the right level of modern twist on a hoary old genre! The Resident Evil-style journal entries are a fun bit of piecemeal storytelling and the puzzles are tricky without being completely obtuse. While I also really like the scare-factor--you can't ever really relax because Mr. Jumpscare could always be ready to pop out--it does occasionally get annoying having your exploration interrupted. Even so, this is the second game in the set that my wife really got into, and despite a few moments where I get stuck and have my progression halted, I have very few complaints overall. A highlight for sure. 43 - ELFAZAR'S HAT ('88) - I only played this Pocky & Rocky-like once so far but I'm excited to get back to it when I have a larger chunk of time to devote, as there's no saving. I like it a lot! It feels reasonably challenging without being over-the-top, with seemingly infinite continues and 3 lives per credit with respawning on the spot. The card-matching element is fun although I wish it was a little clearer at a glance what each one did. And the charm is through the roof here, with a fun premise of a magician's animals escaping and plenty of cute, wintry environments and characters. Plus I geeked out when I heard the remix of Magic Garden's theme in the third level. Kind of fun having the game reference itself at this point! Doesn't seem like it'd be a terribly long game but it's a welcome one and I'd like to try the 2P mode. I've also briefly dabbled in the next two games but I'll write about them soon. So far, this fifth row has been really strong! @ZeroYeah the value proposition is crazy with UFO 50, although Mini & Max is usually seen as one of the best games in the set overall. |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
 |
 |
 |
 |
@TriforceBunIt's got that indie RPG Maker vibe, yeah. I was disappointed by that at first, but it works for narrative reasons, and the scavenger hunt gripped me. I found the GREG-MILK code before playing most of the games and had to guess where some of the clues might be pointing, but I bet you can spot them pretty quickly now? |
 |
 |
 |
 |
|
|
|
|
 |
 |
 |
 |
44 - PILOT QUEST (’88) - I’m usually pretty mixed on the idle game genre, but having something that runs while you play other UFO 50 games is actually really clever. I’m already jumping between games, so why not have one that rewards me each time I fire it up? That said, despite a strong first impression with good visuals and snappy music (the rhythmic first few measures of the crash site theme now get stuck in my head reguularly), the gameplay of this bad boy is pretty sparse. I see people criticize Planet Zoldath all the time but its combat is leagues better than Pilot’s second on-foot adventure here. At least there I had a variety of long-range subweapons to utilize, but here it’s just a stubby Yo-Yo. All the creatures are so FAT and BLOCKY and ATTRACTIVE that battling them is an exercise in frustration, and now I've maxed out my drops and ingots so I really need some other resources. I'm hoping for some upgrades that improve the combat because I like the concept and the colors.
45 - MINI & MAX (’89) - I sadly haven't put a ton of time into this one but I've just started it over so I can play it with my kids watching. But early impressions are good--nice concept, cool visuals, nifty Mario 2-style play, and a surprisingly large amount of creative lore. Mini's shrinking isn't like Mario squeezing down to get through narrow places in NSMB. It's more like it makes the whole world suddenly huge, so you can move around the small room to essentially quick-travel to all the big (tiny) places.
All that would make for a fun, solid indie game. But Mini & Max has a secret that might be the most mind-blowing thing in the entire UFO 50 collection for me. I'd recommend everyone find out about it themselves, but it's the moment when you get the ability to shrink even *smaller*, which apparently makes the game *exponentially larger.* I couldn't believe it. Is there some sort of random-generation at play here? Or is the game actually that mind-bogglingly huge?? And that was the moment I decided I needed to quit my run and start over to show my kids Mini & Max. Looking forward to really digging into it!
Also I love that this game takes place in the back room of the Party House! I could've guessed that the Host there would be something of a conniver (at least she is the way I play Party House).
