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Paper Mario: Color Splash Discussion (Nintendo Wii U) [game]
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8.68/10 from 6 user ratings |
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Welcome to the official discussion thread for Paper Mario: Color Splash on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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I've seen a lot of people really down on this game since it got announced. I don't blame them, I was too! Really wasn't a fun of Sticker Star, so seeing them continue that style of gameplay was pretty disappointing. But then I went back to play Thousand Year Door a few weeks ago, and found myself thinking... "This is fun, but I use the same strategy every battle. There are so many cool badges but there's no incentive to use them all! I would be really cool if there was, like, a system where each attack was a one-time use, and you had to improvise by playing with whatever you have at the time, and... oh crap, wait a minute." So I'm willing to give this game a shot with a more open mind. I do think it's lacking a lot of Thousand Year Door's personality in its character designs, and I'd love to see a story that's a little more bonkers than Sticker Star's, but watching this trailer, the game looks gorgeous. It's like a polished-up 2016 version of what Paper Mario should be! I don't think it'll quite reach the heights of Thousand Year Door, but man, some of that stuff in the trailer looks really cool. I'm looking forward to it. URL to share (right click and copy)
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06/16/16, 03:02 Edited: 06/16/16, 03:06
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@Secret_Tunnel@ZeroI don't think every battle needs to be "fun." There are DEFINITELY some super-fun battles in RPGs, and Punch-Out!! even, but some fights are just hard as nails by design, and intentionally annoying. You guys have played Final Fantasy III? You've been to Zozo? You've climbed the tower? You've used the magic? You spend the whole game dealing with physical strength, buying armor, buying shields, buying helmets, and then you're forced to flex another muscle (so to speak) that you may not have been ready for. It encourages growth, and points to becoming a more well-rounded character. And when you're able to overcome everything and achieve success, it makes your victory even more rewarding. (You should've heard the noise that left my body when I first beat Castlevania.) Then again, I get a kick (KINDA..) out of Dragon Warrior and working my guy up up up through the levels. Nothing easy about that game. Challenge is fun, too, dudes.. |
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WAIT, wait, I just realized the flaw in my battle system argument. If the game just gives you the cards you need to win, then there's barely any strategy! The possibility space is WAY smaller with Sticker Star's system! At the same time, Thousand-Year Door's has a bigger possibility space overall, but within the battles, you're still limited to the few attacks that you have equipped... and when all those attacks are already pretty similar... ...looks like Pokemon is the only non-strategy RPG worth playing after all. And it also looks like I'll have to give Ogre Battle a shot! @TriforceBunI mean, they are making Federation Force. The outrage over Color Splash reminds me a lot of that, except it's even less warranted, because Color Splash looks fun in its own right, even if it's not what people want, whereas Federation Force looks kinda generic on its own. |
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