Started my third playthrough of this the other night. This is now my third-most-played Switch game, behind only BOTW and TOTK.
Emerald Rush really perfected this game for me. Advanced movement tech and the upgraded sonar trivialize the level design. You can roll-jump-roll-punch your way past any interesting obstacle and beeline straight to whatever collectible is on your map. Even through walls! But if you want to master Emerald Rush, you need to actually understand the puzzle of how these environments fit together, and it turns out the solution is absolutely beautiful. God-tier level design, maybe the best Nintendo's ever been.
Canyon Layer is interesting. It doesn't really introduce any new mechanics and it goes on for quite a while. It's probably the least interesting layer in the game. But there had to be a sprawling, vertical world full of secret caverns that you could really sink your teeth into at some point. It's a necessary inclusion.
Almost every other level is phenomenal. I was disappointed on my first playthrough at the simplicity of the chemistry engine ("snow cools fire again?"), but the way the game uses its different terrain types for physics interactions, on reflection, reveals truths about the core gameplay in a way more interesting way. I just played a challenge level last night—which I had previously ruined for myself by roll-jump-roll-punching past everything—where you need to dodge spinning lasers by jumping over them while you're on stone, digging under them while you're on dirt, clapping up a pillar to hide behind while on concrete, and quickly navigating between all these different slices of terrain by running over jump-inhibiting mud. It's a scenario that's way, way cooler than, say, making puzzles out of metal terrain that conducts electricity.
I won't quite call it the greatest game ever made. Bowser's Fury's interconnected structure and whimsical aesthetics resonate with me a bit more, and BOTW and TOTK were revelatory enough that I still give them top marks even as their flaws become more apparent to me as I revisit them. Bananza is grungy, claustrophobic, and yellow.
But it's a masterpiece, a masterpiece I tell ya, it totally integrated all the lessons from the past ten years of Mario and Zelda games and it's mind-boggling that it's apparently the junior team's project while the more experienced devs work on the next Mario. |