I've almost finished another playthrough of this. For the record, here's how my rankings have changed in the past two years:

I've come to see ALttP's greatness... but I still think ALBW is the better game. ALttP-style Zelda is inherently flawed to me in how it wants to do this Metroid-style item-gating thing in a massive world that takes 15 hours to play through. No one wants to remember where all of those cracks, posts, and spinning top tracks are!
But ALBW at least makes it better with its always-on map, its pins, its 360 degree movement and fast screen transitions, and its Maimais acting as trackers of where you have and haven't fully explored. And the dungeons are genuinely cool, and the wall mechanic is genuinely surprising. It really is ALttP-style Zelda perfected.
Would I put it above Link's Awakening, unlike
TheBigG753? I'm not sure. LA has a lot going for it too.
Either way, give me BOTW-style Zelda from now on. 3D with clear views to distant landmarks. Lots of empty space to give plausible deniability to the rest of the map so that you're not tempted to systematically sweep the whole thing. No item gates, climb any surface, unlock all powers from the start. It's holistic in a way the old games never were, and it's what Zelda wants to be. I'll say it again: landing on an island in Wind Waker and not being allowed to explore it because you don't have the right item yet was never fun.