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I haven't even beaten the game yet, but I'm already having that feeling of "oh no, this game is too short, it can't end yet", simply because I constantly want to see more. I'm ready for a sequel or DLC worlds or whatever, whenever. And I'm not even as in love with this game as many others seem to be. Don't get me wrong, though, the game is absolutely brilliant.
Also: Damn, the enemy roster in this game is pretty amazing. I love how many new enemies they've created, even at times when they could have been lazy and just adapted a pre-existing enemy type and called it a day.
Also also: Still warming up to the soundtrack, but for some reason the more moody tracks have been home runs for me this time around. This one is my jam.
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Got the final badge this morning, which I believe is the last thing to earn in a 100% file. It's goofy and unexpected and mostly pointless, which is perfect. Great game! I'm glad I didn't watch any trailers (other than the initial reveals) for this and TOTK. Discovering in-game that TOTK was going to be Banjo-Kazooie: Nuts & Bolts on steroids was a gob-smacker, and Wonder is full of surprises by nature. Things like the new powerups and the badge system and the multiplayer ghosts were fun in-game reveals that would have been less impactful if I'd watched the trailers. I can't recommend the media blackout highly enough if you're already 100% sold on a game after its debut trailer. (Although, maybe if I'd paid closer attention to the Sonic Superstars pre-release footage, I wouldn't have been so let down...) I'll probably loan the game out to a few people before playing it again sometime next year. I mostly stuck with the swimming badge for a more "pure" experience my first time through, and I'll definitely try out the more useful badges (and not-so-useful Expert badges) next time. Might be nice to try out Yoshi as well. r_hjort said:Alright, I'm just gonna come out and say it. Bubble Flower > Elephant Fruit. Agreed! The other new powerup is my least favorite, but it's still pretty great. I'm glad the series has moved away from aerial powerups like the tanuki suit and propeller hat and squirrel suit and such. The games are better off with more thoughtful platforming aids like the bubble flower. J.K. Riki said:What "zero budget indie platformer" is better than Mario, exactly? I don't quite understand this tweet. Yeah there's not really any indie platformers that are trying to be Mario that I'm aware of. I DO think there was a question after the Mario Maker games of, how much can a new 2D Mario game really stand out after Nintendo's given players a massive toolset to make their own creative levels? SMB Wonder feels like it was made specifically to answer that question, giving every stage a zany set-piece and tons of enemy/obstacle variety and a ridiculously polished presentation. r_hjort said:Also: Damn, the enemy roster in this game is pretty amazing. I love how many new enemies they've created, even at times when they could have been lazy and just adapted a pre-existing enemy type and called it a day. I really like the way they've created new enemies to replicate alternate versions of existing enemies. For example, the Koopa Troopas act like they did in SMB 1-3 where they'll shake out of their shell if you hold onto it for too long. But then Nintendo also created these new snail enemies that act like the Super Mario World Koopa Troopas that get evicted from their shells for good when you first stomp on them. |
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