|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Beat this game 100% last night. I liked it a lot! It's a different kinda game from the previous Pikmin games, but that's true of every game this series has seen. Pikmin 1 is isolated and ominous. Pikmin 2 is a dive into the depths of creepy bug hell, all in hopes of finding a cool bottle cap. Pikmin 3 has the biggest dandori focus with 3 captains and really leans away from the intimidating buggy alien look. And Pikmin 4 is a chatty, cute, easy experience. Hear me out:
Pikmin 2 is to Pikmin 1, as Pikmin 4 is to Pikmin 3.
The odd numbers are smaller and more intricately designed, with an eye for multitasking opportunities. The even numbered games are a little more fast and loose with their design for the sake of offering way more content. I prefer Pikmin 2 for its scarier feeling, willingness to be mean, and overall harder caves. Pikmin 4 is a cozier take on that sort of design, which is no bad thing. Just not where I think Pikmin shines brightest.
But it's more Pikmin goodness, so I adored my time with this game. It was some of the purest joy I've had with a game in a long time. As it stands for me:
Pikmin 1 > Pikmin 2 > Pikmin 3 = Pikmin 4
I need to replay Pikmin 3, since it has been a minute. I do remember that being easy as well, but without the breadth of content Pikmin 4 has to make up for it. But these are all mere inches away from each other. Just some of my favorite games out there. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I keep wanting to post, but waiting until I have the time to write long impressions, time I don't have right now!
I guess for now I'll say that Pikmin 4 is very fun, and it absolutely does not replace 3. Which is fine by me, especially since 3 Deluxe is on the Switch as well. In fact, the whole series is on the Switch, and that's great.
I'm enjoying the exploration a lot, the game looks gorgeous, Oatchi is a very good boy, etc. I do feel the almost complete absence of multitasking: I'm halfway done with the 4th area, and truly the only times I've felt it necessary to separate from Oatchi was to solve puzzles. It was not for efficiency. The fact that Oatchi and the player character have different abilities get in the way of that a bit.
But again, that's ok. This is, like, almost the character-action take on the Pikmin formula. Your little spaceperson has now been given a powerful, upgradeable new weapon to deal with the dangers of the Pikmin world… and they're pissed.
Maybe once I start replaying the Dandori challenges to improve my scores, I'll discover that multitasking is key. But right now, I find that having my trusty steed always near me for when I need to dispatch enemies in one powerful charge, or for when I simply need to jump, is way more useful. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|