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Tunic Discussion (Nintendo Switch) [game]
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9.03/10 from 3 user ratings |
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Welcome to the official discussion thread for Tunic on the Switch!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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03/20/22, 18:48 |
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This launched last week on Xbox, Windows and Mac, and it's on Game Pass. I thought it looked unremarkable but worth a shot, but then it basically took over my whole weekend...
It feels like a fusion of: 1. Zelda 1 - Top-down presentation, combat and exploration focus, few special gadgets/abilities or puzzles that require them 2. Fez - Ethereal modern-retro presentation, lots of (mostly optional) brain-scratchers and secrets where pen and paper can help 3. Dark Souls - No-frills and punishing combat, really tough bosses, bonfires heal you and respawn all enemies
So if those float your boat, I definitely recommend it.
I'm at the final boss (I think?) and it destroyed me a dozen times or so, so now I'm focusing on hunting down secrets, which I find more fun anyway.
Anyone else giving it a shot? |
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DrFinkelstein said:I do wish that some of the in-game text that's in another language would have converted to English as you discovered things on your own or made progress (in the manual mainly). I actually assumed that's what was happening at first, because I felt like I was understanding so much more of it easier as it went. But really it's just context clues from the pictures and the few English words it gives you. I had fun piecing those bits together for myself. Of course, you can figure out the language for yourself based on hints in the manual...not me though, I'm not that smart or patient. All I could figure out on my own was that the word "the" is two up arrows on top of each other, haha. As far as I can tell, the only tangible reward for doing the translation is one Secret Item, otherwise translation is just for reading the lore in the manual and doing the puzzles people are sleuthing outside of the game itself.As for your issue with the game, I like the concept in general, and I think this game pulled it off better than most. Maybe it's because I pick and choose games very selectively anymore, only playing a few dozen short ones at most each year, but I'm a big fan of the whole Short Ending / Long Ending deal. Getting to the Short Ending lets players who feel satisfied with the game at that point see some credits and give themselves permission to turn it off and play something else. And then players who feel like they want to continue to master the game have a little more story content to reward them as they go.
And in Tunic the alternatives are clearly spelled out in the manual and achieved through alternative means consistent with their outcomes. The bad ending is achieved with conquering a big crazy boss fight, which serves as a capstone to a game that had been mostly focused on combat to that point. Do the "violence" ending to continue the cycle of violence. Whereas the good ending is achieved with a sizable effort of exploration and puzzle solving, breaking the cycle of violence by embracing a search for wisdom to share.
What's funny is, I accidentally locked myself out of getting the "bad" ending and had to watch it on YouTube. I knew I wanted to get Ending B because it was obviously the better alternative (and I'd really enjoyed the few optional puzzles I'd already solved), so I decided to explore and find all of the Instruction Booklet pages before deciding to go back and confront the final boss one way or another. Well, after you get all the pages, you can't fight the final boss, you can only give them the booklet and trigger the "true" ending.
Though in all honesty, I didn't find either ending to be all that satisfying, and I was probably more disappointed by the "true" ending. The "bad" is a bummer, but it feels consistent with the story told to that point. The "true" ending ignores the eldritch horrors lurking in the shadowy corners of the world and just says "they lived happily ever after." I guess they're either saving that stuff for a sequel/DLC, or possibly just leaving them as extremely hidden content for people to uncover and debate their meaning.But yeah, I avoided consulting the internet for answers, aside from two things I had to look up at the very end. One I was looking for in the right place, but it was kind of wonky so I'm not surprised an hour of searching was fruitless. And the other is the Secret Item I mentioned in the spoilers, which I just wasn't going to get on my own. Other than those, I felt really good about getting all of the optional puzzle stuff on my own (over the course of a whopping 30 hours), and that it was very fair and rewarding. For me, The Door In The Mountain was the game's final boss, and what's on the other side cements that feeling. |
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I finished this over the weekend. Came up two achievements short (they're missable ones that I'd need to replay the game to get, so I'm content to just walk away). I'm proud to say I only looked up three things at the very end, and solved everything else on my own. There's some really, really brilliant stuff involving how the instruction manual can be used. The Door In The Mountain was probably the high point of the game, and there's an interesting argument to be made about what was the more satisfying moment - the moment when you realize what the "golden path" is and how you're supposed to solve it, and then the act of actually putting the puzzle together and opening the door. SPOILER: How I spent my Saturday afternoon. (NOT PICTURED: Many more pages of doodling!) I was able to solve that and the 20 fairy puzzles without looking anything up. Some of the ones that had me stumped weren't particularly difficult, and it's uncanny how often something will click after I go do something else and return to it later. The three things I needed to look up a hint for were all secret treasures: 1 - Secret Treasure #2 in the Cathedral. This one was just a straight-up miss on my part. I just didn't notice the secret passage in the room with the books, and in hindsight I should have spotted it. I knew there was a secret passage *somewhere* in the Cathedral, but the Cathedral map was super wonky as well and I was convinced it was somewhere in the room with the purple/pink lava stuff. This wasn't too tough to solve once I knew where to go.2 - Secret Treasure #4 - "Vintage". This is the one that I never would have solved on my own. This one was a bit more obtuse than any of the other puzzles in the game, and even once you figured out where you needed to go, it would still be very time-consuming to ultimately translate all of that text and solve the puzzle. I had no qualms about looking this one up!3 - Secret Treasure #8 with the wind chimes. I have a bit of a beef with this one, as right next to the musical key on the Ruined Atoll map page, there's a sketch of one of those birds being startled, so I assumed it was relevant to the solution (or was at least related to the musical notes in some way). I had made the connection between the Old House and the Ruined Atoll via the musical notes, so I figured they were referencing the bed in the Old House allowing you to return to the Ruined Atoll, where I spent close to an hour trying to herd the four birds into the same area to see if something would happen. *Sigh* If it wasn't for that bird drawing I probably would have figured this one out without any help. Alas, it wasn't too tough once I knew it had to do with the wind chimes.@nate38 @DrFinkelstein I'm kinda with you guys on the story stuff. For me, I didn't get too invested in it because it felt so much like what has become a really common videogame plot - between Dark Souls, Hollow Knight, and other games of their ilk. "Ok, I'm going to defeat the sealed lord, "link the flame" and then become sealed and the cycle repeats. Yeah, I have an idea where this is going." I do feel that's gotten a bit tiresome (especially after Elden Ring had basically the same plot as the previous Souls games). Having played Death's Door only 3 games ago, I had a lot of moments playing Tunic where I'd be going through an area and something would remind me of an area in Death's Door and I'd get a bit mixed up, haha. Definitely two games with a hell of a lot in common. If ranking them solely on their merits as isometic, classic Zelda-like Souls-like games, I think I would give the edge to Death's Door. But the other stuff in Tunic with all of the late-game secrets puts it above DD for me personally. It goes without saying that Tunic jumped way up in my eyes once you're presented with the Holy Cross and everything that is suddenly revealed as a result. Both games are absolutely well worth playing, though! |
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