I just hope it controls as nice as it looks and we're in for something special.
The whole color swapping thing and choosing when to use the boost meter as it fills should at least set the gameplay apart a bit from F-Zero, but it's still totally a love letter to the series.
Maybe it's just watching bad people playing (and the guy in this video doesn't seem to understand the mechanics) but I while it looks fast, it still feels like something's not quite right with the controls. If you have a game with a great sense of speed, you definitely need to have the controls match up to it to let you control that speed.
If there's one thing that Wipeout has taught me is that I don't really enjoy these kinds of games without the hilarious F-Zero characters, colorful art, and insane music that are hallmarks of the F-Zero series.
Does that make me superficial? If so guilty as charged!
I loved it, and it remains as one of my favorite Wii games (WiiWare or retail!) ever. While it does lack that "fun/wacky/cool" vibe of F-Zero, the course design, music, controls and CHALLENGE were all spot-on, IMO. The game just kept getting better and better the more I unlocked. Can't wait for this new game. Shin'en does good work.
Aurgh, is this game out yet? I'm chomping at the bit to spend my money on it! I feel like I've been waiting forever already. Hurry, Shin'en! I am excite.
I just get bugged by animation things like the lights signaling the round start dangling weirdly and the ships doing way too violent of a spin (way too cartoony).
I love the Shin'en guy who always plugs this game in the US, slightly awkward English and all. He seems so sincere and jovial. I really hope this game does well for Shin'en.
I wonder how the PS4 port of Nanostray did. I can't imagine it performing too well, with the stiff twin-stick shooter competition on the system.
Hmm, sort of interesting at the end. He can't talk about a release date because Nintendo is involved? Why would Nintendo have a say in its release date?