46 - COMBATANTS (’89) - I went into this with rock-bottom expectations since I know that people hate this game. It's probably the most disliked of the whole set. Combatants is an RTS where you pit your blue ant army against the ferocious red ants. There aren't many options at your disposal--basically either fight directly, or grab food and bring it to your queen to make more ants--but the trick is in knowing what to do when. That sounds RTS-ish but Combatants has the world's jankiest AI. Both your team and your foes will wander around in circles like brainless zombies, and if you're lucky your buddies will get food or help you fight rather than get stuck behind a wall. The enemy troops similarly shuffle about, severely addlepated unless you get within firing range. So the gameplay really becomes about exploiting these dopey creatures even though you're hopelessly outgunned. It's admittedly occasionally fun but really super janky. Not one of my favorites but probably not my least favorite since I've already beaten half of it? I dunno lol what even is this
47 - QUIBBLE RACE (’89) - And what is THIS? Man, two completely stupid games in a row. Quibble Race isn't a racing game at all but a goofy betting simulator all within the seedy underbelly of the Campanellaverse. You bet on which "Quibble" (disturbingly humanoid Wiggler things) will win, but you can pay extra money to get tips, sponsor other Quibbles, or sabotage the competition by breaking their knees (!!) or killing them (!!!). What the flip is this funky squiz? It's fine though because sometimes it really grabs you by the honkers and doesn't let go, particularly in the last round when anything goes and that precious cherry is just within reach, and you find yourself screaming at the TV for your Quibble to stop pointlessly jumping while his competitors stumble drunkenly or trip over random garbage strewn across the track. What is happening anymore!? Have I been PLAY FOREVERing too long or something? This madness must end! This should've been UFO 45!! These last few games are just nuts |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
 |
 |
 |
 |
At last, my UFO 50 journey has come to an end, of sorts. At least, I've dusted off all the cartridges and have given everything the ol' college try. Here are the last ones:
48 - SEASIDE DRIVE ('89) - Like Quibble Race, the name implies some sort of driving game but you get something pretty different. It's a little bit Moon Patrol but mostly reminded me of that Contra III level where you're on the bike. It's good fun! The shooting feels good, the music catchy as always, and there's kind of an easygoing sun-drenched vibe to it all. I also like the drift/charge mechanic which rewards players for constantly being on the move rather than staying put and shooting (sort of like Doom 2016 in a way, weirdly enough). The breakout-style mini game between rounds (if you do well) is a nice change of pace too. My only gripe is that I wish it were a couple stages longer.
49 - CAMPANELLA 3 ('89) - Hey, I didn't expect a StarFox game in this! I thought we were sticking solely with the NES. Campan3lla is, in true series' form, totally different from Camp2nella (which was in turn totally different from Campane1la) and the tech here is pretty cool as to be expected from the penultimate game. This is yet another one where the difficulty kind of gets in the way though; you get a sparse three hits per stage and the checkpoints are few and far between. These "master them or gtfo" games have a certain appeal to them but I can't help but wonder if I'd enjoy it more with the traditional world map, save points, etc. As is, it's pretty discouraging to get to a boss, die, and start the whole dang stage over. I wish there was an option to invert the controls as well.
50 - CYBER OWLS ('89) - We've reached the end! And our final game calls to mind late-80s hero teams such as the Ninja Turtles (or perhaps Action 52's Cheetahmen). The different Bojack-Horseman-esque designs are pretty cool (I like the barn owl, and all the puntastic bosses) and the game's variety is impressive. I got a chuckle from the concept that the last of 50 games in itself also contains several different styles of game. Part of me wonders if the balance is a little off though, as I'm less-enthused about the Metal Gear segments than the other more action-oriented ones. It all feels pretty darn polished though so I'm curious how it'll hold up over time as I get further. I was able to try out all the initial stages but I only beat the beat-em-up one.
That's a wrap! Heck of a game, this. If it counts as a 2025 title it might even beat DK Bananza for me, but it really came out last year so I'll just retroactively call it an easy GOTY 2024. Final thoughts and tentative rankings coming soon! |
 |
 |
 |
 |
|
|
|
|
 |
 |
 |
∧ |
Forum main |
|
|