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The Legend of Zelda: A Link Between Worlds Discussion (Nintendo 3DS) [game]
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| 9.39/10 from 44 user ratings |
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Welcome to the official discussion thread for The Legend of Zelda: A Link Between Worlds on the 3DS!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
| Reviews: |
The latest entry in Nintendo's famous adventure series, The Legend of Zelda, is just about upon us! This game takes place in the same "world" as the classic SNES game, A Link To The Past, following a new Link on a new adventure through Hyrule, and an alternate kingdom, Lorule.  Time to grab the Master Sword once again, adventure fans. The world needs a hero, will you answer the call? URL to share (right click and copy)
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11/13/13, 15:39 Edited: 11/13/13, 15:50
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Well I haven't quite finished the game yet. I still have to defeat Yuga. But this game is... fucking perfect.
I really enjoy the freedom. Renting the weapons until you can buy them is a brilliant way to make the entire game world accessible to the player right off the bat. Also being able to complete the dungeons in random order is a nice touch as well. Any time I replay A Link to the Past I always upgrade the Master Sword as soon as I get the hammer. I don't even finish the first dungeon I just leave it, go rescue the blacksmith, and then upgrade. ALBW takes this concept to the next level, and I frickin' love it. Of course you might have more trouble completing the "harder/later" dungeons if you go into them prematurely, but it's still entirely doable. (note: I can't really imaging completing Turtle Rock without the upgraded Ice Rod. That is almost a necessity IMO.)
This game just opened my eyes to the possibilities of sustaining the Zelda formula. It's not done yet! I'm really looking forward to Zelda on WiiU or the next console. If they polish this formula and translate it into a fully 3D open world environment then the game will be masterful.
Edit: I guess on the weaker side the story does take a hit. I mean it's fine for a handheld game because I just want to play the game. While the dungeons and overall game is shorter than ALttP, I think it makes since as I can play them in small chunks on the go. I think most dungeons took 30 minutes or less, except for the Ice Ruins which took me close to an hour (It was my second dungeon and didn't have the upgraded fire rod).
But back to the story, that is probably also a function of the freedom the game allows. The more linear design of Ocarina of Time, which I think still has the best story, narrative, and cutscenes allows for a more dramatic game. |
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@warerareCongrats! And yeah, the game is short enough to warrant a second play through rather quickly. Maybe I could do the same....I only played through it once (so far). I hope Tri Force Heroes has a cool last-boss, though. I was a little disappointed with the one in A Link Between Worlds. Of course, I was also disappointed with the final boss in A Link To The Past, so I guess not much has changed, ha ha. But seriously, the final bosses in the DS Legend of Zelda games had more epic final showdowns. |
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Inspired by my revisiting of Zero Mission and SirMasterSephiroth's Oracle thread, I took some time the past couple days to revisit some of the 2D Zeldas.
I booted up Oracle of Ages to see if it would click with my harder than Seasons; its attempt at epic fantasy storytelling did not.
I played up through the first dungeon of Link's Awakening to verify its place as one of the best games in the series, and my preference held true. So much snappier and mysterious than the Oracle games.
I did the same for A Link to the Past. To the extent I appreciate this game for solidifying the Zelda formula, I hate it for solidifying the Zelda formula. Ocarina of Time is more epic, Link's Awakening is the better 2D game in every other regard, and what remains is a betrayal of the NES original's freedom.
Having played and enjoyed Minish Cap last year, the only game left was A Link Between Worlds, which I remember being pretty forgettable. So I booted it up, started playing, and...
...it's fantastic.
There are NPCs and dialogue, yes, but the text speed is so fast that you don't feel them. Link's movement speed is equally speedy, and between that and the map on the bottom screen, it feels like the world of ALttP has finally been freed from SNES jank. There is no barrier between idea and execution in this game, just instantaneous zippy item-wielding and puzzle-solving. The wall mechanic is a seriously innovative gimmick, not just for Zelda, but for games as a whole, and the item rental system is a great change of pace that opens up the world even further.
I'm one dungeon in, and aside from Link's Awakening (which holds a truly special place in my heart), I'm already ready to call this the best 2D Zelda game. In hindsight, it really is the start of Nintendo's new era in design that lead to Breath of the Wild. |
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