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Phantasy Star II Discussion (Genesis) [game]
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04/25/15, 05:45 Edited: 04/25/15, 05:45
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So after taking down Breath of Fire, I felt like I still had some JRPG in me. That's rare, usually I'm burned out by the genre by the time I'm done with one and need to take a break for a couple of months. But I still had energy for it and I thought I'd continue this series since it had been several years since I beat the original.
The first Phantasy Star was very primitive (though good) so I was interested to see what changes were made to this one. So far, the one big thing that makes my life easier is the dungeons are no longer in first person. They're still very maze-like, but much easier to get your bearings and learn where to go now.
Else than that, it seems very similar. Lots of random battles and grinding is very necessary at the outset. In combat, you can pick a group of enemies to attack but not a specific enemy. When you die, it's game over and you have to load your game. That makes dungeon crawling a stressful ordeal because going up to the next level is a risky choice. That makes strategy important, which I like, but there's also a lot of randomness to it. Bad luck like missing your attacks or the enemy landing a critical hit can really screw you over.
So far I've beaten the first dungeon. At first I wasn't using a map but after I couldn't figure out where to go I ended up looking at one. That will probably be my plan throughout since I'm too lazy to make my own map and I don't want to do too much aimless wandering.
In the second dungeon now and things were going fine until I encountered a new enemy type that just destroyed me. I guess I need to grind some more or perhaps just run away when I see those guys (although successfully running away is no guarantee).
I'm hoping as I progress and gain more levels and abilities the game will get a little more forgiving. That's generally the case with these old school RPGs I find. I have a feeling when I'm done with this one, assuming I can make it through, I will need one of those breaks from the genre. |
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